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Shannia 5/13/08 8:15:50 AM
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Apprentice Member
Joined: 11/06/05
"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment |
A few months back, we discussed guild cap size. Numbers ran from 50 to uncapped. Now that we have documented proof that seige warfare is capped @ 48 vs 48, do we have the same documented proof as to the cap on the size of a guild?
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| "Pay for items? maybe there will be a credit card swiper in the box as a reward for preordering." Barthburger |
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ProfRed 5/13/08 8:26:02 AM
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Elite Member
Joined: 10/29/03 |
999 is cap. |
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Shannia 5/13/08 8:34:09 AM
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Apprentice Member
Joined: 11/06/05
"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment |
Excellent! Means 48 players could have 951 players cheering them on while the 48 are defending a battle seige event. This is awesome news! Besides, can you image the PvP points the observers to these events will be able to rack up keeping on lookers away? ^^ |
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| "Pay for items? maybe there will be a credit card swiper in the box as a reward for preordering." Barthburger |
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ProfRed 5/13/08 8:49:25 AM
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Elite Member
Joined: 10/29/03 |
Could you imagine a guild with 999 people being allowed to siege? That would destroy that server. Anyone that would make a guild that size would be a fool. I guess you would prefer that all siege battles = Zerg fest? I agree that 48 x 48 may be low but who knows where the number will end up as it is tested and optimized over time. I think your vision of it sounds infinitely more miserable then being limited to 48 x 48. I do agree that, since they designed it for 200-300 people though with the window times like spread out over 1 week allowing 2000 or so people to participate a week, they need to either bump up the amount of windows or add more battlekeeps to keep consistent with their original design. |
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Leucent 5/13/08 8:55:43 AM
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Apprentice Member
Joined: 1/24/04 |
Or have no limit, this i a design flaw wanting shiny graphics and now it s holding them back on some things. It will come down to the closest friends who run guilds and the others allowed will be determined on more then likely play time. Someone who is more casual due to RL or whatever is shafted again. People say it s a game and not a 24/7 job because they have lives outside the game when i argued about the predetermined time frame an anemy can attack is dumb now this takes the cake. Elitists here we come. |
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Shannia 5/13/08 9:09:04 AM
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Apprentice Member
Joined: 11/06/05
"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment |
The reason why I asked this is that I know there are a good number of mega AoC guilds with literally 500-1,000 people. There are also a few boasting over a 1,000 members. With there only being 9 battle keeps on a server, and only 48 v 48 seige warfare, what is to stop these mega guilds from dividing up into a bunch of smaller guilds with the intent of making an alliance with themselves and taking over all the battle keeps on a server? Is it probable, no. But with only 48 on 48 seige warfare, I see mega guilds becoming a huge problem in the border kingdoms on a few servers.
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| "Pay for items? maybe there will be a credit card swiper in the box as a reward for preordering." Barthburger |
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Leucent 5/13/08 9:14:22 AM
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Apprentice Member
Joined: 1/24/04 |
Yep i agree and i said it before the biggest guild will own the servers. In shadowbane i was a member of DHL (DeathHead Legion) on WAR server when it first came out. We were so big it was extremly boring because noone would attack us all we did was run around and own everything. Some did try hard to fight us off but in the end the guild disbanded due to the time it took to keep a city going , especially with no one attacking us. This will happen here i fear due to what Shannia said, someone wil think of this for sure. |
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alakram 5/13/08 9:19:55 AM
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Hard Core Member
Joined: 11/02/06 |
I know I will join a guild with no more than 48 members. I dont wanna be the one left out of siegues and i dont want to leave anyone out of a siegue. And I think a lot of people will do the same. About the cap of players i a sigue for me 48 vs 48 sounds as a good number. |
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| -=AlaKraM=- |
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Leucent 5/13/08 9:24:38 AM
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Apprentice Member
Joined: 1/24/04 |
I can see some liking it to me it s odd to cap a siege. I know why they re doing it but this can be blamed to the graphics. It got extremly laggy in DAOC RR and sometimes keep takes/defense, but that was the fun part of it you never knew what was around the corner. This is basically ok guys theres 5 enemies left we ve won mellow dramatic. It IMO would be way better not knowing if whats around that corner. Oh well sieges won t last to long i m guessing. |
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Skatty2007 5/13/08 9:32:43 AM
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Apprentice Member
Joined: 11/15/07
I''m not creative enough to have a quote |
On the flipside, maybe a 48x48 cap would negate the "large guilds pwn everything" problem. If a guild of 48 people is taking on a guild of 1000 people, they in effect have the same chance of winning. This can be both a positive and a negative... Positive because it could mean there WILL be battlekeep turnover = more siege battle fun for you and I. Negative because it kind of defies logic that a group of 48 shouldn't overtake a group of 1000. However, Leonidis did this at Thermopylae a long ago with his band of merry Greeks - so you never know :) |
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Bobus 5/13/08 9:33:13 AM
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Apprentice Member
Joined: 5/11/08 |
Originally posted by Leucent How do you know it's a performance thing? Maybe the devs wanted to keep battles to a reasonable size becuase they realize trying to organize 100's of people is a clusterf*ck and just turns out to be a big meaningless talentless zergfest. Managing 48 is still going to be rough, but at least manageable, and with a smaller size tactics will come into play. Maybe the limit is performance related, but either way, I'm very happy the size is limited to less than 50. As for not being invited to the seige because you don't play 24/7...if you're in a guild that picks the 48 people based on friendship or activity rather than ability, your guild will lose. Smart guilds will be picking the best players. And without predetermined attack times, guilds would just stay up all night until the rival guild went to bed, then they'd take the keep. Hello shadowbane, unlimited seige times were tried and failed miserably. |
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