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Stradden 3/26/08 12:47:45 PM
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Managing Editor
Joined: 7/08/05 |
The folks over at The Chronicles of Spellborn have released this great new Game Design Journal that focuses in on just what it is you, as a beginner, need to know about TCoS's unique combat system.
Read it all here. |
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Hexxeity 3/26/08 4:18:28 PM
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Advanced Member
Joined: 2/21/07 |
That's an awful lot of metagame BS going on. And there's aiming and doging on top of all that? Don't get me wrong, I enjoy a certain amount of metagame BS. But this whole wheel thing is just too forced and seems very distracting. I don't think I want to decipher a new set of icons every time I execute a skill. |
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MetaSeven 3/26/08 5:12:15 PM
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Apprentice Member
Joined: 10/30/07 |
How many skills do you have in your average MMORPG? There are certainly more than 5 in your toolbar, right? In Spellborn you see only 5 at a time, use one, then the next 5. Its up to you, how you arrange your skill. You can certainly make your entire deck with 5 same skills, if you like to. Shouldnt be too difficult. |
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daylight01 3/26/08 5:17:03 PM
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Elite Member
Joined: 5/29/07
A.K.A |
I think it is a great way,not only to set your own individaul play but also that that chances of you fighting someone with the same skill deck as you is pretty slim,Also there will be alot of thought in battle,instead of just thinking"ok I will hit 3,4,3,2,1,1,1,1 etc" you will have and need the chance to change your fighting spells/attacks for each encounter and in the midst of battle,Great stuff. |
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klapdoor 3/26/08 5:18:43 PM
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Hard Core Member
Joined: 9/19/04 |
Originally posted by Hexxeity For a quick read-up on skill and combat system: tcos.com/en/gameworld/?id=skillsystem Basically you decide yourself on how and where you want to place your skills in the skill deck, so no metagame at all. It is the same as if you have 6 skill bars from which you can sequentially use one skill. The tactical part will be where to place your skills beforehand in such a way that they will be usefull, like the example given of combo finishers. Now if you're unable to keep track of 6x5 skills, then there may be another issue... |
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Robbgobb 3/26/08 5:27:56 PM
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Apprentice Member
Joined: 8/03/03 |
Originally posted by Hexxeity
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solarine 3/26/08 5:39:42 PM
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Advanced Member
Joined: 10/25/06 |
Originally posted by Dutch57
Take your hatred somewhere else. These are gaming forums and it's only natural people would voice their opinions about games here. What is not natural is attacking people.... And hopefully, not tolerated, either.
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daylight01 3/26/08 6:31:14 PM
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Elite Member
Joined: 5/29/07
A.K.A |
Solarine,I do agree about your post but dont feed the |
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will200 3/26/08 9:56:38 PM
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Apprentice Member
Joined: 7/03/04 |
This game looks great, hopefully MMORPG.com and the CM at CoS let me into beta like I was promised over a year ago when I won a contest here. |
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Terranah 3/26/08 10:33:13 PM
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Hard Core Member
Joined: 7/03/04 |
I lol'd when i read that there will be no best combat arrangement, but there will be a worst. Talk about double speak.
This reminds of the phd's and mba consultants that come out to where I work and give presentations. They say contradictory stuff so, either way, you will be agreeing with some part of what they are saying.
This aside, I look forward to the game. Some interesting concepts. Once again a developer willing to gamble on a core game mechanic. Others have failed on such gambles and crashed and burned. See what happens here. Maybe they hit the jackpot.
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someforumguy 3/27/08 6:39:36 AM
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Apprentice Member
Joined: 1/25/07 |
This will be a very familiar system for Guild Wars players. They are already used to creating their skilldecks for different situations. The rotating bar will only be a minor adjustment. Im looking forward to this combatsystem. |
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daylight01 3/27/08 6:43:53 AM
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