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 Thread (177 posts)
Bladin  5/14/08 3:55:31 AM

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Joined: 9/01/03
Posts: 691

 

Originally posted by Huzz

 

Originally posted by Bladin

Again, wanting these things, and actually creating them are different things.

They probably changed their minds due to some problem that arose during development.

I don't know, i don't know their reasons.  All i'm saying is that they changed their minds for a -reason- not just to spit in your eye

 

even tho they didn't do it on purpose they still did it :P. and i'm not saying it will never change. just the way it got dropped on us, by a ss of a manual that funcom knew about.  but still told us it was one way, but were really planning on doing it another way, is kinda shady.

Well the videos and all the quotes sound to me more like the typical developer whos so proud of their game and expects everything out of the game.  The guy who promises the world, and praises features which aren't set it stone, still being tested, or just beginning development cycles.

 

I don't remember them ever saying exactly how many people will be raiding, or that they have settled on a number.  They've said 500 people -in- the town, and -hundreds- fighting.  neither of which were complete promises, nor were they the explicit numbers going to be used.

I understand, but it's not like they are trying to lie to everyone.  They simply were unable to follow through with their original design -intention-

[quote]

Like the majority of u said...FC disapoint us with the cap of the sieges ...only 48/48 ....

How could is that possible that a game like this ...with such lore...such features...only to have "MINI SIEGES" .? ..yes...(we can call them like this....)

No we can't 48 vs 48 is a very decent size for a guild vs guild conflict.  Hardly mini. 

Great example....Lineage II ...I loved that !  Great graphics....and great sieges! ...

Lineage 2 has terrible graphics and well everything.  Lineage 2's graphics are a "illusion" IT has high quality textures, but the models are only "so-so" added onto that is the terrible landscape.  AoC is about 50x the graphical quality of l2.  You can't even compare the two.  This is ignoring the fact that L2 restricts everyone's movement and it's much less server intensive when you don't have real control over your character.  Theres a huge difference on server load between p&c(and terrible keyboard movement) and full free form movement

Pls FUNCOM dont ruin the game....keep the sieges as u told us : massive....

We must have the feeling we play for something...and a siege could be one of the things we play for...

It will still be enjoyable, and your going to love it.  So will the people who want real PvP and not zerg zerg zerg zerg zerg zerg zerg.

And  we need more infos and many other things in guild interface ....In beta the guild interface was  very weak and horrible...

I can't comment on this seeing as how i've been excluded from the beta tests(missed the free keys and i refuse to p2p fileplanet)

The rest of the game its amasing but many things still need to be fixed..and pls make siege cap for the begining 200vs 200....sorry for my english

The higher the amount of players, the less individual skill is involved.  It also makes it a nightmare to balance classes around.  After all, what's strong in 200 v 200 might suck in smaller conflicts.  and vice versi.  look at DAoC... In larger fights, it simply SUCKED playing as a melee[/quote]

well since the quote tags don't work i have no clue how to edit in a quote. so take it what you will

Huzz  5/14/08 4:08:06 AM

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Originally posted by Bladin

 

Originally posted by Huzz

 

Originally posted by Bladin

Again, wanting these things, and actually creating them are different things.

They probably changed their minds due to some problem that arose during development.

I don't know, i don't know their reasons.  All i'm saying is that they changed their minds for a -reason- not just to spit in your eye

 

even tho they didn't do it on purpose they still did it :P. and i'm not saying it will never change. just the way it got dropped on us, by a ss of a manual that funcom knew about.  but still told us it was one way, but were really planning on doing it another way, is kinda shady.

Well the videos and all the quotes sound to me more like the typical developer whos so proud of their game and expects everything out of the game.  The guy who promises the world, and praises features which aren't set it stone, still being tested, or just beginning development cycles.

 

I don't remember them ever saying exactly how many people will be raiding, or that they have settled on a number.  They've said 500 people -in- the town, and -hundreds- fighting.  neither of which were complete promises, nor were they the explicit numbers going to be used.

I understand, but it's not like they are trying to lie to everyone.  They simply were unable to follow through with their original design -intention-


yep, i don't think it was planned to be that way either. but i understand why people don't like it and why some feel duped.

 
TheSheikh  5/14/08 4:12:43 AM

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Joined: 4/29/08
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So let me get this right, the game will be like the novels..........

 

"We are doomed! Our enemies are horded at our gates, there are atleast 500 men!"

"What?"

"We are doomed! We barely have 50 men!"

"Shutup noob, the siege instance only allows 48 vs 48"

"Oh..... Then why don't we just attack the 5000 men defending thier keep if numbers do not matter?"

"Well, we would have to scedule that in advance with the defending force."

