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AmazingAvery 1/13/08 3:54:46 AM
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Age of Conan Correspondent
Joined: 1/16/07
After all is said and done, a lot more will be said than done. |
I came across an article on Bugs upon which was by a gentleman called Michael Russel If you get the chance his blog is a good read for a straight look at the life of a software developer/tester. Anyways, after reading mmorpg.coms article by Dan Fortier (MMOWTF: Giv Beta Plz: http://mmorpg.com/showFeature.cfm/loadFeature/1349) I kind of wanted to relate here some quotes from that article from the view point of someone who has been in the industry. So then here are some snippets from the article which I think people might find interesting in relation to our bug filled world of Beta and mmorpg's, With Age of Conan's release getting to be under 70 days soon and unconfirmed speculation of no open beta.
Another point I wanted to bring up why I think it is easier to Funcom to squash any bugs that might and probably will be present at launch. That point is that the game engine is theirs / Propriety. By using a pre existing but heavily modified of their own game engine provides a battle tested technology base with employee's knowing and better capable on fixing any config issues. Second point is: This is supposed to be a "Games for Windows" title. The Games for Windows initiative carries a set of coding standards with it, backed by massive marketing budget and something Funcom is taking advantage of. Properly handling installers, save game locations, user permissions etc et all, will help the game play nicely with Windows in the first place. Well I found it an interesting read and figured with the features that AoC promises to deliever, lets not lose sight of the fact that mmorpg's being as complex as they are do release with bugs, but its the experience Funcom have - in showing they are capable in fixing issues thats holds any potential issues with AoC in good stead! They have their own way of doing Beta. The game is in a "Technical / General" Beta state right now, so like me, Im sure you guys hope that the testers find the bugs and the developers will have a better chance to eliminate bugs found. I strongly doubt this game will fail, it may have a rough launch, but hey, what baby doesn't cry at first ? Just wait for it to smile The content quoted is not in its entirety and linked / citied and Respected in accordance with the terms of condition of this site. |
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Corthagath 1/13/08 1:06:36 PM
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Novice Member
Joined: 3/15/07
I wont be subscribed in to MMORPG so i could hold hands |
Thanks Avery ! i hope that this post makes other persons to realize that its impossible to have absolutely polished game, it will surely have bugs and issues to deal with; every game has ! people will get quite disapointed if they think to get flawless gaming experience right from the day one. forget that idea folks, and start to think about handling few minor bugs or balance issues |
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Stith16 1/13/08 1:17:01 PM
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Apprentice Member
Joined: 6/20/04
I fart in your general direction! |
Its understandable that some bugs will drive people nutso but I think a few don't realize what is going on at all before they start thrashing on the boards. Bugs can be fixed. There are much worse things in life than a game bug =). I also think that you shouldn't discriminate a game because of launching bugs or game errors. Discriminate the developers if they don't listen to their consumers and fix their product. If they are attempting a fix, then please hush, least they are trying to solve it instead of ignoring it. |
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AmazingAvery 5/02/08 8:53:53 PM
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Age of Conan Correspondent
Joined: 1/16/07
After all is said and done, a lot more will be said than done. |
*Cough*
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skeptical 5/02/08 9:09:15 PM
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Apprentice Member
Joined: 10/10/07 |
What bothers me is that MMO's seem to be getting worse as time goes on rather than better. Single player pc games have all the same problems with having to be run on an almost infinite number of harware configurations. They don't ship in the shape MMO's do. No one expects perfection, but I think recently game makers have used that as an excuse to push out very substandard games. The go retail now then fix and finsih the game later is a trend that has been going on for awhile now. Pretty soon people will be saying hey the game has only been out for a year what do you expect. |
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Thomas2006 5/02/08 9:16:24 PM
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Novice Member
Joined: 11/16/05 |
Well comparing a single player game to a mmo is a far cry shame. A mmo is about 100x more complex then any single player game we see out there. You have to deal with things like players being able to be anywhere and everywhere. But in a single player game your more or less fixed to a set area and that is it. And as graphics become more of a big thing and more advanced there is only going to be that many more bugs and issues that crop up. |
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ladyattis 5/02/08 9:19:14 PM
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Advanced Member
Joined: 10/22/04
mov ax, FUN |
Avery: About the Games for Windows logo, I don't buy it; why? Because the last logo verification 'initiative' was the Vista Ready initiative, which was proven in court to be a farce. Thus, it is likely that the Games for Windows initiative has a similar farcical aspect (or aspects) to it. That's not to say that FC is running shenanigans on us, but I don't expect FC to be the end-all-be-all of development. In fact since they're programming in C++ (check your error logs, you'll find methods called as they are in C++ and cpp files referenced in errors too) I expect them to frack up quite often since such languages are not forgiving on small mistakes of logic or syntax (gotta love GCC for making the most ambiguous runtime error: segmentation fault). In the end, I don't expect AoC to be any less bug ridden than any other game, even single player games have many bugs at release. I just hope that FC revises there system requirements, because I don't see AoC for the PC running on anything at low settings with their current engine as it is. -- Brede |
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brostyn 5/02/08 9:29:32 PM
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