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 Thread (49 posts)
Electriceye  3/30/08 1:39:28 PM

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Never do today what you can put off ''till tomorrow! ;)

Not exactly, you're not fighting your way thru a path. "Invisible walls" might be present, but not in that way. You still are free to explore, and u can explore alot in every zone, but you can get into a new zone only by passing an entrance, so invisible walls only deny u from getting from zone to zone while swimming, climbing etc. Thats how i see it, and thats why the world isn't seamless.

 
Tordak  3/30/08 1:42:09 PM

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Never hold discussions with the monkey when the organ grinder is in the room. -Winston Churchill

 

Originally posted by Hairysun

  Invisible walls usually means the "Linear Bread Crumb Trail" formula.  Shall we refresh our memories from childhood?  Your fighting your way through a "PATH" in a jungle and low and behold.......there is a fork.  "OMG, what shall I do?????"

  Insert childhood memory......" Eenie beenie catch a meanie, Ahh boo bumble beenie, Atchie batchie boob-a-lachie, OUT goes you!"

  Whoo Hoo...... I'll go....... "LEFT!"  Maybe the next time around....... let me think...... yes..... next time I'll go RIGHT!

~Hairysun~

Yes Hairy', AoC=Gaunlet(the 2d quarter eater). lol

 

 .."Usually means..linear crumb trail"?  Since when?

  It's always been a term for map boundries, plain and simple, and yep developers decide where they go, in the game.  ...It's their job.

* Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)

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Electriceye  3/30/08 1:43:49 PM

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Never do today what you can put off ''till tomorrow! ;)

Originally posted by jiveturkey12

Ive played two games without invisible walls, SWG and Vanguard.

 

Both games allowed total freedom of movement, but there was costs for that, in SWG you could go anywhere, but you couldnt jump, or get on top of buildings because there was an invisible barrier on the top of them. So there was still limits.

 

Vanguard had major chunking which cause a few seconds of loading between areas breaking the immersive feel even in a open world environement.

 

Do you guys get what im saying? Developers have to sacrafice one thing for another, its just the way it works.

 

-jive

True, and i have the feeling  AoC will have a good mix of freedom and performance.  ;)

 
randomt  3/30/08 1:45:53 PM

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Well I for one don't really give a flying frask about invisible walls or not.  I pre-ordered, and will keep it pre-ordered, and won't let some minor element of the game dictate my thoughts about it as a whole.

So you can't explore that mountain top or whatever (like in that valley video that was leaked), fine.. chances are since theres a wall there, there is nothing to explore and discover up there anyway.

 

Now if the rest of the game is full of other minor elements that turn out to be annoying, then perhaps they will build up and break it for me... dunno.  But I am not going to get out of the way of a pebble if there's no avalanche behind it.

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Hairysun  3/30/08 1:50:04 PM

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Boo......

Originally posted by Electriceye

Not exactly, you're not fighting your way thru a path. "Invisible walls" might be present, but not in that way. You still are free to explore, and u can explore alot in every zone, but you can get into a new zone only by passing an entrance, so invisible walls only deny u from getting from zone to zone while swimming, climbing etc. Thats how i see it, and thats why the world isn't seamless.

   Perhaps definitions vary.....invisible walls to me channel you down a path that is, yes, determined by the devs.  A complete and total lack of freedom to make choices outside of the occasional fork in the road.  The epitome of single player games....

~Hairysun~

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miagisan  3/30/08 1:52:54 PM

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Originally posted by Roflan

I just came from reading a democratic political blog... And you people are nuts. You make people who follow politics looks sane. You make pundits sounds reasonable...

...Invisible walls? People are getting upset that there may be invisible walls in a game? So upset that they're canceling preorders and utterly writing off a game they've been following for months or years?

Invisible walls have been in virtually every 3d game ever made. And all MMOs I can think of, including AC. So I suggest you all calm down until you hear that there might be something unusual about the use of invisible walls in this game as compared to others(All I've seen is blown out of proportion rumour mongering).

yes but we are tame compared to conservative republicans....those guys are off the edge of the map


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waverat81  3/30/08 1:54:35 PM

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Originally posted by jiveturkey12

Ive played two games without invisible walls, SWG and Vanguard.

 

Both games allowed total freedom of movement, but there was costs for that, in SWG you could go anywhere, but you couldnt jump, or get on top of buildings because there was an invisible barrier on the top of them. So there was still limits.

 

Vanguard had major chunking which cause a few seconds of loading between areas breaking the immersive feel even in a open world environement.

 

Do you guys get what im saying? Developers have to sacrafice one thing for another, its just the way it works.

 

-jive

Actually you only played one game without invisible walls, Vanguard.  SWG had invisible walls, 4 on each planet, and I'm not referring to the limits you mentioned.

 
Hairysun  3/30/08 1:55:25 PM

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Boo......

Originally posted by Tordak

 

Originally posted by Hairysun

  Invisible walls usually means the "Linear Bread Crumb Trail" formula.  Shall we refresh our memories from childhood?  Your fighting your way through a "PATH" in a jungle and low and behold.......there is a fork.  "OMG, what shall I do?????"

  Insert childhood memory......" Eenie beenie catch a meanie, Ahh boo bumble beenie, Atchie batchie boob-a-lachie, OUT goes you!"

  Whoo Hoo...... I'll go....... "LEFT!"  Maybe the next time around....... let me think...... yes..... next time I'll go RIGHT!

~Hairysun~

Yes Hairy', AoC=Gaunlet(the 2d quarter eater). lol

 

 .."Usually means..linear crumb trail"?  Since when?

  It's always been a term for map boundries, plain and simple, and yep developers decide where they go, in the game.  ...It's their job.

   Yep, map boundaries......you can see all kinds of stuff in the distance.  Trees, hills, mountains.....etc.  You will however never be able to get to them because of invisible walls that the devs use to channel you.  It is a cop out method used to make small zones "APPEAR" larger than they really are.

Gauntlet?   sigh.....

~Hairysun~

 

http://www.straightdope.com/

Electriceye  3/30/08 1:58:18 PM

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Never do today what you can put off ''till tomorrow! ;)

Originally posted by Hairysun

 

Originally posted by Electriceye

Not exactly, you're not fighting your way thru a path. "Invisible walls" might be present, but not in that way. You still are free to explore, and u can explore alot in every zone, but you can get into a new zone only by passing an entrance, so invisible walls only deny u from getting from zone to zone while swimming, climbing etc. Thats how i see it, and thats why the world isn't seamless.

   Perhaps definitions vary.....invisible walls to me channel you down a path that is, yes, determined by the devs.  A complete and total lack of freedom to make choices outside of the occasional fork in the road.  The epitome of single player games....

 

~Hairysun~

I can't see how you fear such a thing if u watch any beta leak on youtube you'll see it's not like that you can swim/climb/run/jump. I personally think alot of posts are giving a lot of importance to a minor issue (for some).

 
Wharg0ul  3/30/08 2:00:20 PM

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Clench all you want, it''s still going in.

TBH, it sounds like a bunch of WAR fanbois are pissy that their game got delayed and everyone was looking at playing AoC instead.

I kind of expect there to be SOME zone restriction. I mean, look at the game's graphics....if the game was a seamless environment, you'd log in and deal with slide-show FPS.

But it really seems to me that this is being blown WAY out of proportion by people who want to discourage people from playing AoC, for one reason or another.