"Why can't we rush in and seige the city?"

"Because we are barbarians, and we enjoy a fair fight at a designated time with equal numbers. How does Thursday 8:00pm Central time sound to you?"

"We will spill thier blood! Oh wait..... Thursday is family game night"

"Damned Aquilonians and thier game nights"

 

 

 

 
Bladin  5/14/08 4:20:13 AM

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gameplay is more important then lore, or "realism"  more at 11

Huzz  5/14/08 4:20:53 AM

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Originally posted by TheSheikh

So let me get this right, the game will be like the novels..........

 

"We are doomed! Our enemies are horded at our gates, there are atleast 500 men!"

"What?"

"We are doomed! We barely have 50 men!"

"Shutup noob, the siege instance only allows 48 vs 48"

"Oh..... Then why don't we just attack the 5000 men defending thier keep if numbers do not matter?"

"Well, we would have to scedule that in advance with the defending force."

"Why can't we rush in and seige the city?"

"Because we are barbarians, and we enjoy a fair fight at a designated time with equal numbers. How does Thursday 8:00pm Central time sound to you?"

"We will spill thier blood! Oh wait..... Thursday is family game night"

"Damned Aquilonians and thier game nights"

 

 

 

 

well it is a game after all. most people won't be able to log on at 2 am when someone decides to attack thier keep. so i think a vulnerability window is needed.

 
TheSheikh  5/14/08 4:23:14 AM

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Was that a yes or a no?

 
drarkanex  5/14/08 5:19:54 AM

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Joined: 10/14/06
Posts: 115

Originally posted by bsmith239

The problem is AoCs engine is not scalable enough.

Look at LoTRO for instance;

At max settings it looks beautiful. Its graphics being comparable to vanguard. But I can scale it down to look like the original everquest or AC2 if I have a really crappy comp. Having Ultra/high/medium/low/verylow is a must for MMORPGs to succeed.

 

I like AoC but it sucks that there is no scalability.  It really sucks that my girlfriend cannot play it at all with a 1 year old computer. It plays lotro beautifully with high settings but AoC is a slideshow on it because its not a 512mb card.  This game would be AMAZING if it was more scalable.


AoC is "Scalable" enough. But running more than 48v48 has nothing to do with "scalability". A lot of things come into play. Not everyone on the battlefield is gonna have the same rig, the same network connection, etc. Same crap happens in WoW. If 80% of all the people in BG is on Broadband, and 20% is on dialup, the Dialups get the advantage. Ever seen in a BG, getting assraped by rogue, hunter, warrior and they jitter around like crazy and it's hard to face them cause by the time you do face them, they're behind ya again. yea.. that's not scalable. haha scaleable, what a dumb e-word. "Our servers are scalable" "When we design this progam, we are going to design it to be scalable". LOL Anyways, point i'm saying bsmith is this, scalability has nothing to do with 48v48. You get too many pixels on the field and not everyone is gonna be able to handle it. Especially those people that never upgraded their computers and are operating on bare minimum. Tell those bare minimum people to "scalabilitize" their system on up.

drarkanex  5/14/08 5:21:27 AM

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Joined: 10/14/06
Posts: 115

Originally posted by Huzz

 

Originally posted by TheSheikh

So let me get this right, the game will be like the novels..........

 

"We are doomed! Our enemies are horded at our gates, there are atleast 500 men!"

"What?"

"We are doomed! We barely have 50 men!"

"Shutup noob, the siege instance only allows 48 vs 48"

"Oh..... Then why don't we just attack the 5000 men defending thier keep if numbers do not matter?"

"Well, we would have to scedule that in advance with the defending force."

"Why can't we rush in and seige the city?"

"Because we are barbarians, and we enjoy a fair fight at a designated time with equal numbers. How does Thursday 8:00pm Central time sound to you?"

"We will spill thier blood! Oh wait..... Thursday is family game night"

"Damned Aquilonians and thier game nights"

 

 

 

 

well it is a game after all. most people won't be able to log on at 2 am when someone decides to attack thier keep. so i think a vulnerability window is needed.


From what I can gather, guild's can't just go around attacking keeps. In real life, there is a setup time. The soldiers make it to the siege place. They set up camp, they rest for DAYS, and then they fight. So yes, this makes perfect sense, waiting for the siege.

markoraos  5/14/08 6:19:09 AM

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Elite Member

Joined: 10/06/05
Posts: 654

 

Originally posted by drarkanex
Originally posted by Huzz

 

Originally posted by TheSheikh

So let me get this right, the game will be like the novels..........

 

"We are doomed! Our enemies are horded at our gates, there are atleast 500 men!"<