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elvenangel 1/29/08 1:47:36 PM
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Apprentice Member
Joined: 10/03/04
Why So Serious? |
Originally posted by Novaseeker So whats your solution everyone takes a test to see what sort of brain they have and they get tagged like a herd of animals so they're forced to stay away from games? Punishing everyone's fun because some people have addictive personalities due to brain chemicals is utterly ridiculous. Its not the game developers or the common players fault that some people have a physical problem. If they tried to pass that here in the US it would cause a HUGE uproar within the entertainment industry. They tried it with rock & roll in the 80s and it failed. We have a rating system, most nations have rating systems. You can't punish an entire nation because some people have addiction problems. Gaming doesn't cause you to keel over from heart failure or die from blood poisoning or die from it being laced by chemicals like drugs & alcohol can. |
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| Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED! |
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KOrnfan4evr 1/29/08 1:51:00 PM
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Apprentice Member
Joined: 12/29/04 |
Originally posted by TeflonEddie
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Vincenz 1/29/08 2:06:44 PM
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Novice Member
Joined: 8/22/07 |
BTW, you should really share your "growing evidence" with the AMA (that's American Medical Association, btw) because as of their conference in June of 2007 they concluded "there is currently insufficient research to definitively conclude that video game overuse is an addiction." You can read about it here and even download the actual doc files from the AMA study.
p.s. You should also really read up on what is physically addictive about alcohol, particularly the specific reaction to ethanol. It is in absolutely no way remotely similar to the reaction the brain has playing an MMO. |
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Kyntor 1/29/08 2:14:10 PM
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Hard Core Member
Joined: 9/13/06 |
Originally posted by Novaseeker The bartender analogy might have some bearing on people who play MMORPGs in internet cafes, but I don't think it has any bearing on people who game from their home. As long as I take the alcohol home with me in a sealed container, the law has absolutely no problem with the store selling me as much as I want. What I decide to do with that alcohol in entirely MY responsibility. Gaming is just one aspect of an absolutely huge multimedia industry. If they put any requlation on MMORPGs, they would have to put it on the rest of the industry as well.
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| "Those who dislike things based only on the fact that they are popular are just as shallow and superficial as those who only like them for the same reason." |
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TeflonEddie 1/29/08 2:14:22 PM
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Novice Member
Joined: 1/09/08
"Waaaagh!" |
You're missing the point. Addiction is not the issue. Willpower is not the issue. MMO Content Design is the issue. An example someone made above regarding killing 600 bunnies; this type of content allows both hardcore and casual players to complete it, though of course casual players get there later than the hardcores. Players have the CHOICE to control the pace at which they play the game. In the example given, (end-game raiding in WoW), the game REQUIRES you to be at the computer for 3-4 hours straight in order to experience the content, and the developers are increasing the amount of content based on this model. WoW does have options for casual PvE gamers, but it's real PvE focus is clearly skewed towards those who are willing to spend those 3-4 hours on a regular basis. Setting aside the issues of willpower/addiction and considering the question from a game design point of view; would you consider that encounters geared to last a consecutive 4 hours any different than encounters geared to last a consectuve 2 hours? Players would still have the option to do two of the 2 hour encounters and hence still play the 4 hours they used to, however the MMO developer would be giving the player the CHOICE of cutting their playtime into healthier "blocks". |
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garbonzo 1/29/08 2:14:22 PM
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Apprentice Member
Joined: 3/29/07 |
Government: We are pleased to discover that the majority of you find that no corporate responsibility for the psychosocial effects of gaming products is warranted. It is with great satisfaction that we observe that you have accepted our ideal of a free market system and democracy placing all responsibility on the individual. As you know, investing long hours on entertainment is for your personal benefit and an overall content society. We can agree that wasting time on scrutinizing your decision-makers, or contemplating revolution or subversion of any kind, only leads to sadness and the disintegration of our social fabric so carefully constructed by our wise forefathers. You are doing well, you are the best of the best, and we love you. Please, continue to blame yourselves, continue to plunge our toilets and dig our ditches, and invest all nonessential funds in your continued enjoyment. With warm regards, the Man |
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Vincenz 1/29/08 2:19:27 PM
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Novice Member
Joined: 8/22/07 |
No...I wouldn't.
You know what I enjoy, sometimes, in my leisure time? Watching a movie. Some of them last 2 hours. Some of them last 4 hours. Some weeks, I even watch 3 or 4 movies in a week! I don't, however, watch 3 movies a day, 7 days a week, 365 days a year and then complain that Hollywood has ruined my life. Raid takes 3-4 hours? COOL...RAID WHEN YOU HAVE TIME TO DO IT. |
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candygirl6 1/29/08 2:28:48 PM
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Apprentice Member
Joined: 12/21/07 |
Originally posted by Vincenz | |