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 Thread (71 posts)
Cabe2323  5/03/08 9:59:18 PM

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Hard Core Member

Joined: 8/03/06
Posts: 2320

The nine most terrifying words are: I''m from the government and I''m here to help. -Reagan

So I don't know what to think now.  I was hoping to get a new game to play but...

 

First off the client seems to run pretty well but it is somewhat clunky imo.  Reminds me of the plastic feeling of EQ2's character models. 

The combat is different but not really that much different.  I honestly like the reactive styles of Dark Age of Camelot more then the "Active" combat so far. 

I honestly don't like the overall feel of the game though.  It doesn't come off being very adult oriented.  It has a lot of unrealistic gore (ie massive amounts of blood on wounds that would be more blood then a person actually has) and also way over usage of sexuality. 

The number 1 thing that I don't like so far though is the zoning and path walls.  I honestly do not like zoning.  I feel like the game is a cross between guild wars and vanguard/eq2 style.  I just don't feel like I have a world to explore.  It feels like I am being pushed down paths to where they want me to go.  Literally too,  I mean I am really being pushed down preset paths to where I have to go. 

 

Overall the performance of the closed beta client was a lot better then when i tried my open beta client.  But it still just doesn't have that "it" factor for me. 

My best example would be that Age of Conan is like one of those big blockbuster popcorn summer movies.  They overdose you on special effects and load bangs, but have no depth at all. 

 

------------------------------------------------------------------------------------------------------------------------
We are a nation that has a government — not the other way around. And this makes us special among the nations of the Earth. Our government has no power except that granted it by the people. It is time to check and reverse the growth of government which shows signs of having grown beyond the consent of the governed." ---Ronald Reagan

DAS1337  5/03/08 10:03:55 PM

Rank: 52/100 Rank: 52/100 Rank: 52/100 Rank: 52/100 Rank: 52/100

Advanced Member

Joined: 11/28/07
Posts: 461

Originally posted by Cabe2323

So I don't know what to think now.  I was hoping to get a new game to play but...

 

First off the client seems to run pretty well but it is somewhat clunky imo.  Reminds me of the plastic feeling of EQ2's character models. 

The combat is different but not really that much different.  I honestly like the reactive styles of Dark Age of Camelot more then the "Active" combat so far. 

I honestly don't like the overall feel of the game though.  It doesn't come off being very adult oriented.  It has a lot of unrealistic gore (ie massive amounts of blood on wounds that would be more blood then a person actually has) and also way over usage of sexuality. 

The number 1 thing that I don't like so far though is the zoning and path walls.  I honestly do not like zoning.  I feel like the game is a cross between guild wars and vanguard/eq2 style.  I just don't feel like I have a world to explore.  It feels like I am being pushed down paths to where they want me to go.  Literally too,  I mean I am really being pushed down preset paths to where I have to go. 

 

Overall the performance of the closed beta client was a lot better then when i tried my open beta client.  But it still just doesn't have that "it" factor for me. 

My best example would be that Age of Conan is like one of those big blockbuster popcorn summer movies.  They overdose you on special effects and load bangs, but have no depth at all. 

 

How many times do we have to say that the first 20 levels are linear and story driven?  Even Funcom has stated that there will be some walls, they are driving you in one direction because that's how the tutorial Tortage Island is supposed to be.  How can we make you understand?  The main land is supposed to be much more open.

 
Cabe2323  5/03/08 10:08:07 PM

Rank: 75/100 Rank: 75/100 Rank: 75/100 Rank: 75/100 Rank: 75/100

Hard Core Member

Joined: 8/03/06
Posts: 2320

The nine most terrifying words are: I''m from the government and I''m here to help. -Reagan

Originally posted by DAS1337
Originally posted by Cabe2323

So I don't know what to think now.  I was hoping to get a new game to play but...

 

First off the client seems to run pretty well but it is somewhat clunky imo.  Reminds me of the plastic feeling of EQ2's character models. 

The combat is different but not really that much different.  I honestly like the reactive styles of Dark Age of Camelot more then the "Active" combat so far. 

I honestly don't like the overall feel of the game though.  It doesn't come off being very adult oriented.  It has a lot of unrealistic gore (ie massive amounts of blood on wounds that would be more blood then a person actually has) and also way over usage of sexuality. 

The number 1 thing that I don't like so far though is the zoning and path walls.  I honestly do not like zoning.  I feel like the game is a cross between guild wars and vanguard/eq2 style.  I just don't feel like I have a world to explore.  It feels like I am being pushed down paths to where they want me to go.  Literally too,  I mean I am really being pushed down preset paths to where I have to go. 

 

Overall the performance of the closed beta client was a lot better then when i tried my open beta client.  But it still just doesn't have that "it" factor for me. 

My best example would be that Age of Conan is like one of those big blockbuster popcorn summer movies.  They overdose you on special effects and load bangs, but have no depth at all. 

 

How many times do we have to say that the first 20 levels are linear and story driven?  Even Funcom has stated that there will be some walls, they are driving you in one direction because that's how the tutorial Tortage Island is supposed to be.  How can we make you understand?  The main land is supposed to be much more open.

You don't need to make me understand.  Why would anyone want to play something they don't enjoy for 20 levels, just for the promise that it will be better later?  In my opinion it is a horrible design plan. 

