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Stradden 12/13/07 12:26:47 PM
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Managing Editor
Joined: 7/08/05 |
With today's announcement that Auran Developments, the company behind the PvP MMORPG Fury, would be closing their doors, the announcement didn't really take many by surprise. Managing Editor Jon Wood offers some thoughts on why Fury wasn't the kind of success that the company had hoped.
Read the whole thing here. |
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heerobya 12/13/07 12:41:51 PM
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Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Most important things you said - "In order for Fury to be successful, there would have to be a fairly large number of players out there who feel that MMORPG-style PvP provides enough entertainment to justify the expense of creating an entire game. Unfortunately for Auran, this does not seem to have been the case.... " Very, very true. I feel that no matter how much a MMORPG player loves PvP, they still need to have the PvE option available, as well as other "standard" MMO systems like crafting, trade, etc. Also, I feel (from beta) that Fury was just a horribly made game. Even if it wasn't all PvP, I still think it was horrible. I know that is my personal opinion, but I played for an hour in Beta and deinstalled it. So what happened to Auran?
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raykor 12/13/07 12:50:30 PM
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Novice Member
Joined: 11/28/05 |
Originally posted by heerobya
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Alienovrlord 12/13/07 12:53:41 PM
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Hard Core Member
Joined: 2/28/07 |
Yet another failure in a very uninspired year for MMORPGs. 2007 certainly was a poor year for the genre, wasn't it? Let's hope developers were watching train wrecks like Vanguard, Auto Assault and the rest and LEARNING something. The PvP vs PvE argument, however, can't really be applied to Fury because of statements like this: Originally posted by heerobya Exactly. It didn't matter whether Fury was PvP-focused, PvE-focused or whatever. Auran made a lousy game that nobody wanted to play. The difference is that now there is enough competition so games like Fury get completely cancelled rather than become niche markets for hardcore players like the first generation MMORPGs. Nowadays, bad games means failure for a company and they can't attempt to along while getting players to pay for beta-testing or improvements. |
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heerobya 12/13/07 12:59:29 PM
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Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Originally posted by raykor In a little over 10 years of MMO gaming, have you ever wondered why a "well-made, PvP-only game has not been made?"
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skinnys 12/13/07 1:00:35 PM
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Advanced Member
Joined: 9/13/04 |
niche game + high system reqs = a bad idea. that's what i think really killed the game. There are alot of people who love PVP and would like to play nothing else. But when most people aren't able to run the game (which is required to run smoothly since it's pvp) that really limits the playerbase. |
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Dracus 12/13/07 1:06:59 PM
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Advanced Member
Joined: 7/14/04
Joe The Plumber |
Originally posted by heerobya Planetside? |
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| And that is why... Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness. |
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raykor 12/13/07 1:08:23 PM
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Novice Member
Joined: 11/28/05 |
Originally posted by heerobya Sorry, but you cannot (logically) use that as proof that such a game is not possible. Besides, there have been some successful games (DAoC and EVE come to mind) that while they do have some PvE, their success is almost entirely due to the PvP portion of the game. |
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heerobya 12/13/07 1:09:31 PM
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Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Originally posted by Dracus
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Aldwin 12/13/07 1:13:02 PM
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