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solareus 3/17/08 9:46:12 PM
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Elite Member
Joined: 9/20/06
"Eye for an Eye" |
Originally posted by solareus
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admriker4 3/18/08 2:21:13 PM
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Hard Core Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
Ive followed Middle Earth / LOTR Online since the beginning. Sierra originally owned the rights to Middle Earth Online. Development started in 1999. Then Vivendi stepped in around 2003 and bought the game. The work that Sierra had done was scrapped. I believe they were only going to publish it and use Turbine to develop the game. There was some internal fighting over the direction of the game and Vivendi ended up selling its controlling rights to Turbine in 2005. Turbine changed the name to LOTR and scrapped the development in 2005 and started over. And yes the game was far different then. It was a sandbox MMO and had good vs evil factions. It was a virtual world we could live in. Im saddened by turbine's dumbed down version. I waited 8 years for this game to get made and it turned into another wow clone |
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solareus 3/18/08 5:57:51 PM
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Elite Member
Joined: 9/20/06
"Eye for an Eye" |
Originally posted by admriker4 From looking at your post history , I can say this |
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Jackdog 3/18/08 7:51:26 PM
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Elite Member
Joined: 3/19/04 |
The history of MEO in a nutshell November 1995 - December 1997 : Three Rings by Daniel James
September 1999 - September 2002 : Middle Earth Online by VU ( Vivendi) September 2002 - March 2005 : Middle Earth Online by Turbine/VU March 2005 - Now : Lord of The Rings Online by Turbine As you can see several developers had the license and dropped it as impossible due to lore restrictions.. During the September 1999 - September 2002 rumor has it that 3 or 4 developers were hired and dismissed by Vivendi before Turbine took over the reins in September 2002. Then Vivendi canceled it. But for Turbine the game and the license would have never seen the light of day. The sandbox design was a sucky idea anyway. SWG meets Middle Earth...umm no thanks.
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solareus 3/18/08 8:14:10 PM
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Elite Member
Joined: 9/20/06
"Eye for an Eye" |
Originally posted by Jackdog
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rturja 3/19/08 7:46:58 AM
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Advanced Member
Joined: 10/10/05 |
Actually, having had the pleasure of meeting the griefer population since UO, I can't but thank Turbine for making the most griefer unfriendly MMO out there. Yeah, I can be a carebear, but when I finally were offered a chance to totally opt out, I did and subbed LotRO. And if anything, the choice has been not a bane but a boon to the community in general, giving us one of the most mature communities in which to spend our time in carebearland :P The level of handicraft they put into world so far has been a show of really knowing the books and loving the IP with passion - Birds nest in the stonetrolls glade anyone? And lots of similar minute details you just notice on your wanderings. Several people on several threads have already pointed the reason out for playing evil not being feasible in ME context, and I have a strong hunch that playing Orc - as in the lore - wouldn't keep our wannabe Raistlins happy. At least I could cop out after running two weeks straight between troop camps in Udun and Morgai, having a forced game mechanic to attack any other evil players as soon the bosses are nowhere to be seen, getting instakilled by said bosses if I tried to escape... That would be the lore based evil side they have been whining for even before launch ;) The only sad thing for me in scrapping the original MeO was the underlying mechanics which would have been Rolemaster based. All in all, I do feel that we got better game now it's out. |
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WSIMike 3/19/08 1:45:04 PM
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Elite Member
Joined: 3/09/04
"This Space For Rent" |
Originally posted by Zorvan
/agree 100%. Very well said. I've said for a while that many players come to MMORPGs with a console gamer mindset - that is.. they expect to get to end game and "win" the MMO in a short time; and I say that in a general/PvE context. I think that sits well as a counterpart to your take on PvP'ers having the FPS mindset. But isn't that so often the mindset of people - expecting others to accomodate their whims/decisions, no matter how unreasonable or irrational they might be under objective scrutiny. They want their cake and eat it, too. "I rolled a healer so I would be more popular for PvE parties, but now I can't be a good DPS'er. I don't have enough offensive power and my Def sucks against most melee/range attacks, so I can't "pwn noobs" in PvP. Since that doesn't suit my personal wants in the game, I'm calling it an obvious design flaw that should have been fixed during beta. So, Developers... I demand you fix this glaring, game-breaking flaw. Give healers more DPS and Def for PvP, or I'm canceling my account and the game will die!" (sad thing is, that could almost be a direct copy-and-paste from some such posts I've read) The common-sense answer (to me) would be "Not going to "fix" anything, as nothing here is broken. Healers do exactly what they're designed to do - keep others alive. You want to DPS... roll a DPS class. That's why they're there." There's a saying that I believe suits that well: "A lack of planning on your part does not constitute an emergency on mine". Or in this case, "A poor class choice on your part..." In other words: A player wanting to DPS after rolling a non-DPS class is not the devs' problem. But so often people don't want that. They want to be everything in every situation. Interestingly enough, Warhammer is going to try to do that. There will be no back-line healers. Every single character, regardless of class, will be a front-line combatant. We'll see how that pans out, since as the saying goes "everything works on paper".
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WSIMike 3/19/08 2:11:46 PM
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Elite Member
Joined: 3/09/04
"This Space For Rent" |
Originally posted by Sovrath
"Everything works on paper" :) Yeah, the way MEO would have been sounds awesome were released with all those ideals intact (of course, were it released at all :-p) - the open/sandbox nature of it, etc. However, I don't know... seems alot of games are going for the more linear approach - the "fighting and questing your way through" as someone well put it earlier. Reading the changes from MEO to the LoTRO we have now, it almost sounds like a very "SWG NGE" type thing happened to it. A much more open game with a more "sandbox" playstyle being stripped down to a more linear one with fewer options. Only for MEO/LoTRO it all happened before the game was released and, so, none of the public outrage took place. I think if they'd released MEO and then changed it to what LoTRO is now post-release, you'd have seen very NGE type reactions. At least that's my thinking and it's all hypothetical at best. We'll never know.
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SignusM 3/19/08 10:38:57 PM
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