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Mylon 4/18/08 9:23:40 PM
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Apprentice Member
Joined: 2/02/06 |
Tired old argument. Some notes from past discussions: *MMORPGs split players up far too much. You have severs/shards, factions, levels, classes, and other factors that prevent you from grouping with other players. I can't group with my buddy that works at the computer store because he's on a different server. I can't group with my buddy that dabbles in art because he's higher level than me. I can't group with my PnP friend because he's on the other faction. |
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resonate6 4/20/08 6:55:45 AM
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Advanced Member
Joined: 4/10/08
I feel safer on a racetrack than I do on Houston''s freeways. |
Originally posted by ladyattis
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EMortalOne 4/21/08 7:27:26 AM
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Apprentice Member
Joined: 4/11/08 |
Originally posted by ladyattis Why do think they won't "wrong" just cause you can solo? |
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Noimi 4/21/08 7:58:14 AM
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Advanced Member
Joined: 11/27/06 |
Havn't read the entire thread, but a select few posts toward the beginning and the end, but tossing my 2 cents in anyway. From my reading the argument seems to be based on the idea that what is happening in mmo's is contradictory to semantics, or that becomes one is capable of doing tasks within the "Massive" game world alone, one is not interacting with the players within the game world online, thus making it more of a single player experience. But by all means, picking apart the word multiplayer one would end up with multiple players. There is nothing within the terms dictating the idea that one must interact with others, only that others exist. In old school games, one also had the option of disassociating themselves from the rest of the players on their particular server only the gameplay style of say, everquest, led to the idea that it would be better to take on something as a party. There are many situations in eq that i ended up doing things on my own successfully without interacting with another player. Does this make that experience a, "singleplayer," one? Nobody was prevented from coming into the area, and i was well aware of the possibility that somebody would come into the area and compete with me. That they didn't made the task -easier- for me. In the modern mmo nothing stops you from partying with others or playing with others. Its your choice. Just seek out others who share this desire and things will work out. Its not always been easy, it never has been. Part of being in a party is trusting other people to do things in a way that benefits the whole party, and some people (point and case, a friend of mine who picked up ffxi and was reluctant when i told him the easiest way to level was to find a pick up group) have difficulties on the trust part. The simple view I hold is that things are never made more difficult by making the primary mode of leveling through parties, but that it simply shifts partying from one hand to another. On one hand you have to have faith and knowledge in your own abilities, on the other you need to have faith in somebody elses and how it functions with your own. |
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nomadian 4/21/08 8:31:14 AM
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Elite Member
Joined: 8/18/05 |
Out of curiosity, having never played muds but knowing mmos were heavily influenced by them; were they or could they be played solo? |
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ladyattis 4/21/08 9:42:49 AM
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Novice Member
Joined: 10/22/04
mov ax, FUN |
If you bothered to read the other posts I made earlier on, you'd notice that I am a soloer myself, but that I think the exclusive catering to the soloer makes MMOs into singleplayer games that are not really worth the money. Mass Effect is a singleplayer game, but it far outshines anything that any MMO offers in regards of content. Then there are the whole slew of God Games out there (Sims, Spore (soon), and etc) that give a player far more complex reactions than kill Nth X-thing.
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ladyattis 4/21/08 9:50:50 AM
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Novice Member
Joined: 10/22/04
mov ax, FUN |
Yes, we used a method for clients called multiplay, where you could login with three or four characters which were specialized in a certain class, usually three was just what you needed (tank, healer, thief/rogue (for traps and locks)), but a fourth was good when you had a mob with insane hp (mage is great at this...). Another method was to multiclass, but this itself was not very solo friendly, at least on the way up to max level, because you'd take an experience point penalty overall in your levels (basically, a Mage versus a duo-classed Mage/Fighter would level easier by far, and a Mage/Fighter would level easier than a Mage/Fighter/Cleric just as an example). Largely, most of the content was solo-able outside of these two methods, but only if you had your head on straight (meaning you used your class's skills to their fullest) and were willing to take dying well once in a while (mage classes especially had to deal with this in early levels usually). All in all, MUDs by their design were never solo-friendly and very few ever catered to it. But there was no forced grouping, just no botting (which was often discouraged with an admin's ban hammer) and/or really being a goof and not watching the screen. -- Brede |
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thark 4/21/08 10:19:02 AM
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Elite Member
Joined: 1/01/03 |
Just as a side note on EQ2, in the release of EQ2 it was much grouping but now grouping almost doesnt exist any longer, this game has changed so much in this regard, at the relaese of the Kunark expansion(latest), I quit in disgust to the total dominace of these solo quest series...SOE destroyed a perfectly alright game by introducing to much solo stuff.. The idea that we all wan't to solo is dominating the minds of almost ALL big MMO companies..and I DO NOT like it..It creates empty barren worlds with lot's of zombies that you CAN'T even KILL, due to it beiing a PVE server.. /Junker |
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Mylon 4/21/08 11:27:08 AM
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