t0nyd just observed how odd it was to publicly suggest that a certain mechanic be part of an MMORPG, only to have people respond that he doesn't want an MMORPG, he wants an FPS. I commented that a part of the problem is the MMORPG acronym itself. I wanted to expand on that idea here because it's important.
Ask 1000 people on this site what an MMORPG is, and you'll get 1000 different answers. The acronym MMORPG is pretty much useless because all it does is refer to a broad space of software application that people use online for entertainment. MMO is even more broad, and even more useless, even though I use that acronym myself quite a bit.
Massively
Multiplayer
Online
Roleplaying
Game
If you look at each word in the acronym, you and your friends could spend weeks arguing over what each one means.
Is "massively" pertinent to simultaneous connections to the server, or just the number of people who can connect to it. Must they be able to interact with each other, or just connect at the same time? Is 100 "massive" or must it be 500 or more? A thousand or more?
Just the word "game" can cause conniption fits among the intelligentsia of the gaming world. Does a game require competition? Must there be defined rules, such that a sandbox implementation (whatever that means) cannot be termed a game? These debates just go on and on and on.
I tend to try to dodge the labeling wars by going with generic words and phrases such as "entertainment software". It's rather more boring terminology than using acronyms such as MMORPG, but it permits people to think about a bigger picture than that afforded by the more restrictive acronym.
Is it important to say that an MMORPG is a program that lets 1000 people or more simultaneously connect to a server where they can move a humanoid avatar around that can own virtual objects, advance in levels, attack computer-controlled avatars and chat with other players who are connected to the same server? I say that it's not important the least bit. Because if I then want to create a game that is a variation on that theme and that players would love to play, do I want to run into a stone wall simply because people won't slap the MMORPG label onto it?
Consider Will Wright's upcoming game Spore. Is it an MMORPG? I don't know. I suspect most people won't label it that way. Does it matter? Not a whit. Is it fun to play? That's the important thing. Will it be fun because it can or cannot be labelled MMORPG? No. It will be fun to play because of the structure that Will Wright and his talented developers and artists put into place.
Arguing over whether or not something is an MMORPG or FPS is ludicrous. Argue over whether or not a given construct or combination of features is fun. If you don't think it would be fun, just say as much and move on. Don't claim ownership of a meaningless acronym as a means of attempting to dismiss somebody else's idea. If you have the design talents, tackle the challenge of figuring out what segment of the population out there would be interested in playing a game with that construct. Then provide feedback. Going a step beyond, work with the original idea to come up with something that works perhaps even better than the original idea.
User Comments
I'll MMOFPS your MMORTS you SOB ROFLTCOPTOR MMOG Haxx0r L337 RPG fountain drink!
harharhar acronym fun!
I think its really simple to define an MMORPG. I believe that most people prefer to re-define what MMORPG means.
Simplicity at its best...
Massive Multiplayer = lots O players
Online = uhh, maybe online?
Roleplaying = adopt and act out the role of a character
Therefore any game where you play online with a lot of other players and you act is an MMORPG. Damn thats a hard concept to follow... :)
It's a lot harder than you might think, TonyD. ;)
Massively Multiplayer - How many equals massive? Ten concurrent users? Twenty? One hundred? Five hundred? A thousand? Each of those will have its own proponents.
Roleplaying is another hot topic. What makes something a roleplaying game? Some folks will argue that any game where you take the role of a character and try to roleplay it is an RPG. Other folks will say that only those games where character skill is the predominant power are RPGs - and therefore, NO game with player-skill style controls (twitch combat, for instance) is an RPG, even if it has levels and skills.
The original poster is correct though - the fun factor matters more than the nomenclature.
Massive Multiplayer might have a fuzzy definition. Roleplaying has a very specific definition. What people tend to argue about is mechanics. The mechanics do not define the term Roleplaying. Roleplaying defines itself.
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