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Stradden 2/01/08 11:13:32 AM
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Managing Editor
Joined: 7/08/05 |
Yesterday, we listed the upcoming MMORPG from the folks over at Masthead Studios, Earthrise. Today, the company has provided us with an internal FAQ about the game as well as a list of things that players will find in the game.
Read it all here. |
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sureal23 2/01/08 11:28:46 AM
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Novice Member
Joined: 7/19/06 |
I definately like the sound of this one. Especially as I hate artificial class restrictions and like post apocalyptic settings. |
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DeaconX 2/01/08 11:34:50 AM
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Advanced Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
It's shaping up nicely so far. I'll be checking in with this game from time to time for sure. |
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slide_k9 2/01/08 11:39:49 AM
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Apprentice Member
Joined: 9/20/04
I came, I saw, I downloaded |
Can they 'borrow' any more ideas from eve ? Seriously, the crafting is the same Off line skilling in fact everything to do with crafting or skilling looks like its been lifted straight from eve. I hate the offline skilling model - straight away they are alienating a large chunk of players who will never be able to catchup! |
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airstrike 2/01/08 11:44:17 AM
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Novice Member
Joined: 7/05/07 |
Originally posted by slide_k9
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dj_decay 2/01/08 11:48:47 AM
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Novice Member
Joined: 8/03/06 |
Sure, sounds cool, and I've been DYING for a good Sci-Fi based MMO. However, call me jaded at the MMO market , but here's what I feel about these grand announcements so early in development... First - 'Launching in 2009' means Q2 of 2010 at the earliest. Second - LOTS of games have very innovative and impressive features lists on paper, but how many of them actually make it into the launch product? Vangaurd anyone? LOTRO/MEO? By the time this game makes it to market, I'm betting it will mimic whatever is making the most money (WOW, LOTRO, 'Sci-Fi Blizzard MMO', whatever...) and all the original lofty and creative ideas will have been weeded out. I WANT to find that totally awesome Sci-Fi based MMO, I've literally played them ALL, and none of them (aside form the first 3 or 4 months of SWG - those were the goold old days....) have ever held my interest or struck me as anything more than elves and dwarves with blasters... |
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| When scary things get scared, that's bad... |
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Wizardry 2/01/08 11:58:57 AM
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Elite Member
Joined: 8/27/04 |
PVP instance or mainframe?If it's instanced ,then how would those players enjoy the so called PVP sculpts the world?There in PVP'ing in an instance there not playing the mainframe ,simple as that.IDK maybe they got it as mainframe PVP ,at least that's one checkmark in there favour. crafting sounds too good to be true.They make it sound like you can craft your own designs but in reality,it has to be a design already in the game otherwise,the program wouldn't have a clue what you are doing.It sounds more like the normal crafting whereby you can add effects to your gear[add-ons]is a way to describe it.No surprise any good marketing will word there ideas so they sound like the player is creating his own unique world,that's an attraction many players will flock to. The biggest NO-NO i read was player advancement without playing ..lol.I don't even want to get into any flame wars or any debate over this as it is a total joke.Even if i get a response to it i won't respond back,because IMO there is no room for discussion on that idea. The market is player run?WOW i can here the stampede of RMT activity already.The ONLY way to make a game economy work decently is to allow proper game drops ,so players DON'T have to rely on the market or facing off against RMT.Let me see i got a nice drop i wanna sell,oh wait! RMT got the same item they farmed 24/7 up 10x for pennies more than what i could sell to a NPC,why bother? IMO this sounds like a game that is trying to cover several ideas from other games like WOW/RF online and EVE.RMT activity will run rampant ,you can logon back on 3 mnths later to find you got an elite player lmao,brutal design.Maybe these guys are related to the designers of ARCHLORD? lol.The skilltree sounds like they are trying to copy EVE,again a weak setup IMO.You can have thousands of skills,but if there all superficial and take not interaction other than placing a checkmark in the appro box ,then it's meaningless. I see this game as a failure. |
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slide_k9 2/01/08 11:59:00 AM
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Apprentice Member
Joined: 9/20/04
I came, I saw, I downloaded |
Originally posted by airstrikeWhy is that AirStrike? Did I not make a valid point? Ok let's have a look at the 'features' Earthrise has in common with Eve shall we: Highly customizable characters with over 100 different skills, abilities, and tactics. No artificial "class" restrictions get in the way of making the character you want. Now where have I seen this before....? It's EVE's pvp model right here, inclusing priates.
Just like EVE's 0.0 player owned territory.
EVEs Skill system right here.
Does EVE have this feature word for word? um yes.
Again - the research, the manufacturing, the blueprints and raw resources - where have I seen this before? Oh yes, EVE ---------------------------------------- So basically they are 'borrowing' a tried and tested game model and making it ground based instead of space based. A+ for originality. Personally I think a certian company should be suing for breaching IP. And yes, a lot of new players are detered from starting EVE as they know they can never hold to catch up the existing players, hence the offline skilling system flaw - I hope this is addressed (limiting the skillpoints?) |
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streea 2/01/08 12:13:40 PM
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Hard Core Member
Joined: 8/04/06 |
Slide, I think the point that air was trolling to make was that all of these features have been found in MMOs that long predate EVE. You claiming that EarthRise is borrowing things from EVE puts you right in the same camp as people who claim that WAR is borrowing from WoW. |
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Koddo 2/01/08 12:26:03 PM
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