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 Thread (84 posts)
Stradden  12/14/07 1:14:05 PM

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Recently, News Manager Keith Cross had the opportunity to travel to San Francisco for a hands-on demonstration of Funcom's upcoming MMORPG, Age of Conan. The experience was under embargo until today, so today he files his report.

If this isn’t the first article you’ve read about Funcom’s upcoming game, then you probably already know that between the years when Atlantis went tits up and before the sons of Aryas started doing their thing, there was an age undreamed of, where many shining kingdoms were spread across Hyborea. There was the dark and mysterious Stygia, Aquilonia the proud, and Cimmeria where the Atlanteans fled. And during this age there came a man of great mirth and melancholies for whom this age is named, the Age of Conan.

 Speaking of the Age of Conan, I recently had the opportunity to attend a press event and get a hands-on look at one of 2008’s most anticipated games. Several people from Funcom, including Product Director Jorgen Tharaldson were on hand to answer questions and get killed by the press in a few PvP matches.

My experiences in-game began with character creation which was fairly comprehensive, considering that not every character customization feature had been added for this demonstration. Most notably absent was the ability to play female characters, as that option just wasn’t ready at the time. So I set to work making my dark haired Aquilonian with an Amish style beard. Some of the hair and beard styles weren’t quite ready, and didn’t fit on the face properly, leaving a noticeable gap between the cheeks and the beard, but that’s to be expected at this stage, as the game is still in beta with a currently scheduled March 25th 2008 launch. These little problems were made up for by an abundance of sliders for the body and face. A particular favorite among the standard face lengtheners and eye shrinkers, was the broken nose slider, which allows a player to adjust the direction and severity of their avatar’s broken nose. The triangular slider used to choose body type was also a nice change from the usual two dimensional left-right sliders, and gives the feeling of having more freedom when choosing how big, thin and/or, muscular you want your character to be. Aside from the bad hair dos and no girls (which kind of reminds me a little bit of high school) the only other thing I would have liked to have seen would be an age slider, but that’s more of a personal preference than something the game was lacking.

Read the whole article here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

daylight01  12/14/07 1:22:02 PM

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Thanks stradden but I guess the fact the guy can have a broken nose wont do much for my fears about this games release or indeed if it will be released on time,But again thanks for the post.

Koolaider  12/14/07 1:27:13 PM

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"FIGHT THE MAN...Harness the power of Breakfast Cereals"

Fun read! I can't wait to play.

 
todeswulf  12/14/07 1:34:44 PM

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I just hope AoC dosen't put all of it's eggs  in  the PvP basket.....I enjoy PvP as muchas teh next guy, but if the quest system sucks , and there is little or no reason to craft, the  game will go the way of Fury.

 

 
URMAKER  12/14/07 1:37:45 PM

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Originally posted by todeswulf

I just hope AoC dosen't put all of it's eggs  in  the PvP basket.....I enjoy PvP as muchas teh next guy, but if the quest system sucks , and there is little or no reason to craft, the  game will go the way of Fury.

 

it doesn't. the pvp sounds way better than it actually . the pve aspect is where the game really shines.

0over0  12/14/07 1:44:07 PM

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If ignorance were bliss, the world would be a *much* happier place.

Thanks, Keith!

That was the best written description I've yet read of AoC's combat system and it explains a lot! Now the videos and less-elucidating comments make sense--sounds great!

Short but sweet--this one is number one on my all-too-short list.

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heerobya  12/14/07 1:58:43 PM

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"What man is a man who does not make the world better?"

I'm just not so sure about the "first 20 levels are a single player RPG" thing.

How many levels are there? 50? 60?

So you have a good 33% ish of the game is single player?

The first 5 levels tutorial being instanced single player? Cool. Good idea. Let players get comfortable in the game before throwing them to the wolves.

But 20 levels?

Seems a bit much.

Still, all in all, very intrigued by this title and wil continue to keep my eye on it.

 
whitedelight  12/14/07 2:00:07 PM

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Originally posted by heerobya

I'm just not so sure about the "first 20 levels are a single player RPG" thing.

How many levels are there? 50? 60?

So you have a good 33% ish of the game is single player?

The first 5 levels tutorial being instanced single player? Cool. Good idea. Let players get comfortable in the game before throwing them to the wolves.

But 20 levels?

Seems a bit much.

Still, all in all, very intrigued by this title and wil continue to keep my eye on it.

They are referring to the PVE levels in the game. There are 80 PVE levels and 20 PvP levels. So after the single player part you have 60 pve levels to gain and 20 pvp.

CleffyII  12/14/07 2:12:30 PM

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Atleast give negatives for the game.  It sounds like Funcom bought you a new computer as thanks for playing thier demo.

Kremlik  12/14/07 2:14:39 PM

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While good overall i'm still getting a nagging feeling about the combat system with that decription: it's kinda a double egded sword there, where it's good being a simple system, it seems more like  the 'winner' of combat will be determended by out 'button bashing' the other  player when it comes down to pvp as very little was desclosed it actal combat, where does the class skills come in, does this add more to the system  or simply just change the 'type' of attack? How does range combat  work into this? These things could alter what  the system is like..

Given the current details from this report I see no differences in combat then playing God of War or even the latest Conan single player game, meaning PVP wont be down to as much 'skill'  as it'll be down to gear, meaning it's like PVP ala WoW again where the 'raid elite' with top end gear can easly outmatch a lower gear person even if that player with the lower gear is better pulling the 'combos', hopfully it'll be counter balenced by interupts in combat more then crowdcontrollike AOE lock downs and fears tho.. We can't really tell until we know more and experience the system for ourselfs.

As someone said unless things like crafting and other parts of the game are just as meaningful as the combat is to the game, AoC seems to cater for the console gamer market then the market as a whole, which like they meantioned more 'traditional' MMOers may