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gestalt11  5/19/08 9:40:50 PM

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Hard Core Member

Joined: 5/17/06
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For those of you who have played CoX you probably know what I mean when I say exemplared zones.

 

For those of you who do not, I think CoX is the only game that does this for PvP.  Basically there are a number of pretty large PvP zones.   Its free form "world" PvP.  Some zone are FFA some are side vs side.  

 

When you take the helicopter that takes you there and zone in you are automatically exemplared either up or down.   So if the zone is a level 25 zone, every single person participating in PvP in the zone is guaranteed to be exactly the same level.

 

Now CoX is not exactly well balanced for PvP etc etc.  so I am not saying its a good PvP game or anything.  Also many games do not scale as well as CoX which pioneered exemplaring.

 

So my question is this scheme a good idea for MMO that want PvP?  For example EQ2 PvP can have level 80's running around in a level 40 zone and able to slaughter everyone if that zone is a no limit zone.  What EQ2 did on the lower level zones is just make it so that the higher level guys can't initiate attacks on anyone 4 levels lower than then.  Of course people just cheated and tricked lower level guys into attacking some kind of bait character but whatever.  Even without the cheating that level limit is restricting PvP and making less action happen.

 

What would happen if EQ2 had done an auto-examplar scheme where anyone going into Antonica was simply made to be level 20 if they were above a certain level.  Since EQ2 is zoned it could certainly do it if they had decent exemplaring.

 

 

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Are exemplared zones good for PvP

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