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 Thread (25 posts)
Stradden  3/26/08 12:47:45 PM

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The folks over at The Chronicles of Spellborn have released this great new Game Design Journal that focuses in on just what it is you, as a beginner, need to know about TCoS's unique combat system.

Aiming, clicking: check. But the rest?
This document should give quick insight in all things related to spellborn combat.
Please note that this is just an example on how to set-up one’s skilldeck. Players are advised to adapt it at their own discretion.

Organizing Skilldeck

There’s nearly an unlimited amount of possibilities to arrange your skilldeck. There is no ‘best’ arrangement, however, there is a ‘worst’ arrangement. This will be discussed later in the combo section.
The arrangement of your skilldeck is not something you’ll have sorted in 1 minute, especially at high level. It’s a process of finding what works best for your own style. I’ll try to explain some basic strategies in building your deck. For these strategies I’ll assume that all tiers and slots are available. (6 tiers, 5 slots/tier)

Read it all here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Hexxeity  3/26/08 4:18:28 PM

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That's an awful lot of metagame BS going on.  And there's aiming and doging on top of all that?

Don't get me wrong, I enjoy a certain amount of metagame BS.  But this whole wheel thing is just too forced and seems very distracting.  I don't think I want to decipher a new set of icons every time I execute a skill.

 
MetaSeven  3/26/08 5:12:15 PM

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How many skills do you have in your average MMORPG? There are certainly more than 5 in your toolbar, right? In Spellborn you see only 5 at a time, use one, then the next 5. Its up to you, how you arrange your skill. You can certainly make your entire deck with 5 same skills, if you like to. Shouldnt be too difficult.

 
daylight01  3/26/08 5:17:03 PM

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I think it is a great way,not only to set your own individaul play but also that that chances of you fighting someone with the same skill deck as you is pretty slim,Also there will be alot of thought in battle,instead of just thinking"ok I will hit 3,4,3,2,1,1,1,1 etc" you will have and need the chance to change your fighting spells/attacks for each encounter and in the midst of battle,Great stuff.

klapdoor  3/26/08 5:18:43 PM

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Originally posted by Hexxeity

That's an awful lot of metagame BS going on.  And there's aiming and doging on top of all that?

Don't get me wrong, I enjoy a certain amount of metagame BS.  But this whole wheel thing is just too forced and seems very distracting.  I don't think I want to decipher a new set of icons every time I execute a skill.

For a quick read-up on skill and combat system: tcos.com/en/gameworld/?id=skillsystem

Basically you decide yourself on how and where you want to place your skills in the skill deck, so no metagame at all. It is the same as if you have 6 skill bars from which you can sequentially use one skill. The tactical part will be where to place your skills beforehand in such a way that they will be usefull, like the example given of combo finishers. Now if you're unable to keep track of 6x5 skills, then there may be another issue...

 
Robbgobb  3/26/08 5:27:56 PM

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Originally posted by Hexxeity

That's an awful lot of metagame BS going on.  And there's aiming and doging on top of all that?

Don't get me wrong, I enjoy a certain amount of metagame BS.  But this whole wheel thing is just too forced and seems very distracting.  I don't think I want to decipher a new set of icons every time I execute a skill.


 Thanks so much for making me laugh. Seeing a hardcore member saying that a new concept is too hard (that is exactly what I read your comments to mean) make me think of you more as a hardcore forum poster over being a hardcore game player. I know lots of hardcore players and they are always willing to give something a try and see how it works. I still praise you for the laugh you gave me. Thanks again.

 
solarine  3/26/08 5:39:42 PM

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Originally posted by Dutch57
{ Mod Edit }

 

Take your hatred somewhere else. These are gaming forums and it's only natural people would voice their opinions about games here. What is not natural is attacking people.... And hopefully, not tolerated, either.

 

 
daylight01  3/26/08 6:31:14 PM

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Solarine,I do agree about your post but dont feed the ,I guess in this point the ranking system from MMORPG.com works,Novice for a reason?every other poster is putting there point across with no fuss or harresment except  this guy,just a shame he is supporting the game I am also waiting for...I guess no game is perfect though .

will200  3/26/08 9:56:38 PM

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This game looks great, hopefully MMORPG.com and the CM at CoS let me into beta like I was promised over a year ago when I won a contest here.

 
Terranah  3/26/08 10:33:13 PM

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I lol'd when i read that there will be no best combat arrangement, but there will be a worst. Talk about double speak. 

 

This reminds of the phd's and mba consultants that come out to where I work and give presentations.  They say contradictory stuff so, either way, you will be agreeing with some part of what they are saying.

 

This aside, I look forward to the game.  Some interesting concepts.  Once again a developer willing to gamble on a core game mechanic.  Others have failed on such gambles and crashed and burned.  See what happens here.  Maybe they hit the jackpot.

 

 

 
someforumguy  3/27/08 6:39:36 AM

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This will be a very familiar system for Guild Wars players. They are already used to creating their skilldecks for different situations. The rotating bar will only be a minor adjustment. Im looking forward to this combatsystem.

 
daylight01  3/27/08 6:43:53 AM