EQ2 has a starter island but it isn't linear like Tortage Island is.  It allows you to run around the entire zone up to the cliffs etc.  What I hate are these artificial pathways that are created in games. 

------------------------------------------------------------------------------------------------------------------------
We are a nation that has a government — not the other way around. And this makes us special among the nations of the Earth. Our government has no power except that granted it by the people. It is time to check and reverse the growth of government which shows signs of having grown beyond the consent of the governed." ---Ronald Reagan

RabidBowman  5/03/08 10:08:53 PM

Rank: 36/100 Rank: 36/100 Rank: 36/100 Rank: 36/100 Rank: 36/100

Apprentice Member

Joined: 9/18/04
Posts: 20

Originally posted by DAS1337
Originally posted by Cabe2323

So I don't know what to think now.  I was hoping to get a new game to play but...

 

First off the client seems to run pretty well but it is somewhat clunky imo.  Reminds me of the plastic feeling of EQ2's character models. 

The combat is different but not really that much different.  I honestly like the reactive styles of Dark Age of Camelot more then the "Active" combat so far. 

I honestly don't like the overall feel of the game though.  It doesn't come off being very adult oriented.  It has a lot of unrealistic gore (ie massive amounts of blood on wounds that would be more blood then a person actually has) and also way over usage of sexuality. 

The number 1 thing that I don't like so far though is the zoning and path walls.  I honestly do not like zoning.  I feel like the game is a cross between guild wars and vanguard/eq2 style.  I just don't feel like I have a world to explore.  It feels like I am being pushed down paths to where they want me to go.  Literally too,  I mean I am really being pushed down preset paths to where I have to go. 

 

Overall the performance of the closed beta client was a lot better then when i tried my open beta client.  But it still just doesn't have that "it" factor for me. 

My best example would be that Age of Conan is like one of those big blockbuster popcorn summer movies.  They overdose you on special effects and load bangs, but have no depth at all. 

 

How many times do we have to say that the first 20 levels are linear and story driven?  Even Funcom has stated that there will be some walls, they are driving you in one direction because that's how the tutorial Tortage Island is supposed to be.  How can we make you understand?  The main land is supposed to be much more open.

20 levels of tutorial? Isn't that a bit excessive?

I have to agree with her that it does seem like the same game in a different package.

 
miagisan  5/03/08 10:09:24 PM

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Hard Core Member

Joined: 7/28/06
Posts: 1527

when the only thing we have and are allowed to talk about is lvl 1-13, then his opnion is very valid.

 

if i am reading between the lines correctly...he has also played both...so the instance linear ness may not be restricted to noobie areas (but that could be me reading between the lines wrong)  "Overall the performance of the closed beta client was a lot better then when i tried my open beta client.  But it still just doesn't have that "it" factor for me. "

 


ParkCarsHere  5/03/08 10:10:08 PM

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Apprentice Member

Joined: 9/25/05
Posts: 375

"Pretend inferiority and encourage his arrogance." -Sun Tzu

Same old recycled garbage, new post.

Good try being original OP. If you want us to take you seriously, play the release version of the game then come back and talk to us. Then we will all be playing the same game...

 
Slythe  5/03/08 10:11:38 PM

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Elite Member

Joined: 6/21/04
Posts: 382

I am the ambassador of kick your assador

Originally posted by Cabe2323

 

 

EQ2 has a starter island but it isn't linear like Tortage Island is.  It allows you to run around the entire zone up to the cliffs etc.  What I hate are these artificial pathways that are created in games. 

This is actually a valid point and I was wondering the same thing. I understand the newb area is instanced and more single player, but in the big open world, can you climb hills? Can you trek off the beaten path? Can you head in one direction for a long time and still have a long ways to go ahead of you? These are valid questions that will make or break the game for some people.

 
Cabe2323  5/03/08 10:11:54 PM

Rank: 75/100 Rank: 75/100 Rank: 75/100 Rank: 75/100 Rank: 75/100

Hard Core Member

Joined: 8/03/06
Posts: 2320

The nine most terrifying words are: I''m from the government and I''m here to help. -Reagan

Originally posted by ParkCarsHere

Same old recycled garbage, new post.

Good try being original OP. If you want us to take you seriously, play the release version of the game then come back and talk to us. Then we will all be playing the same game...

Well I have played the Tech Beta, The Open beta, and the Closed beta.  Not sure what more I can play before hand...

------------------------------------------------------------------------------------------------------------------------
We are a nation that has a government — not the other way around. And this makes us special among the nations of the Earth. Our government has no power except that granted it by the people. It is time to check and reverse the growth of government which shows signs of having grown beyond the consent of the governed." ---Ronald Reagan

RabidBowman  5/03/08 10:12:33 PM

Rank: 36/100 Rank: 36/100 Rank: 36/100 Rank: 36/100 Rank: 36/100

Apprentice Member

Joined: 9/18/04
Posts: 20

Originally posted by ParkCarsHere

Same old recycled garbage, new post.

Good try being original OP. If you want us to take you seriously, play the release version of the game then come back and talk to us. Then we will all be playing the same game...

I think you mean...Purchase the retail game and get stuck with a bookend like Vanguard, then come back and talk to us about the game.

 
BigMango  5/03/08 10:33:38 PM