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Bigdavo 5/11/08 2:40:27 AM
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Hard Core Member
Joined: 1/21/06
''Life is what you make of it, not what others make of yours.'' |
Originally posted by Lobotomist I find that most gankers gank because they like killing other players, it has nothing to do with craving for attention, stop trying to sound smart. Oh heaven forbid you're on an FFA server and you're being killed by other players at inconvenient times, either join a PVE server or harden up. |
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Faelan 5/11/08 2:42:52 AM
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Hard Core Member
Joined: 11/13/04
Grumpy old huggable wolf |
There is nothing wrong with being a carebear. I repeat... There is nothing wrong with being a carebear. Whining on the other hand won't win you many awards. Take it as a friendly suggestion rather than a snarky remark. If you don't like being ganked, spare yourself of the frustration and just roll on a PvE server like the majority of players. A FFA PvP ruleset server in itself will never ever make for meaningful PvP, so don't even think of looking for it there, because it won't happen. You'll be disappointed. In order for meaningful PvP to have a chance of happening, you need specific objectives you can fight over or causes you can fight for... which frankly... are easier for developers to implement in specific PvP instances/zones and minigames so that they can add them to the PvE servers as well. Heh, and then you're back to square one where you might as well roll on a PvE server. Of course, all that assumes that meaningful PvP isn't some unrealistic illusion that makes for great daydreaming about the perfect PvP MMO, but in reality will never happen because it just... can't. Don't get me wrong, I too dream of that, but I've come to realize that it's mostly a myth. You know, like that perfect girl that never showed up and now you're stuck with that cranky old woman Anyway, cheers... and try to have some fun instead |
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tgainey 5/11/08 2:42:58 AM
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Novice Member
Joined: 1/15/06 |
The Ganking as its being called is an easy fix and im frankly surprised it hasnt already been put into place by Funcom unless they have no plans to address this issue and others I see related to PVP in AOC's current state. 1. When you spawn after a PVP death you should be immune to attacks for a short period of time. e.g. 5 mins of nothing can hurt you and you cannot hurt anything else. That will fix spawn camping real quick. 2. Unique kills in a given time frame. e.g. I kill Noob1 and gain x# pvp xp. If I kill Noob1 again in less than 30mins I get no xp. Cause its not a unique kill till the time elaspes, After 30 mins the timer starts for how long noob1 is alive it takes 1hr for noob1 to be worth full xp again to predator1 who killed him in that last hour. This is only used for unique kills therefore a different predator2 can kill noob1 within that time fram after the 5 min timer for normal pvp xp. However the timers for predator 1 and 2 are still in place until they expire from original kill time. so on and so on.
This will prevent exploitation which will happen in its current state in order for those to gain fast pvp xp. e.g. 2 accounts killing each others alts back to back to gain pvp xp with no risk.
3. Also for Noob1 if he is killed by predator 1 within the time frame his xp loss is scaled and relavent to the xp gained by his predator e.g. Predator1 spawn camps noob1 so predator1 is getting no xp thus resulting in no xp death loss for noob1. Also there needs to be an added optional spawn point in the 20 intro cities so that noob1 doesn't have his gameplay experience destroyed because billy_no_friends assasin who stole his mommys credit card and thinks this is funny watching this guy spawn then die, spawn then die, spawn then die over and over... hahahah right Just a few suggestions. Kinda think they might have put something like this in place from the get go if things were thought thru clearly. Since none of the closed beta/ AoC gurus havnt mentioned it and ive heard nothing from Funcom about it, leads me to believe its not gonna happen till after release if at all.
Correct me if im wrong. I try to assume things I don't know about. These are just my 2 shiny copper plated zinc slags. #$#% Disclaimer #$#$ I am not posting this because I was victim to any way shape or form of ganking, camping or any other type of behaviour that would make me whiney. It just makes sense |
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Gayia 5/11/08 2:45:23 AM
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Novice Member
Joined: 9/17/07 |
Originally posted by tgainey those are good ideas |
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Gadareth 5/11/08 2:45:23 AM
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Hard Core Member
Joined: 12/06/05 |
Lets be honest there are only two types of players :- Carebears, which are people who believe that social interaction does not necessarily mean kill or be killed and who actually want to enjoy the game. and Griefers, people who believe that killing ai controlled mobs are to easy and much more enjoyable taking ten mates over to beat up someone else and hey if that person can't fight back even better. This category of player often wishes for the old days of UO where you not only got to kill people over and over again but you could also steal all their stuff. So there you have it choose are you a carebear or a griefer but be aware if your a griefer it works both ways ... so if you go all out pvp server suck it up you choose to be a griefer if you can't hack the pain get out of there and join a different server. For the record I favor "carebear" servers largely because I am still shellshocked from UO <grin>.
Just my 2 cents Gadareth |
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OBK1 5/11/08 2:45:36 AM
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Advanced Member
Joined: 2/17/07 |
Originally posted by SovrathI will tell you what I would find to be meaningful pvp regarding your own bar example. I think the best pvp system to be a free for all pvp but with meaningful reactions from the society as a whole, which must include npc reactions in online worlds as they are built today. In your example this would probably mean that yes someone can shoot you full of arrows, but the city guards or even the bar owner would most likely take the shooter out pretty quick. Consequences of ones actions - that is what would make a great pvp system. Just playing a psychotic murderer should be hard! I have yet to play Conan and I am a bit of a carebear myself so I will play on a pve server, even if I wish they could have an rp-pve server. |
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tgainey 5/11/08 3:03:44 AM
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Novice Member
Joined: 1/15/06 |
Originally posted by OBK1 I agree there should be a faction or reputation system, whatever you wanna call it. If I am an Aquilonian and I stroll up to the outside gates of Broken Leg Glen and start ganking Cimmerians for a few hours. Then decide to stroll into the city and sell the bloodied armors and broken weapons back to the village vendors. I should expect to get raped by the guards at the least. Or maybe some Oblivion consequences like a little time in the stockade |
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Faelan 5/11/08 3:03:45 AM
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Hard Core Member
Joined: 11/13/04
Grumpy old huggable wolf |
Originally posted by Lobotomist
I'd suggest you take a look at MMO history. That formula has been proven to be a recipe for disaster and will lead to empty servers quicker than the wait for the next MMO coming down the line. The only MMO I've tried which is holding up is EVE online. Yet for some reason, about 80% of the population... or something not too far from that... is "stuck" in hi-sec and almost nobody goes to low-sec where ganking is most prominent. My bet is that EVE is only really doing so well because it's the only space MMO. Sure, that may be your definition of meaningful PvP, but I can assure you that you're in the minority and will be in for a long and disappointing wait if that's what you're hoping for. In the meanwhile, EVE is your best bet or if you can stomach the primitive graphics... Shadowbane might still be running on fumes. |
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Gayia 5/11/08 3:07:58 AM
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