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DotA - possible blueprint for point and click PvP MMO?

Posted by Hrothmund Thursday June 19 2008 at 3:07AM
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I'm sure many of us are familiar with Defense of the Ancients. For those of us who aren't and have the patience to do a little self-study, here's a link to the Wikipedia article about this insanely addictive Warcraft 3 custom map. DotA in essence is a minigame, where two teams of five players try to defeat the opposing team by using a hero picked at the beginning of the match to assist the continuous waves of computer controlled creeps that set out from each base to raze the opponents town.

Most of the action, however, is spent trying to kill the heroes controlled by the enemy players. Killing an enemy hero gives your team the opportunity to have a man advantage for the duration of that hero's resurrection timer.  This is a perfect time to destroy a tower or an other structure, as the opposing team is somewhat ill-fitted to counter your team's attack. Basically, most matches are won with coordinated teamplay and a strategy comprised of a good mix of 'pushing' (focusing on attacking the enemy structures) and killing enemy heroes.

Some might even argue that a good DotA player is more worried about staying alive and being aware of where the enemy heroes are than attacking the enemy base. I won't spend more time explaining the gameplay mechanics and strategies, but if you were able to follow my line of thought you should have a good idea about how a game of DotA works. There are a lot of details which I didn't cover, if you want to find out more about the game http://www.dota-allstars.com/ is also a good source of information.

DotA is immensely popular, and has become an official event at many e-sport tournaments over the years. The first version of DotA predates WoW and EQ2 and yet still the map is only gaining popularity. There's a good reason for this. DotA is a bit like the WoW of custom RTS game modes. It is extremely well balanced, addicting and has a high replay value. A typical game of dota lasts around an hour, and depending on how your team does, the instant gratification level is extremely high. No matter what the outcome, a balanced game of DotA is something I will definitely enjoy. No wonder some people have dubbed the game 'the ultimate RTS'.

With the wondrous display of fanboyism over, lets get back on subject and examine the possibilities of an MMO with DotA like gameplay. I am aware there are some titles out there that already feature simplistic point-and-click gameplay. However, a DotA MMO would need to be based on PvP, I was thinking something a bit like the RvR approach from DaoC/WAR. I don't think such a game exists at the moment.

I will not go into detail about any distinct features such as world structure, classes, PvE, level cap, itemization and so forth. A lot of hard work and thought would be needed to transform a one-hour, level 25-capped custom map into a full blown MMO, of course, but my question to everyone here is, if all of this was pulled off with flare by a developer, would you be interested in the final product? I most definitely would!

There is already a standalone game in the works utilizing the DotA concept, Demigod by Gas Powered Games, however it will most probably not include any MMO elements besides an interactive lobby and ranking system. This is something I will probably have a look at, but to me it seems like the developers ignored all of the potential dimensions a standalone title could expand into. To me it looks like they are only recreating the same game and polishing it up with some eyecandy.

To conclude my little write-up, I would like to know your thoughts on this. Do you think we could see a DotA MMO in the future?

AoC is out and a disappointment, Kil'Jaeden is down. Does this mean success for WAR?

Posted by Hrothmund Thursday June 5 2008 at 12:53PM
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I do not want to be drawn into the AoC flamewar, but I will say my piece about the title.  Simply put, the game to me was a huge disappointment. I am sure some of you are loving the game, as I first did when I started out in beta. Unfortunately for most people, this infatuation will be quite short-lived. This of course is a matter of opinion, but I guess if your idea of an enjoyable MMO is nearly no end-game content and next to no longevity due to the extremely boring game mechanics and poor class balance, have fun with AoC, you deserve it!

Now, if you want to argue with me about AoC, drop me a PM or something, but please, for the rest of my write-up, let's assume the game is nowhere near to what the hype promised.

That done, I can get down to business. AoC is a let down, TBC WoW is 'finished', 'on farm', 'beat' or however you may want to put it.  This means  that out of the three promised  'big-hitters' for 2008 only one title has not revealed its hole cards. This title, of course, is Warhammer Online. The situation in the 'MMO game' could not be better for WAR.

AoC defeated itself by being sub-standard and WoW is losing the interest of its subscribers as all of the PvE content has been completed. A strong showing by EA-Mythic could potentially tip the scales in the MMO market to the direction many of us have been hoping for, away from WoW. Yes, I know Wrath of the Lich King is not that far away either, and the next WoW expansion will most definitely bring back subscribers, but I still think that if WAR lives up to everything Mythic has 'promised', it could be 'the next WoW'.

Why so? World of Warcraft has opened up MMO gaming to a whole new customer base, the casual gaming market. Before WoW, more or less the only people playing MMOs were the hard-core gamers, or what the general public refers to as nerds, geeks, etc. Look at how things have changed! I mean,  Mila Kunis plays WoW, as do many other celebrities.

Hell, my 36-year-old boss plays WoW and he is raiding Sunwell while managing to hang on to the ripple of social life he has left after fathering two children. I think that's amazing! Could you have been considered a 'hard-core' gamer in EQ or UO if you played less than two hours a day on average? I seriously doubt it. Not to stray too far off subject, I think I have maintained that WAR has a much larger potential customer base today, than WoW did at release.

In fact, it couldn't be easier for WAR to succeed. The only real competition out there is WoW, and if Mythic manage to pull everything off bigger, better, harder and stronger, the game will be a huge hit, no doubt about it. After all, the Warcraft universe is more or less a carbon copy of the Warhammer universe. There has been speculation as to whether the first Warcraft title was intended to be a Warhammer game, but Blizzard opted to release it under 'their own' IP due to not reaching an agreeable contract with Games Workshop. Nobody knows for certain, but one can't miss the similarities between two franchises.

All in all, if Mythic comes up with a game that is as enjoyable to play and as easy to pick up as WoW, but offers that 'next-gen' experience and upgrades all around, they have a winner. With the sad state of late MMO launches, I genuinely hope EA-Mythic breaks the norm and releases a title that meets and exceeds the expectations of the masses, instead of crawling under them like a drunken Sigil employee after the release of Vanguard.