| Thread (31 posts) | ||
|---|---|---|
|
kazson 4/25/08 11:56:55 AM
|
||
|
Advanced Member
Joined: 9/16/04 |
As of right now, Funcom is hoping it'll take around six months for the first guild in Age of Conan to move all the way through the raid content and defeat the final boss, the evil wizard Thoth-Amon. If this is the case, its safe to assume a average player in a smaller guild will take closer to 10-12 months to do the same, and by that time Funcom will have even more content ready im sure...i LIKE IT of course Dev's never know how fast hardcore guilds burn through content so you never know...regardless its comforting to know Funcom is accouting for these speed guilds |
|
| |
||
|
eradik88 4/25/08 12:05:42 PM
|
||
|
Novice Member
Joined: 4/17/08 |
Sounds about right. And that is just the end game raid. The time to get to 80 itself will add some time to that. |
|
| <Currently Playing> <Retired From: World of Warcraft, Everquest 1 & 2, Lineage 2, Ultima Online, Dark Age of Camelot, Guild Wars, Anarchy Online, Asherons Call 1 & 2, Matrix Online, and countless others....> <Rig> |
||
|
Vidir 4/25/08 12:08:10 PM
|
||
|
Advanced Member
Joined: 1/14/04 |
It is the solo and small group content that counts, as soon as those who like small groups and solo content feel like there is no more for them to do here they move on. The raid content is for the remaining 20% of the players. |
|
| |
||
|
SignusM 4/25/08 12:09:07 PM
|
||
|
Elite Member
Joined: 5/07/06 |
Why was that even worth mentioning? Sounds just like any other MMO to me. |
|
| |
||
|
jiveturkey12 4/25/08 12:10:23 PM
|
||
|
Novice Member
Joined: 12/22/04 |
Originally posted by kazsonThoth-Amon is the final boss! I knew it! Plus in the comics he can be killed by steel so it will make sense that you can actually defeat him.
Ive been readint the conan comics as of late, and there is alot of talk about him,
I wonder if other characters like "The Bone woman" will bein the game, i would love to see that! Really cool that they are sticking to the lore. -Jive |
|
| |
||
|
kazson 4/25/08 12:25:23 PM
|
||
|
Advanced Member
Joined: 9/16/04 |
Originally posted by SignusM
Vanguard and Eq2.. WoW didnt, Tabula Rasa didnt DDO didnt and Lotro didnt Plus im trying to post something that doesnt have to do with fileplanet and beta keys lol |
|
| |
||
|
SignusM 4/25/08 12:36:06 PM
|
||
|
Elite Member
Joined: 5/07/06 |
Hmm, I suppose you're right in that sense though I think EQ2 had raid content, but we have to look past the storm of WoW clones (which AoC is showing an unfortunate resemblance to, just a wee bit) to the original MMOs. Dark Age of Camelot, Asheron's Call, Ultima Online, EverQuest, Asheron's Call 2 all had a large world with lots of raid content. They don't make um like they used to, too many money grubbing companies trying to recreate WoW. |
|
| |
||
|
nikbot 4/25/08 12:47:50 PM
|
||
|
Novice Member
Joined: 10/24/06 |
Why wouldn't you want to make a game with 10 million subs? You can veer off the course a bit sure, but the foundation for success has already been laid out. |
|
| |
||
|
Demz2 4/25/08 12:50:45 PM
|
||
|
Apprentice Member
Joined: 2/28/07 |
Originally posted by kazson vanguard and EQ2 LMAO???? ARE U REALLY BEING SERIUOS? You think vanguard had any endgame at launch or even now, and EQ2 at lauch, newsflash, it took EQ2 2+ to fix the pile of crap that it was and still continues to be. |
|
| |
||
|
SignusM 4/25/08 12:51:04 PM
|
||
|
Elite Member
Joined: 5/07/06 |
Originally posted by nikbotIt doesn't have 10 million subs. Its a cooked number that counts every trial and canceled account. The real number is much smallter, read up on it.
But your right, from a business sense, why would I ever want to try anything different? I'll just try to copy what makes money. From a consumer standpoint, that sucks. We just get the same rehashed game system over and over. And that is, splified to the point of retardation, instant gratification, shallow, railroad freedomless MMOs with levels and classes and dungeons oh boy. The God there are still small time developers out there trying to make a game for the gamers and not the money. |
|
| |
||
|
bachanam 4/25/08 12:51:59 PM
|
||