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SignusM 5/12/08 11:28:05 PM
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Hard Core Member
Joined: 5/07/06 |
Wow, and this is supposed to be a PvP game? You might as well join an auto balanced CounterStrike server. That's trash. Instanced arena/pointless PvP for the lose! Knew ya had it in ya Funcom ;) |
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HorrorScope 5/12/08 11:28:14 PM
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Advanced Member
Joined: 1/04/05 |
Originally posted by Arkane_A To add... Eve, SWG's. And we are talking many a year ago. |
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Meatimus 5/12/08 11:29:07 PM
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Apprentice Member
Joined: 5/05/08
Est Sularus Oth Mithas |
Originally posted by Vrika there are several advantagesfor a guild that owns a keep, especially for crafters. The problem with an un-instanced keep that can be attacked 24/7 by an unlimited zerg is the fact that this is a game. Guilds would have to have a large number of people available during all times to defend their keep. Not to mention that 48 people being on and rdy to defend is already saying something about how large guilds will have to become. Keeps also will have a time-window where they are more vulnerable during certain times, the wider the window the more advantages they have. during this window is when you can declare war on the keep. Organizing 48 people to siege a keep (larger that wow-raid) will be time consuming enough. If its not all guildies theres merc for hire etc, same with the defending guild. A battle with close to 100 people is far from small, you get much larger and you open up the window even more for problems. Not to mention, which I already have, with the graphics in this game, hundreds of players in an open battle would be UNPLAYEABLE. |
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jiveturkey12 5/12/08 11:29:31 PM
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Hard Core Member
Joined: 12/22/04 |
I dont care about performance, if it really is like this im going to be very upset.
still going to play the game but this is preatty lame.
-Jive |
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miagisan 5/12/08 11:33:05 PM
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Hard Core Member
Joined: 7/28/06 |
wait...what? i thought this was going to be full on seiging...was one of the things actually attracting me to this game. and its bull if it cant handle it....in swg we use to have MASSIVE battles. One was over 300 people before the server went boom, and that was on old hardware/servers. |
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DAS1337 5/12/08 11:34:27 PM
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Advanced Member
Joined: 11/28/07 |
Originally posted by HorrorScope Okay, now tell me how well those games performed under the stress of well over 100 people? I played WoW, the server crashed every single time. I played DAoC, while the servers usually didn't crash, it was like watching a slideshow at times.. I've never played Lineage.. so I can't comment on that, and I also haven't played EVE, though it's a space game.. pretty easy to handle a universe full of emptiness.. at least, easier.. I would imagine.
You guys can piss and moan all you want about wanting 200v200 or more, but technology simply will not allow it. When we all have T3 connections, then maybe we can start thinking about it being a possibility.
Also, might want to add 16gigs of DDR5 and a Geforce 15800 Ultra with 3 megs of video memory and a decacore processor running at 5.0ghz... I meant.. it's just not possible.. lol |
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asdasdasdd 5/12/08 11:35:14 PM
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Novice Member
Joined: 4/30/06 |
Originally posted by jiveturkey12 Wow, so you're saying you would prefer a 100v100, where you get 5 fps on a top notch computer, taking forever to cast a spell, over 48v48, where you can actually, you know, do shit? |
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gamedever 5/12/08 11:36:11 PM
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Novice Member
Joined: 2/06/07 |
Keep in mind there is collision detection for every single player, siege vehicles flinging particle-based fire rocks. Builds will receive damage, mounts come into play, spells will be cast, arrows will be a flyi'n..
That is a lot for any simulator to handle. A LOT. |
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| Mark Sumerix |
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Meatimus 5/12/08 11:36:38 PM
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Apprentice Member
Joined: 5/05/08
Est Sularus Oth Mithas |
Originally posted by jiveturkey12 yea I change my mind, I'de rather have horrible experience with hundreds of people full of lag,disconnects and crashes than an good, clean experience with 100. If you've ever participated in large scale pvp, you'de understand that in AoCs case, 96 is plenty for now. GD the games not even out yet, did you know when wow released battlegrounds weren't even in the game. It was over 8 months before they were implimented. |
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miagisan 5/12/08 11:37:24 PM
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Hard Core Member
Joined: 7/28/06 |
Originally posted by DAS1337 | |