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Lhex 5/13/08 4:44:10 PM
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Apprentice Member
Joined: 4/10/04
Initiative comes to thems that wait. |
I remember distinctly they said in a podcast that hundreds and hundreds of players would battle for the keeps. Sounds like propaganda once again. Does anyone remember way before EQ2 came out there were screenshots of character creation and touting the amazing ability to create your character in many ways. Then when the game released everyone realized the games character graphics were reduced to silly puddy. Same basic idea. Devs over exaggerate the games features to gain interest then size it down close to release. You can't tell me game developers are surprised just before release that their game's features have to be reduced. They know all along. Sure, 96 players maybe enough for some enjoyable gameplay. But that is not the issue now is it. The issue is about the community being misled. http://youtube.com/watch?v=9TTsDVeurU8
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TheFirst109 5/13/08 5:29:52 PM
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Novice Member
Joined: 7/08/07 |
Originally posted by TheSheikh Goddam did you really have to post that??? You just made me resub for a month lol |
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Ascension08 5/13/08 5:33:27 PM
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Hard Core Member
Joined: 3/12/08
Behold! Rash of the Itch King comes in November! Quake in fear! |
Originally posted by minocin It's a good backup system. Don't hate me guys, but I find myself comparing this to WoW's AV battles. 40 vs 40. If there's a really small guild, say, 30 people, then the merc. system will come in handy. But since I suspect the guilds will easily have 50+ people, I guess you're right. But it's always nice to have a plan B! AV always filled up within minutes, but unless it was a premade, they were really all "mercs" since they were random people from different servers. |
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Zorndorf 5/13/08 5:42:12 PM
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Apprentice Member
Joined: 11/15/07 |
Originally posted by TheSheikh Now I am NOT going to all out defend AoC, because I find that the loading screens of Conan just kills off everyhting MMORPG's stood for: an open seamless world where you live in.
They did this just to have more pixels/shades, which is a shame. That's WHY they limit these sieges to 48 also, because with their "innovative" real time battle system more would be uncontrollable lag from the server AND even more minutes of pre-downloading "graphics" from the HD. BUT BUT--- please there IS a diffference when you want to animate 30 vectors a person or a few thousands a person. The maximum number players in the scenarios of WAR is .... 28/28 BTW. And this is logical in view of their system and graphics. At least in WAR NOT ALL will be loaded in little parts, but "100 dred against 100 dred" is only possible with very very low vector counts. Miracles just don't exist, not even in computerland. |
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Zorndorf 5/13/08 5:47:49 PM
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Apprentice Member
Joined: 11/15/07 |
Originally posted by LeucentSorry NOT possible, not even if you reduced the characters to a few vectors/pixels. ====> Server lag. |
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convict 5/13/08 5:50:59 PM
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Advanced Member
Joined: 11/20/05 |
Originally posted by Lhex I've noticed that video keeps getting ignored. |
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KnThrak 5/13/08 5:54:06 PM
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Novice Member
Joined: 9/11/06 |
Originally posted by MeatimusMind you, AoC's graphics are very very weak. Yes, after months of WoW's polygonial-styled graphics they do seem amazing, but compared to even intentionally weaker-graphic games like Sins of a Solar Empire, they're just... I dunno. I fail to see how they manage to cram such a lagginess into such bad detail and overall quality. |
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Leucent 5/13/08 6:01:15 PM
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Apprentice Member
Joined: 1/24/04 |
Originally posted by Zorndorf Possible yes and i saw it don t bother arguing it. There was lag sure but i could move and still had fun. |
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TheSheikh 5/13/08 7:27:47 PM
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Elite Member
Joined: 4/29/08
McCain |
Originally posted by Zorndorf
WAR has Scenarios and Open World PvP. Scenarios are limited like you said above, but Open World PvP is not limited at all. |
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Mordria 5/13/08 7:33:22 PM
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