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Death1942 5/10/08 8:59:46 PM
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Elite Member
Joined: 2/24/07 |
lets see. decent graphics+crowded area+many players+a whole zones worth of items crammed into a small space= super lag within 500m of the city unless its instanced. i would much rather have an instanced city that doesn't lag everyone around it than an open one (plus it gives you some time to gather your thoughts as you enter/exit). |
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| "The easy way is always mined" |
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brostyn 5/10/08 9:02:12 PM
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Hard Core Member
Joined: 1/29/04
Cynical? Me? Never. |
You do realize EQ2 did the same thing, don't you? When a zone gets too full it creates a copy of itself, and sometimes you'd have to change your instance to match your group. Of course, now EQ2 is barely populated, so that rarely happens, if ever, anymore. |
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hitec7 5/10/08 9:09:21 PM
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Advanced Member
Joined: 12/16/06 |
Ye i was on the city today and the lag was huuuuuuuuuuuuuugeee coz all people got crowned in city pvping lol (i was disappointed about the game that time) When i figured out to go in an open 20+ area it was paradise for me i saw 70fps and i had some animal hunting done and i enjoy it also people was friendly there i saw 24-25 lvl people already lol ... Anyhow ye i noticed there also was 3 instances , probably all game will be instanced i don't know why Funcom didn't mention it in an announcement or something they said will be open w/o instances etc (that was what i read in the forums im not sure it was official) Anyways this is bad about the instancing but the option to select whatever u want what instance to go is good. we will see how it will get in retail. |
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| www.ezuploads.info - www.colourise.info <-- Best Wallpapers Ever! |
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FreddyNoNose 5/10/08 9:14:39 PM
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Advanced Member
Joined: 8/06/05 |
Originally posted by brostyn Haven't they fixed the group instancing problem yet? |
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Grunties 5/10/08 9:20:36 PM
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Elite Member
Joined: 9/16/07 |
I can see this getting really annoying and breaking immersion. Anytime someone calls for help, or wants to group up, or really does anything, we are going to have to include the name of the instance we are in to communicate it. PvP is also going to be drastically impacted... "Calling all arms! The traitorous Acolytes are amassing outside old tarantia.... instances #14, 16, and 19!" Probably not as big a deal on pve servers since everyone just goes about their business, though as mentioned grouping up with people is more of a crapshoot since its random who you end up with in the instance unless you are grouped. But pvp servers, pretty much renders any kind of tactics of blocking or hunting down specific groups of players nearly impossible. Want to get by those other pesky players that control the area - no problem, just switch to a different instance! Instant escape and avoidance with minimal effort. Like a magic get out of jail free card :) This also doesn't bode well for the keep sieges. If instancing exists because the game can't handle too many players on screen at once, than the only way funcom can have sieges in game without doing instances is to effectively hardcode a limit to the number of participants. I wonder if they are going to end up doing what POTBS did, a lottery of tickets to select who can participate, everyone else, cant enter the area. |
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| Waiting for: A skill-based MMO with Freedom and Consequence. |
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Lork 5/10/08 9:40:42 PM
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Apprentice Member
Joined: 2/09/08
Only the dead have seen the end of war- Plato |
If you complain about a game with zones, go ahead and play vanguard ITS So damm big but with nothing in it. Morons these days. |
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fiontar 5/10/08 9:41:03 PM
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Elite Member
Joined: 4/07/04 |
I have to admit I'm very disappointed with the way the world was designed. It's not just instances, but the world zones are all a walled in box! As far as I can tell, the only way to go from one zone to another is to use the ship or caravan instant travel! I was expecting zone boundaries like Anarchy Online, or at very worst limited zone to zone connections like in Guild Wars or Tabula Rasa. This is really just a huge joke and ruins any feeling you are in a virtual world. I haven't given up on the game yet, but between the gank encouraging PvP system and this, I'm highly doubtful I'll still be playing this in a few months. (The world design also aids the gankfest problem. Only one spot to enter or leave a zone, set respawn points and quest hubs that are open for FFA PvP). Time to pre-order Warhammer and hope that title delivers on more of t's hype than AoC. |
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unsane13 5/10/08 9:54:44 PM
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Novice Member
Joined: 3/27/08 |
Originally posted by TrunksZ hahaha. |
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| "For a wounded man shall say to his assailant, 'If I live, I will kill you. If I die, You are forgiven.' Such is the rule of honour.." |
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Almuderas 5/10/08 9:59:08 PM
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Novice Member
Joined: 3/26/07 |
Originally posted by demo3210 Very well put post; I agree. Instancing in an MMORPG isn't an instant game over for me, but it's definetily something that takes away tons of immersive points (which to me = fun). I mean it's acceptable in a game like Guild Wars because theirs no monthly fee. It's also a different type of game. And, in reference to Anarch Online, the instancing done there was for missions. The regular world and the cities were all accessable by everyone and everyone was in the same world. I'm correct, yes? My memory might be a little fuzzy, but I don't recall AO having different instanced world zones. That game was great; it used instances in the right way, and it also had a vibrant and interesting world to run around in... AoC should have that in my opinion. |
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jusomdude 5/10/08 10:04:29 PM
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