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Wolfsheim 5/20/08 4:44:59 AM
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Novice Member
Joined: 10/16/07
Full Length Machinima movie. Bloospell.com |
Ok sarcasm /Off In response to the guy who said he loved moding out his online house. I can totally agree with that. I think a game idea to take the throne from The Sims would be a home design game that took a really great FPS engine like the Unreal engine, but made a simple way to build any custom home you wanted, and fully customize the colors, textures, patterns, lighting, and thousands of styles of furniture With new ones being added as downloadable content. And then you could connect online and invite others into your home or visit people in there homes. Make the TVs/Radios in the homes actually connect to the web and be able to access web videos or music streams. With entire neighborhoods built this way and connected by hubs of roads, we'd see the beginnings of the first fully 3D cyberspace.
And dont tell me Im describing HOME for ps3. I said Totally customizeable and with near photorealistic graphics. You could design your own home perfectly for instance in the game. Sims kinda does this, and it may get there eventually in Sims 3 or 4. |
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| Bring back Liberty, Freedom, & The Constition. Save America from Corporatism. -RonPaul2008 |
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Wolfsheim 5/20/08 5:09:57 AM
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Novice Member
Joined: 10/16/07
Full Length Machinima movie. Bloospell.com |
Originally posted by markoraos The day they can put a gameworld like GTAIV in a massively online format. Will be the day all other prior MMOs lose all their subscribers. Great point made though. GTAIV doesnt need levels or even skills, and you could play it for years endlessly. All it would need is growing aspects of customizeablity, being able to deck out your home, buy bigger nicer homes and even furniture, trophies, and such. Guilds would be gangs, and gangs could control parts of cities. I could also see tons of people role playing Drug Dealers, Prostitutes, Gamblers, Weapons Dealers, Undercover Cops, Bounty Hunters, Hitmen, etc. The dynamic AI would control would control npcs & could still have quests and scripted events but you wouldnt have to do the quests, and I could imagine that many peoples quests would dynamically overlap, and class with other people quests and make a very wild city indeed! Or you could make your own as well. GTA IV already has the most amazing multiplayer I've ever seen in a full city with all the dynamic AI npcs running intact. It would already be an amazing MMO if there wasnt a small cap on number of players. Maybe in 5 years we'll be there. I hear the game APB being made now by one of the designers of GTA will do alot of what I described, but again it wont be Massively Online, and still be limited by the amount of players in one instance. But it will have tons of customizeability. |
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| Bring back Liberty, Freedom, & The Constition. Save America from Corporatism. -RonPaul2008 |
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fantaros 5/20/08 5:11:31 AM
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Advanced Member
Joined: 11/06/06 |
Originally posted by Wolfsheim Damn that brings back some nice memories..... |
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Jackdog 5/20/08 5:29:03 AM
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Elite Member
Joined: 3/19/04 |
Good review from what little I saw of the game in beta. My cure for this situation is to just play in 3 or 4 hours a week. With a lifetime membership ( LoTRO) I don't feel as if I am wasting my money if I don't play daily. Also now I remembered that the true value of this type game was the socialization. When log in to LoTRO now it is more to shoot the breeze in guild chat more than it is to level a alt or grind virtual coin with my lvl 50's. I have know most of the people since early EQII and I feel as if I know them and their families almost like they are neighbors by now.. By the way some good sanbox MMO's in my opinion would be EvE, UO, and the original SWG. |
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shadenis 5/20/08 5:33:25 AM
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Advanced Member
Joined: 9/09/07 |
Originally posted by Iijs You are obivous a troll and have never played a sandbox mmorpg. World of warcraft is by example a grind fest. Sandbox mmorpg's that are well designed but still have a story line and quests ( a bit linear) have more diversity , the control is in player hands and diversity is far more while grinding is far less. World of warcraft gets much faster boring ( the anology of themepark rides) what blizzard did is creating boring time sinks ala a stupid grind , a job. But trolls like you don't understand that and think World of warcraft is the perfect game.
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| ----------------------------------------------------------- representer of euhporium, shade/amity , high member of the council.
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan playing: EVE ONLINE |
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shadenis 5/20/08 5:40:03 AM
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Advanced Member
Joined: 9/09/07 |
Originally posted by Velric In sandbox games you don''t have to do that. You don't have to create a new alt always because there is always something to do. A well created sandbox mmo that also has some linaer elements like quests and story line and some dungeons is perfect because , the world is always changing, you can achieve som,ething, this isn't possible in linear mmo's. In linear mmo's, people say they achieve something but it isn't, it is just a static thing that improves you but it did not affect the world or anyhing. In sandbox mmo's or games, you have freedom and you make your own decisions while in linear games , the game makes decisions and gets much faster stale and causes much faster a boredom for that player. |
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| ----------------------------------------------------------- representer of euhporium, shade/amity , high member of the council.
UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan playing: EVE ONLINE |
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IAmMMO 5/20/08 5:57:22 AM
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Elite Member
Joined: 5/17/08 |
Originally posted by reggie I'll have to disagree with your claims that Theme parks MMO's lack a proper social side. I was an EQ2 player from launch right up until the second last expansion. That game is your typical Theme park MMO. The guild community there were very active socially. I had just as much social interaction in EQ2 as I had playing Uo from 1997 until 2002. I left both for the same reason. It was time for something different. There is a big social side to Theme Parks MMO's. The communities within a theme park MMO are there if you choose to get involved. Solo yet another alt through a theme park MMO can grind you down, I agree, but doing it with a community you joined within the game makes getting alts up to scratch a breeze. |
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Teala 5/20/08 6:00:12 AM
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Advanced Member
Joined: 6/16/04
God made women because mens brains are broken. |
A game is what you make it. I know people that hated questing in Vanguard and they instead grinded out their levels hunting mobs. They burned out. I kow people that grinded ou | |