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DJXeon 5/23/08 7:46:04 AM
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Hard Core Member
Joined: 8/16/04 |
Extract from Joe Ludwig's FLS Producers devlog: In 1.5, we’re introducing the first steps towards addressing the level of risk in our PvP. The largest of these steps is the Insurance system. Insurance works very simply: when you lose a durability point, you receive an insurance payment that partially compensates you for your loss. The amount of the payment is set on a per-ship basis, and will be related to the production cost of a single durability point on that ship. It’s a direct cash payout, so if you don’t really want a replacement ship, you can invest that money in a different ship, or a different area of the game entirely. There are limitations on insurance payouts, of course. If you’re sailing a captured ship, you dont get the payout. This is true even if youre a pirate who built the ship in a Careening Camp; not only are those ships extremely cheap to produce, but they’re also not exactly the kind of thing that Lloyd’s of London is interested in providing coverage on. Also, if you’re sailing a fallback ship, or your new player starter ship, you don’t receive the payout. For all other ships, insurance happens automatically; it is assumed that you have coverage at all time. Sounds good to me - will liven up PvP & the economy! |
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RayRay77 5/23/08 10:33:30 AM
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Novice Member
Joined: 5/02/08
I am Sam''s liver. |
Nothing will liven up pvp until they do something to discourage the six man gank squads that roam the red circles carefully ignoring each other while they wait for the lone newbie to enter. It only takes one or two times before the newbie gives up the game in disgust and then the gankers come to the forum crying because they have no targets. Actually most of the really vocal gankers have already quit the game. |
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DJXeon 5/23/08 10:52:23 AM
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Hard Core Member
Joined: 8/16/04 |
Originally posted by RayRay77 Agreed that will need to be looked at but nobody should not look a gift horse in the mouth except crazy fools & masochists.
R1.5 also increases the number of points that the Pirates earn to more than 3/port will greatly improve their chances of a map win. Pirate pillaging will be included- The first two towns full of pillaging are in 1.5. It's not clear yet if town #3 will make it in time. All in all a great patch! Eta - about two weeks from now on testbed.
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Kyleran 5/23/08 10:56:52 AM
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Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
Glad to see FLS is still introducing new content at a steady rate. I still think this game could find itself a nice niche like EVE online did if they can just keep the doors open long enough to get it up to speed. Ship insurance is a great start, will be interesting to see what else they come up with. |
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| "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek "When in doubt, add ninjas" - Murais
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