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Leucent 5/13/08 10:43:05 AM
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Apprentice Member
Joined: 1/24/04 |
Originally posted by Phynyte I won t comment on how wrong you are lol(NDA) but thats ok. I can say one thing city sieges are not 48 vs 48 and can be attacked by anyone anytime, wow what a concept, anyways you BK fights are ecxactly like city sieges as far as instancing goes, good try :) |
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vesavius 5/13/08 10:51:58 AM
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Hard Core Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
Originally posted by markoraos There really is nothing to shoot down here... why are you always trying to make out like this is some kind of fight? Look... AoC is AoC. It is what it is. I can understand it when people have technical issues etc and want to complain (to an extent...), but complaining about a system design choice in a game is wierd to me... Like I say, FC have made a design choice to limit siege warfare to 48 a side. Thats it. No more. There is no debate here. That either appeals to you or it dosent. Noone is pretending it is anything then what it is saying it is. You still have the choice to purchase or not. Noone promised that this game was going to be the universal reagent capable of appealing equally to every pedantic, argumentative, moaning, negative, tantrum throwing MMORPGer out there. Either buy the game or don't. |
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Battlekruse 5/13/08 10:52:40 AM
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Advanced Member
Joined: 12/28/06
Forums Are For Discussion. Let us discuss productively and respectfully! |
This is very disappointing. Basic it just like World of Warcraft Alterac Valley with eight more people on each side. Plus 1-2 battlekeep. I am really concern about major guilds. Lets say you have a 300 man strong guild army, but you can only defend it with 48 of you troops. I really dislike that a lot. |
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Polarization 5/13/08 11:00:30 AM
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Advanced Member
Joined: 1/06/05
This is the way the Darkfall ends Not with a beta but a whimper. |
A picture (or video presentation) speaks louder then a thousand words From GC 2007 Age of Conan Siege demonstration
“Of course this usually involves hundreds of players”, “This is how sieging looks in AOC” “You will have to muster your ENTIRE GUILD ! And really go into this, This is going to take hours this siege is HUGE! HUGE! Stuff. “Of course you have to envision hundreds of players on this battlefield” “We watched troy, we watched brave heart, we watched 300, all these movies, that’s really the feeling we want to capture here, its you there on the battle field, swinging you sword and being one of MANY! MANY! soldiers in a HUGH! HUGH! EPIC WAR!. “As a guild you might not have access to that many players ,so what a guild can do is hire player mercenary’s, you can go out and say we will pay 100 gold to anyone that will help us for this war, so that’s a great way for players to get into siege PvP without actually having to be part of this HUGE GUILD.” Check the video yourself if you doubt the accuracy or context of the quotes. |
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TheFirst109 5/13/08 11:02:41 AM
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Novice Member
Joined: 7/08/07 |
Originally posted by TurnX Turn you nailed it perfectly imo. This is what irked me about the design as well. You limit the the battlefields to a certain number of players, in a game that requires massive guilds to fund the player cities being built. So then what do you, of course you bring the 48 best pvpers with you to defend a keep, and that alienates a huge part of your guild. I just don't think it was completely thought out in end game terms. 100v100 would have been more reasonable, I know we had at least that many in major battles in Shadowbane.
Granted you have to take into account improved graphics, but apparently everyone is fine telling the noobs to buy better pcs. Perhaps they should have made it 100v100 and funcom tell the fanbois to turn their high end rigs to low settings lol. |
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ippo 5/13/08 11:11:46 AM
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Novice Member
Joined: 11/07/05 |
48v48 is too low, needs to be at least 70v70.This game was suppose to be about epic fights, guess i'll just have to see when it launches. |
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Bama1267 5/13/08 11:11:56 AM
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Advanced Member
Joined: 8/24/04 |
Im really glad I didn't pre order this game. 48 v48 ...bleh. So basically there will be next to no server politics. All you need is a good 48 man pvp guild with some scrubs to gather and build stuff for them. That means a guild can pretty much walk over anyone at anytime in game with no reprucussions. The only thing they have to worry about is defending the keep at a certain designated time against an equal army ....lame. |
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Laserwolf 5/13/08 11:12:56 AM
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Hard Core Member
Joined: 5/04/05 |
Expect Funcom to increase the Caps if needed, and if Performance is stable with 48vs48. It is not like you'll be experiencing Seige Warfare anytime soon anyway. There are what: 8 or 9 different Keep spots in the Borderlands for every server? That means that there won't be any real Seige Warfare until 9 or 10 Guilds are able to reach Level 3 Cities and then gather enough resources to start again with a Keep. The moment the cap actually limits gameplay on a wide-scale instead of improving it they will certainly increase it. I think they just want to be more careful earlier on.
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Caligulug 5/13/08 11:28:23 AM
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Advanced Member
Joined: 11/20/05 |
Originally posted by Polarization Its not the first time I have seen them say these things either. They are lucky this was leaked now a week before the game released as apposed to a month ago. They would have lost 1/4 of their sales minimum. |
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Polarization 5/13/08 11:36:56 AM
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