<
>

Page 1 of 2

1

2

 Thread (27 posts)
Shannia  5/13/08 8:15:50 AM

Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100

Hard Core Member

Joined: 11/06/05
Posts: 1488

"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment

A few months back, we discussed guild cap size.  Numbers ran from 50 to uncapped.  Now that we have documented proof that seige warfare is capped @ 48 vs 48, do we have the same documented proof as to the cap on the size of a guild?

 

 

"I'll take MMO disasters for $50 Alex.

What MMO release in 2008 lost half its player base in the first month after massive hype of non existent features?" ed2099

"What is Age of Conan? ... Correct, for $50, Ed!"

ProfRed  5/13/08 8:26:02 AM

Rank: 83/100 Rank: 83/100 Rank: 83/100 Rank: 83/100 Rank: 83/100

Elite Member

Joined: 10/29/03
Posts: 1107

999 is cap.

 
Shannia  5/13/08 8:34:09 AM

Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100

Hard Core Member

Joined: 11/06/05
Posts: 1488

"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment

Excellent!  Means 48 players could have 951 players cheering them on while the 48 are defending a battle seige event.  This is awesome news!  Besides, can you image the PvP points the observers to these events will be able to rack up keeping on lookers away?  ^^

"I'll take MMO disasters for $50 Alex.

What MMO release in 2008 lost half its player base in the first month after massive hype of non existent features?" ed2099

"What is Age of Conan? ... Correct, for $50, Ed!"

ProfRed  5/13/08 8:49:25 AM

Rank: 83/100 Rank: 83/100 Rank: 83/100 Rank: 83/100 Rank: 83/100

Elite Member

Joined: 10/29/03
Posts: 1107

Could you imagine a guild with 999 people being allowed to siege?  That would destroy that server.  Anyone that would make a guild that size would be a fool.  I guess you would prefer that all siege battles = Zerg fest?

I agree that 48 x 48 may be low but who knows where the number will end up as it is tested and optimized over time.  I think your vision of it sounds infinitely more miserable then being limited to 48 x 48.  I do agree that, since they designed it for 200-300 people though with the window times like spread out over 1 week allowing 2000 or so people to participate a week, they need to either bump up the amount of windows or add more battlekeeps to keep consistent with their original design.

 
Leucent  5/13/08 8:55:43 AM

Rank: 29/100 Rank: 29/100 Rank: 29/100 Rank: 29/100 Rank: 29/100

Apprentice Member

Joined: 1/24/04
Posts: 914

Or have no limit, this i a design flaw wanting shiny graphics and now it s holding them back on some things. It will come down to the closest friends who run guilds and the others allowed will be determined on more then likely play time. Someone who is more casual due to RL or whatever is shafted again. People say it s a game and not a 24/7 job because they have lives outside the game when i argued about the predetermined time frame an anemy can attack is dumb now this takes the cake. Elitists here we come.

 
Shannia  5/13/08 9:09:04 AM

Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100 Rank: 70/100

Hard Core Member

Joined: 11/06/05
Posts: 1488

"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment

The reason why I asked this is that I know there are a good number of mega AoC guilds with literally 500-1,000 people.  There are also a few boasting over a 1,000 members.  With there only being 9 battle keeps on a server, and only 48 v 48 seige warfare, what is to stop these mega guilds from dividing up into a bunch of smaller guilds with the intent of making an alliance with themselves and taking over all the battle keeps on a server?  Is it probable, no.  But with only 48 on 48 seige warfare, I see mega guilds becoming a huge problem in the border kingdoms on a few servers.

 

 

"I'll take MMO disasters for $50 Alex.

What MMO release in 2008 lost half its player base in the first month after massive hype of non existent features?" ed2099

"What is Age of Conan? ... Correct, for $50, Ed!"

Leucent  5/13/08 9:14:22 AM

Rank: 29/100 Rank: 29/100 Rank: 29/100 Rank: 29/100 Rank: 29/100

Apprentice Member

Joined: 1/24/04
Posts: 914

Yep i agree and i said it before the biggest guild will own the servers. In shadowbane i was a member of DHL (DeathHead Legion) on WAR server when it first came out. We were so big it was extremly boring because noone would attack us all we did was run around and own everything. Some did try hard to fight us off but in the end the guild disbanded due to the time it took to keep a city going , especially with no one attacking us. This will happen here i fear due to what Shannia said, someone wil think of this for sure.

 
alakram  5/13/08 9:19:55 AM

Rank: 72/100 Rank: 72/100 Rank: 72/100 Rank: 72/100 Rank: 72/100

Hard Core Member

Joined: 11/02/06
Posts: 544

I know I will join a guild with no more than 48 members. I dont wanna be the one left out of siegues and i dont want to leave anyone out of a siegue. And I think a lot of people will do the same.

About the cap of players i a sigue for me 48 vs 48 sounds as a good number.

-=AlaKraM=-
I used to play Age of Conan -> My Age Of Conan Screens Gallery

Leucent  5/13/08 9:24:38 AM

Rank: 29/100 Rank: 29/100 Rank: 29/100 Rank: 29/100 Rank: 29/100

Apprentice Member

Joined: 1/24/04
Posts: 914

I can see some liking it to me it s odd to cap a siege. I know why they re doing it but this can be blamed to the graphics. It got extremly laggy in DAOC RR and sometimes keep takes/defense, but that was the fun part of it you never knew what was around the corner. This is basically ok guys theres 5 enemies left we ve won mellow dramatic. It IMO would be way better not knowing if whats around that corner. Oh well sieges won t last to long i m guessing.

 
Skatty2007  5/13/08 9:32:43 AM

Rank: 34/100 Rank: 34/100 Rank: 34/100 Rank: 34/100 Rank: 34/100

Apprentice Member

Joined: 11/15/07
Posts: 67

I''m not creative enough to have a quote

On the flipside, maybe a 48x48 cap would negate the "large guilds pwn everything" problem.  If a guild of 48 people is taking on a guild of 1000 people, they in effect have the same chance of winning.

This can be both a positive and a negative...

Positive because it could mean there WILL be battlekeep turnover = more siege battle fun for you and I.

Negative because it kind of defies logic that a group of 48 shouldn't overtake a group of 1000.  However, Leonidis did this at Thermopylae a long ago with his band of merry Greeks - so you never know :)

I'm not creative enough to have a signature

Bobus  5/13/08 9:33:13 AM

Rank: 22/100 Rank: 22/100 Rank: 22/100 Rank: 22/100 Rank: 22/100

Apprentice Member

Joined: 5/11/08
Posts: 13

Originally posted by Leucent

Or have no limit, this i a design flaw wanting shiny graphics and now it s holding them back on some things. It will come down to the closest friends who run guilds and the others allowed will be determined on more then likely play time. Someone who is more casual due to RL or whatever is shafted again. People say it s a game and not a 24/7 job because they have lives outside the game when i argued about the predetermined time frame an anemy can attack is dumb now this takes the cake. Elitists here we co