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 Thread (66 posts)
Wharg0ul  5/27/08 2:41:02 PM

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Joined: 11/21/03
Posts: 1599

Clench all you want, it''s still going in.

Originally posted by spizz

 

Originally posted by LiquidWolf

EVERY game has zones, the trick comes with streaming the zones into memory so that things LOOK seemless, and funcom didn't do that. Still, I find some of the zones are big enough for my liking and everything loads quickly enough to not be considered a problem.

I think the whole "Seamless World" requires a new type of Hard Disk to pull data from... that or enough RAM to load it all in at once and not worry about it : /

At this point, for a seamless world you have to lower the amount of players that occupy it, or the level of graphics your world has. If not that, then there is some sort of trade-off taking place somewhere.

It's like manufacturing a product: Cheap, Fast, Good <- Pick 2 and throw away the third.

If you want it cheap and fast, it aint going to be good.

If you want it cheap and good, it aint going to be fast.

If you want it good and fast, it aint going to be cheap.

 

 

You and the OP should read about the difference between zones and instances, there is a difference. AoC use ZONES.

fixed

j_jonson  5/27/08 3:01:40 PM

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Joined: 3/06/04
Posts: 77

meeeehh!

Originally posted by Wharg0ul
Originally posted by spizz

 

Originally posted by LiquidWolf

EVERY game has zones, the trick comes with streaming the zones into memory so that things LOOK seemless, and funcom didn't do that. Still, I find some of the zones are big enough for my liking and everything loads quickly enough to not be considered a problem.

I think the whole "Seamless World" requires a new type of Hard Disk to pull data from... that or enough RAM to load it all in at once and not worry about it : /

At this point, for a seamless world you have to lower the amount of players that occupy it, or the level of graphics your world has. If not that, then there is some sort of trade-off taking place somewhere.

It's like manufacturing a product: Cheap, Fast, Good <- Pick 2 and throw away the third.

If you want it cheap and fast, it aint going to be good.

If you want it cheap and good, it aint going to be fast.

If you want it good and fast, it aint going to be cheap.

 

 

You and the OP should read about the difference between zones and instances, there is a difference. AoC use ZONES.

fixed

Zones that have limit of players are instances.

The main problem we have here is that the word "Instance" has mostly been used to described dungeons. Most people forget, for some unknown reason, the original meaning or the word.

AoC has instance Zones. The end.

MMEEEEEHHHHH!!!

Shard101  5/27/08 3:03:21 PM

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AoC is a flop....

 
Darkheart00  5/27/08 3:08:13 PM

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Originally posted by iamct2327

Well thats what companies get when rehashing an old engine. Umm yeah lets see Blizz created a whole new engine for WOW, they didnt go use the Warcraft III engine and rehashed it. Bad business practice from Funcom oh well. Same goes for WAR its a rehashed DAOC engine, bad idea guys. Build it from the ground up and it will rock. Guild Wars 2 will have a whole new engine built for it therefore it will rock. EQ2 whole new engine (it sucked and its ugly as sin but at least its new).

 

Funcom for the fail. They're not getting my money. Blizz, Arenanet and Bioware are the only companies that seem to know what their doing IMO. Don't get fooled by the "next gen" bs.

 

 

Incorrect Wow is based on warcraft adventures game engine which was cancelled.

 
Guintu  5/27/08 3:39:23 PM

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I reject your reality and substitute my own. -Adam Savage from Mythbusters

Originally posted by iamct2327

It was called an example, wow people really get pissy on the internet, loosen the diapers there, a little too tight are we.

 

AOC is a steaming pile of donkey poo, its a waste to even look at the box it comes in (reason why its in the trash can now). Companies need to understand gamers. We want quality not quantitiy (meanin forget the freakin next gen crap and make a good fun game for Christs sake). Everyone wants to stare at uber realistic graphics, good luck with your really bad game. I will stick with games that have fewer poly's and have fun.

 

GTA 4 does'nt really push the poly's if you look real close, they are using a ton of tricks to get the game to look nice and run well. Most of the other uber shiny realistic games got bad reviews. So much for graphics ha.

