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Stradden 5/01/08 11:00:42 AM
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Managing Editor
Joined: 7/08/05 |
Today, Warcry published their final article from former MMORPG.com editor Dana Massey as he leaves to pursue other opportunities. The article samples a number of MMO professionals about the state of the MMO industry today. Titled "State of the MMO: Industry Luminaries On The Genre, Its Future", the article touches on everything from innovation to business models.
Read the article here. |
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| Cheers, |
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Dracus 5/01/08 12:33:24 PM
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Elite Member
Joined: 7/14/04
July 28, 2007: A day the silent majority spoke and brought down the communications of the US Capitol |
I would have read the article had this name not been listed...
.. and the former Executive Producer of Star Trek Online Daron Stinnett ... What is that forum cliche... oh right, "I stopped right there." Well I can't blame this entirely on Stinnett, Smed was the first for me to stop reading, but decided to give it a pass... |
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| And that is why... Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness. |
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GeneralCrazy 5/01/08 4:05:48 PM
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Hard Core Member
Joined: 8/23/03 |
The basic fact is that all these trends are being driven by exponentially growing development costs. MMOs were once merely expensive; now they're multi-million dollar endeavors that dwarf some movie productions. The risk is huge at this price point, and investors need to take whatever precautions they can against failure. That means big budget games are less likely to try anything unproven.I think the biggest problem with games is they are focusing way to much on Graphics, to me adding more polygon count and higher res textures is a waste of time. Well the gameplay of WoW is not my thing 2 things they did that sets them a side from other games coming out now is the low system requirements meaning most 5-8 year PC can play it, and second it the fully customizable UI, I don't know of any game that has a scripting component of the UI that the end user can access. One of the MMO's I still play has alot of the models/textures it had then It came out in 2002, and a lot of them still look good IMO, there has been a few articles about the future of graphics and how to progress and one said that a lot of games are spending a hugh portion of it's cost on graphical content. While I do enjoy a story line to games, I get feed up with the way most simple quests are done, I don't want to read a NPC's Life story for every little quest that tells me to go kill 20 rats, I rather go to an NPC and all he says to me is "Hey you I will make it worth your while if you go kill 20 rats" and away ago. Ok I still like some of the Story Line quests that explain the game world. |
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BaronJuJu 5/01/08 4:54:22 PM
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Elite Member
Joined: 2/27/04
"Just because it happens to you doesn''t make it interesting" |
Interesting story, only breezed through it right now, but a couple of comments kind of stood out: I think we're seeing the emergence of a massive amount of non-traditional MMOs, the Barbie.coms, the Club Penguins," said Smedley. "The emergence of the much more casual player into the MMO-space." I disagree with Smedley on this one. I think what we are seeing is the first generation MMO core getting older and not having the time to dedicate to the MMO like before now that families, jobs, paychecks and bills have a larger priority.
"I think horror will be a big genre in this [MMO] space; I know that's something we're looking at," said Smedley. Really? This is the first time I know of that Smedley has mentioned this. Anyone else have anymore info? I know posters on here before have mentioned how much they would like a horror MMO.
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Keogh 5/01/08 5:37:26 PM
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Apprentice Member
Joined: 11/18/03 |
Originally posted by Dracus
Well since you didn't read it, I'll share this gem with you. Those of you that followed STO, may get a chuckel out of the following. "However, it may be about more than "cajones". Sometimes an IP just doesn't allow the kind of freedom a developer needs, and it isn't always because of the licensor. Stinnett's last project was Star Trek Online, where he constantly marveled at the amount of flexibility they were given to do what they wanted. The question then becomes, will the hardcore fans accept it?"
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boinged 5/01/08 5:56:39 PM
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Hard Core Member
Joined: 8/18/04 |
Where's Dana moving on to? HIs is one of the few voices that comes across as both unbiased and informative in MMO journalism. |
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JYCowboy 5/01/08 6:06:57 PM
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Hard Core Member
Joined: 1/11/05
SWG: Jess Youngstar (CIA) - Ahazi |
Originally posted by BaronJuJu
Smedley is probaly starting to stump for a new secret MMO that is in developement. At any rate, for SOE, its quanity over quality. Lets just hope they start to see the error of this with Blizzards example. |
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Lepidus 5/01/08 7:27:29 PM
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Novice Member
Joined: 1/07/04 |
Originally posted by boinged Somewhat onto the "dark side" I've gone. You might have seen the announcement about Jeff Anderson's company Play Hard Sports. I'm there now as Network Director. |
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Dracus 5/01/08 7:31:42 PM
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Elite Member
Joined: 7/14/04
July 28, 2007: A day the silent majority spoke and brought down the communications of the US Capitol |
Originally posted by KeoghThanks Keogh. And from the posting of others (and thanks to them too), I'm glad that I didn't read it. I think that question should have been, "When will developers stop thinking what is best for a given IP and actually engage the community of the IP?" |
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| And that is why... Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness. |
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