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Crusher 5/11/08 3:21:17 AM
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Advanced Member
Joined: 4/29/04 |
Originally posted by BrianMMO
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hdnine 5/11/08 3:31:18 AM
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Advanced Member
Joined: 3/30/05 |
Sorry if i didn't read all pages to get an answer, but if the worlds and all are instanced and i go in solo, will i ever meet another player or is it totally like in Guild Wars - alone? |
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Crusher 5/11/08 3:34:00 AM
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Advanced Member
Joined: 4/29/04 |
Originally posted by hdnine
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Kilmar 5/11/08 3:36:04 AM
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Novice Member
Joined: 8/13/07 |
There are no real instances, its not like world of warcrap, you just zone a lot. But not into private instances, you can still interact with every other player |
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hdnine 5/11/08 3:40:42 AM
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Advanced Member
Joined: 3/30/05 |
Originally posted by Kilmar Phew! Nice to hear... i had a real problem with Guild Wars and the fact that i ventured into the worlds and never meeting anyone. It made me feel like there were no other players at all and i didn't like that approach. Great game though otherwise. |
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Gadareth 5/11/08 3:43:41 AM
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Novice Member
Joined: 12/06/05 |
Lets be honest.. think of May 17th the doors open and everyone and their mom can enter AoC.... You all start in the same area unless they have some method by which you can split them up the city will be a no go area. So yes the need for instances there will be very useful just as a method of crowd control. Next instances for Dungeons there is a big reason for this and its same reason WoW did it. Events and dynamic adventures by instancing a dungeon / adventure you actually get to feel like your the hero of the story. In a first come first servered approach (non-instance) you feel like your on a assembly line. Lost temple of bleah ... how can it be lost when there are 200 adventurers camping every single spot in there. For true adventure immersion you NEED instances so you get the feeling of walking through forgotten hallways and eventually facing the great demon at the end. However I do agree that for the griefers (umm I mean the PvP nutjobs) instances could prove both a pain and a boon. It will be a pain because that poor guy you have trapped in a spawn/die/respawn cycle could swap instances to escape you. Its a boon because if your trapped in a spawn/die/respawn cycle you can escape the ganker. Of course it could also be used to bypass your ambush but <shrug> i'm a carebear I really couldn't care less. Now to cut this long post short instances handled properly can make a good game great as a means to add dynamic content and storylines as well as a means to control populations. Just my 2 cents Gadareth |
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Dessskata 5/11/08 3:46:28 AM
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Novice Member
Joined: 5/11/08 |
Instances break the immersion of the game, and although I have preordered AoC, this might be one of the shortest MMO experiences I've had so far, looking forward to see WAR. |
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Bigdavo 5/11/08 4:02:21 AM
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Hard Core Member
Joined: 1/21/06
''Life is what you make of it, not what others make of yours.'' |
This is disappointing news. So places such as cities will become instanced if there are too many people? |
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Ahiles 5/11/08 4:12:08 AM
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Novice Member
Joined: 1/18/07 |
Yes, there is even a command such as instance selection, which you can chose to go to another copy 0of that zone. So abit like eq2 numbered instances and gw numbered instances. |
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thark 5/11/08 4:12:31 AM
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Novice Member
Joined: 1/01/03 |
/Junker |
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Qdancer 5/11/08 4:57:21 AM
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Apprentice Member
Joined: 3/01/07 |
First of all let me state that i havent played AoC before. All data i collect is from reading forum posts or from the info i get from people who play it who are part of the guild i am in in World of Warcraft ( and who are gonna switch over). I didnt play allot of MMORPG's in my gaminglive, but the ones i tried are Lotro / Vanguard ( retired both ) and still playing World of Warcraft ( but not really having that much fun these days ). So i never encountered a game with "instancing" or when a zone gets full it copy''s itself. I also didnt read about it annywhere till you guys brought it up, so i started to think about it while i was reading all you guys comments, atleast the normal ones... Definition of instancing for me is: You have a zone that can have like a few hundred(200?) people in it , if more people want in they get transferred to a copy of that zone. A zone for me is ( transelated to world of warcraft ) not like Outland and Azeroth, but more like The Barrens is one zone and Winterspring is one zone. Reading about AoC it has dozens of zones, so lets say 25+ and from my understanding, huge ones. With that in mind it doesnt sound that bad to me. AoC has lesser servers than a game like world of warcraft ( if that info is correct), so we have more people running arround on each server. The last thing i personaly want is have a zone with over 400+ people in it fighting over several quest mobs like i experienced in wow. If thats your way of having fun, i would say seek dr. phil. Yet again thats just my personal opinion. 200 people in a zone is still allot of folks to get in contact with and if you group up and the only think you have to do is a chat command to get in the same instance... that posibily cant be something that would kill the gameplay / experience / fun in the game else you need a PvP wise, it can suck if you are chasing someone and he moves to another zone, but on the other hand that zone has to be full and the same dude should be nr 200 entering that zone. Doesnt seem like a big chance that would actually happen. And you still have like what over a 100+ more to kill in that zone. Goodluck with that. | |