 

 


I like AOC, sure it would have been better if it didn't have zones but the fighting style is much better than other present MMO's.  Even if AOC isn't perfect it'll give other game devs a bug up their ass to make games with the similar fighting style, but better.  Hopefully now that AOC came out it will break the wall down to the same ol same ol WOW and Lineage clones we've been seeing.  You actaully feel like you have some control over your characters fighting in AOC, can't say the same about other MMO's.  So instead of just bashing AOC look at it to what it could be to future games.  Its really not a bad game, I was in the beta and its kept my interest longer than most MMO's I've played. 

 
spizz  5/27/08 3:46:11 PM

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Joined: 7/11/04
Posts: 745

Originally posted by Wharg0ul
Originally posted by spizz

 

Originally posted by LiquidWolf

EVERY game has zones, the trick comes with streaming the zones into memory so that things LOOK seemless, and funcom didn't do that. Still, I find some of the zones are big enough for my liking and everything loads quickly enough to not be considered a problem.

I think the whole "Seamless World" requires a new type of Hard Disk to pull data from... that or enough RAM to load it all in at once and not worry about it : /

At this point, for a seamless world you have to lower the amount of players that occupy it, or the level of graphics your world has. If not that, then there is some sort of trade-off taking place somewhere.

It's like manufacturing a product: Cheap, Fast, Good <- Pick 2 and throw away the third.

If you want it cheap and fast, it aint going to be good.

If you want it cheap and good, it aint going to be fast.

If you want it good and fast, it aint going to be cheap.

 

 

You and the OP should read about the difference between zones and instances, there is a difference. AoC use ZONES.

fixed

it is not fixed, Aoc use instances not zones...just get infos about what is an instance

 
Shannia  5/27/08 3:49:01 PM

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Joined: 11/06/05
Posts: 1574

"We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment

Originally posted by spizz
Originally posted by Wharg0ul
Originally posted by spizz

 

Originally posted by LiquidWolf

EVERY game has zones, the trick comes with streaming the zones into memory so that things LOOK seemless, and funcom didn't do that. Still, I find some of the zones are big enough for my liking and everything loads quickly enough to not be considered a problem.

I think the whole "Seamless World" requires a new type of Hard Disk to pull data from... that or enough RAM to load it all in at once and not worry about it : /

At this point, for a seamless world you have to lower the amount of players that occupy it, or the level of graphics your world has. If not that, then there is some sort of trade-off taking place somewhere.

It's like manufacturing a product: Cheap, Fast, Good <- Pick 2 and throw away the third.

If you want it cheap and fast, it aint going to be good.

If you want it cheap and good, it aint going to be fast.

If you want it good and fast, it aint going to be cheap.

 

 

You and the OP should read about the difference between zones and instances, there is a difference. AoC use ZONES.

fixed

it is not fixed, Aoc use instances not zones...just get infos about what is an instance

That is why I call it Age of Clonan.  Every time a zone gets to their magic number, they open up another copy of that zone called a clone. 

 

"I'll take MMO disasters for $50, Alex."

"This MMO release in 2008 lost half its player base in the first month after massive hype of non existent features"

"What is Age of Conan?" ...

"Correct, for $50, Ed2099"!

Guintu  5/27/08 3:52:55 PM

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Advanced Member

Joined: 1/25/05
Posts: 255

I reject your reality and substitute my own. -Adam Savage from Mythbusters

Originally posted by spizz

 

Originally posted by LiquidWolf

EVERY game has zones, the trick comes with streaming the zones into memory so that things LOOK seemless, and funcom didn't do that. Still, I find some of the zones are big enough for my liking and everything loads quickly enough to not be considered a problem.

I think the whole "Seamless World" requires a new type of Hard Disk to pull data from... that or enough RAM to load it all in at once and not worry about it : /

At this point, for a seamless world you have to lower the amount of players that occupy it, or the level of graphics your world has. If not that, then there is some sort of trade-off taking place somewhere.

It's like manufacturing a product: Cheap, Fast, Good <- Pick 2 and throw away the third.

If you want it cheap and fast, it aint going to be good.

If you want it cheap and good, it aint going to be fast.

If you want it good and fast, it aint going to be cheap.

 

 

You and the OP should read about the difference between zones and instances, there is a difference. AoC use instances.


I think he was using it right.  Instances are when you or a group you're in to into an area and you're the only person(s) in there.  Zones are when you switch areas and you see other players that are not in your group.  Now when your in Tortage and you go between night and day thats instanced, but when your running around the world and you hit a zone switch screen and you see other people walking around thats a zone change.  They probably have some instanced missions but the basic world is zoned.

For instance COH when you do an indoor mission its instanced, but when you go from area to area its zoned.

 
Wharg0ul  5/27/08 3:54:29 PM