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 Thread (71 posts)
toadkiller  4/26/08 9:35:08 AM

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This from IGN ---------------------------- - "Funcom has implemented a priority structure. Whichever guild has members that fare better in the PvP minigames gets priority when determining who gets to lead a siege assault" ----------------------- - I like the game Funcom , but turn it into a CTF grind requiring instance PvP over world PvP and it will be a temporary game at best
 
TurnX  4/26/08 9:41:04 AM

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Originally posted by toadkiller
This from IGN ---------------------------- - "Funcom has implemented a priority structure. Whichever guild has members that fare better in the PvP minigames gets priority when determining who gets to lead a siege assault" ----------------------- - I like the game Funcom , but turn it into a CTF grind requiring instance PvP over world PvP and it will be a temporary game at best
Not sure when that info was released, but I doubt it's still relevant. Closest thing I can think of is maybe the person with the higher PVP lvl is allowed to lead the siege assault, but even that I doubt. Also, no where I have I heard of Funcom making mini-games required to advance in PVP lvl, because any PVP combat will give experience for it.

I think perhaps you should post a link to the original article...

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Abdar  4/26/08 9:42:25 AM

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Ya lots of unhappy people in the FC forums over this..

I wouldn't mind if it was part of a forumla to decide who gets to attack a keep.. along with number of players, average level etc.. but the deciding factor alone is pretty lame.

 
skeptical  4/26/08 9:43:58 AM

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well it was released yesterday so it's current. It won't sit well with people who aren't into minigames I guess.

 
Psiho246  4/26/08 9:46:36 AM

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~Somewhere in time~

No actually this is a great system for determinign who will get a shot at sieging a battlekeep first.

If you have more matches win you get to have a higher prioroty at sieging. You dont have to do those minigames, but you will then have to wait in longer queue to raid someone else's battlekeep.

Or at least thats how I got it.

toadkiller  4/26/08 9:49:41 AM

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Originally posted by Abdar

Ya lots of unhappy people in the FC forums over this..

I wouldn't mind if it was part of a forumla to decide who gets to attack a keep.. along with number of players, average level etc.. but the deciding factor alone is pretty lame.


While I would prefer CTF crap to not count at all , I'd agree that they should at least compromise and make it where your world PvP count matters as much , It's beyond stupid to make it solely based on battleground grinding - hello Honor points - bleh. And it's not only on the public Age of Conan boards that it's getting irate replies , there's another certain board that has the overwhelming majority of posters saying bad idea. They still have time to change the system - maybe they'll wise up
 
templarga  4/26/08 10:00:07 AM

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Originally posted by toadkiller
This from IGN ---------------------------- - "Funcom has implemented a priority structure. Whichever guild has members that fare better in the PvP minigames gets priority when determining who gets to lead a siege assault" ----------------------- - I like the game Funcom , but turn it into a CTF grind requiring instance PvP over world PvP and it will be a temporary game at best
I wouldn't doom the system until you see its implementation (and I would ask everyone else to do the same). I have no idea if it would be good or bad; on paper, it sounds a lot like a grind but we have no idea how to work it out.

One thing I think it does is that it gives the best pvp guild a shot first. Is this a bad idea? In WOW, the best raiding guilds got the first shots at new instances first. I see this as a pvp equivelent of the same thing.

Also remember these attacks will come at certain times and will be scheduled so there has to be a way to decide which guilds get to attack the keeps. It would be mass chaos just to allow any guild to attack at any time. This is going to be highly organized pvp so the system has to be organized too. WOrld pvp will not be a constant like in DAOC. With that said, I do hope that one guild can dominate week after week so other guilds do have a shot. Otherwise the result will be just a few massive guilds.

I assume there will be other things that determine the system too. For now this is all we know. Remember, in a pvp-centric game, its about competition. The bets guilds will be rewarded, it is simple as that. The largest and most powerful guilds will get the first try.

This is a new game and a new system. There is no reason to doom it before it is implemented.

0over0  4/26/08 11:09:22 AM

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If ignorance were bliss, the world would be a *much* happier place.

Originally posted by templarga

 

 

...One thing I think it does is that it gives the best pvp guild a shot first....

Actually, it gives the guild with the best PvP minigamers the first shot. The best PvP guild may be the one that does it in the wild.

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Sacfed  4/26/08 11:10:29 AM

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Everyone is entitled to their own opinion.
Even if it''s wrong!

Rewarding Mini-game PVP is BS.......Shake your heads Funcom.

 

Guilds that sign up for Siege should have to PVP against the other guilds for priority.  That could be in a mini-game setting.

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Battlekruse  4/26/08 11:14:17 AM

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Forums Are For Discussion. Let us discuss productively and respectfully!

What the Hell should capturing flags have to do with siege warfare?

I know that assumption is never a good thing, but it seems that Funcom doesn't want to have FFA attacks on cities.


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Wharg0ul  4/26/08 11:15:28 AM