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 Thread (41 posts)
daylight01  5/10/08 5:24:50 PM

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yeah....Lets get this right alot of ppl seen alot of improvment from the last patch and with OB closing on Sunday they still have time to sort out why alot seen improvement and a few seen a dip,Is there any chance we gamer's being the fickle bunch we are can at least give them to launch to prove themselve's and there game before we bury them?

I mean we whine for months we have no new game's but as soon as 1 pops its head out we want to bury it.This trend is alittle worrying.

Mordria  5/10/08 5:28:45 PM

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Veronika/Ranger - Bardisattva

Well, I like the zoned idea. It lessens lag and makes the game easier to add on expansions.. I would think anyway.

Not much different from EQ2, or EvE online where each solar system in the game is a different zone..

 
Aguitha  5/10/08 5:31:15 PM

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They have this in several games, it's actually a good feature, it prevent overcrowding leading to performance issues.  Many mmo's have this feature, COH for example.

 
daylight01  5/10/08 5:33:38 PM

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I think the problem is maybe some of the ppl reading about zoning have no idea what it means and automatically think they will be "zoning"every 2 mins,which isnt the case,maybe once they try the game and get a feel for the zoning they wont mind it at all.

Mordria  5/10/08 5:36:54 PM

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Veronika/Ranger - Bardisattva

Originally posted by daylight01

I think the problem is maybe some of the ppl reading about zoning have no idea what it means and automatically think they will be "zoning"every 2 mins,which isnt the case,maybe once they try the game and get a feel for the zoning they wont mind it at all.

Ahh yeah.. maybe. It's really not a big deal lol

 
Dremac  5/10/08 5:37:50 PM

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I like this feature. With collision detection being useful to block access to important places letting too many people in would be like a real life arena, too crowded to get anywhere.

 
tvalentine  5/10/08 5:58:15 PM

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i dont mind the "zoning" feature. Its the different instances that bugged me, but some of the posters mentioned the collision physics or w.e and it kinda made sense after that.

Almuderas  5/10/08 6:35:09 PM

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It just seems "un-mmorpg" like to me. In particular the 'massive' part. I play these games because I don't mind the interaction, whether it be favorable or unfavorable, that I encounter. That's part of the fun. It's what makes it different from just another online game. /sigh

 
Laserwolf  5/10/08 7:25:59 PM

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Back when the two big ones were UO and EQ, I was a UO player. Therefore I am not extremely comfortable with zones, but I have known AoC would have them for the years I have followed AoC and so I have gotten used to the idea. In fact, I am happy to see them if they are what help balance the high-end graphics and the overall performance of the game. What worries me is all this talk about instances. I have never been a fan of them, but I knew that certain Quests and Raids would take place in them. I also learned to live with the Player City locations being instanced, and even saw some major social benefit from it as long as each instance includes 3 or 4 different player cities in it. Hell, I'll even shrug off the small chance you could enter a new zone at the same time as another player and find yourself in an entirely difference instance, but only if it is a small chance.

Someone immediately replied that once the game goes live and we spread out on the servers we should probably only expect to see this with the major cities and during big events. If this is the way that it will really work I have no problem, but I really hate the idea of there being a zone cap of anything less than 60, or 100 for larger zones. From my experiences, I doubt I'd come across too many alternate Zone Instances if the caps were this high.

In the end, I'll do what I have been doing all along and trust Funcom to do this right. I don't see how they'd have trouble keeping the Zone Caps this high, and even if I come across an alternate instance, I figure they'll have something in place so that not only do groups or guild mates end up in the same one, but players you are currently hostile with(Engaged in PvP with) are flagged to follow you to the same instance.

I hate the idea of instancing in an MMORPG, I detest it being used outside of Raiding, and I find it to be damn near Sacrilege for them to be used on a wider scale. But, I think Funcom gets it.

custo  5/11/08 12:09:58 AM

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In my opinion this is a great idea.  This way they can have lower number of servers making each server tha tmuch more alive.  And wont be as likely to fall victim to release rush then server death.  This way if 20000 people are on the same server and each zone is instanced 20 times then when 5000 people quit unlike other games where a server would die there would still be 15k people on the server.  So to me this just makes it where there will always be more action to find, always more people to pvp or pve with, and no matter how the population rises or falls the population should always be fairly healthy feeling because less people on just fewer instances.  So I like this idea and think other games would benefit from said system to avoid having to merge and shutdown dead servers.

 
kazson  5/11/08 11:01:17 AM

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there are still hundreds of players in each zone/instance...how many players in your current MMO that isnt instance based do you interact with?

 

 

jeessuss

 
Raston  5/11/08 11:23:14 AM