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melmoth1 5/24/08 8:45:55 AM
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Hard Core Member
Joined: 4/05/07
The body cleans itself |
Damn, I wanna get "zoned" too. How much of AOC do I need to imbibe to chase the joo-joo?
Regards
Melmoth |
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wolfmann 5/24/08 8:56:25 AM
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Advanced Member
Joined: 11/20/05 |
Originally posted by cheebaooooooh.. Thats so large! Happy to see me? JK, but really, thats about as big as 1,2 planet in SWG. SWG had 10 planets... Whoa.. Hyboria is really small... so not happy to see me? |
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fingis 5/24/08 9:43:32 AM
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Apprentice Member
Joined: 2/20/08 |
I can't believe that after 3 years of WoW, AoC used the braindead EQ2 type mobs. No runners who run at low health and aggro nearby mobs. No mobs who heal each other. WoW and LOTRO have much more AI than AoC. WoW beats LOTRO in PvP. You can interrupt spells in WoW. There are many counters in WoW that work, blinking out of a stun, kicking a warlock who is trying to shadowbolt you, shapeshifting out of a frost nova, dropping a poison clensing totem when a rogue attacks and so on. |
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batolemaeus 5/24/08 10:37:39 AM
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Pod Killer
Joined: 9/27/07 |
*sigh again* Then let's start a quick rundown about the inner workings of eve, deadspaces in particular..
ANYONE can enter your "instances". Anywhere. Anytime. He just needs to do some work for it. You can warp in, and kill that missionrunner who thinks he's safe in a lowsec deadspace. Now, let's do a quick check. What does instancing mean? Let's have a look at wikipedia: I'll repeat what i said: Deadspaces are no instances. They even run on the same node as everyone else in the system.
By the way, ganking...in Aoc you die while staring at a loading screen, even without the slightest server side lag.
Aoc, as a whole, might be a solid game. But, in my opinion, suffers from the same problems as similar games, being the pvp, the crafting, trading and creation of a world i could immerse myself in. |
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WiccanCircle 5/24/08 12:10:45 PM
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Novice Member
Joined: 6/04/04 |
Originally posted by batolemaeus I haven't played Eve (yet About the Ganking and the PvP problems with AoC, again I have not played pvP yet because this is a huge problem with AoC. The PvP is in need of some re-work to be certain. I do believe though that FunCom will implement a few changes to this fairly quickly (maybe oh, in the week of post-release, but for some that isn't fast enough.) People are comparing four year old games (or more) with a game that has been out four days. One can expect that a company would not have made poor chat boxes or bad UIs and such... but I do give them so time to rehash some of that now that the game is a little over a half week old. I figure the problems I do see are ones that will easily be filled in as more people level in to the Crafting-Trading parts of the game. Heck, if people were even out of the Tortage starter dungeon they would know that their baseless comments on instancing and such simply don't apply to the actual game. People are right though, perhaps the Starter Dungeon of Tortage Island is too long and leaves you tired of the Spoonfeeding long before you can take off the training wheels. |
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| "The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots." |
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batolemaeus 5/24/08 12:28:15 PM
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Pod Killer
Joined: 9/27/07 |
Yes, they do, and it's pretty senseless for most parts. But some things are broken at the core, and i highly doubt they could be fixed. |
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solareus 5/24/08 12:46:08 PM
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Hard Core Member
Joined: 9/20/06
"Eye for an Eye" |
Originally posted by DeviateI've followed the game for around 3 years, and this past year 2008, 3 months before launch is the first I heard they went with heavy instancing. They release no information prior to that point of how the game world was being put together. Funcom inplied with wording like "open world pvp" and "open sieging" that the world was open .... |
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Ascension08 5/24/08 12:50:39 PM
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