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gestalt11 5/27/08 6:47:18 PM
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Elite Member
Joined: 5/17/06 |
I would argue that there is also NO immersion with masochism.
The problem with early MMORPGs and old MUDs is they never really understood that there are two sides to the coins. They just kicked everyone in the nuts and told them to love it. That only works for crazy codependents or whatever other pop psychology term you want use for people who stay in abusive relationships.
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Guintu 5/27/08 6:53:03 PM
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Advanced Member
Joined: 1/25/05
I reject your reality and substitute my own. -Adam Savage from Mythbusters |
Originally posted by pencilrick Their is no immersion when you have to read everything in an MMO. I was in the beta for Conan and the first area you had 99% of the NPCs talk to you and it was awesome and you felt a little more like you were in a real world. After you finished the main quest and went to your home land you had to read 99% of the quest and story and you only heard the main story NPC's talk. It got to the point where I would just pick the quest and go do it without reading it (just like in most MMO's). When I'm playing a game I don't want to read, I want to hear NPC's talk to me. I'm not sure if in the gold version if every NPC talks and maybe they just didn't put the voice in the Beta because it would have been to much of a download. I'll still probably buy the game, but I think if they were going to have you read most of the quests and such in the game they should have just made it all instead of giving us a carrot and say "look at what we're doing" then take it away...all or nothing. Immersion is anything in the world that makes the game feel more realistic. So a full eco system, talking NPC's, a realistic weather system...etc. |
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Roin 5/27/08 7:05:01 PM
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Elite Member
Joined: 10/12/03
Knights |
Originally posted by pencilrick Still doesn't change the fact though. What you MAY like won't be the same for others. Annoying death penalties and being punished for someone else's mistakes (i.e a train in EQ that would cost you experience just for being in wrong spot at wrong time) are long since gone. All I can say is good riddance. I play games to relax and have fun. Stuff like that was fun back in the day, when I had plenty of spare time. If I really wanted to be tortured, I would put my 15 bucks back in my pocket, and just ask my girl how her day was. That's all the torture I need, don't need it in my chosen form of entertainment. |
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| http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online |
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Wizardry 5/27/08 7:24:30 PM
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Elite Member
Joined: 8/27/04 |
I agree 100% with the OP about death and it should be stinging.I also agree that it makes all your efforts feel that much more rewarding.The part i don't like is equating it to PVP.EQ2 had a decent death penalty and yes you would lose your gear until you could return to retrieve it.I felt it was decent but could go a step even further.Much to my dismay the player base thought it was too harsh and vetoed it until the death penalty became a joke.I discontinued playing as i didn't want to play a game that felt kiddish in it's design.Eq2 was about PVE so the immersion can certainly be felt in PVe. If they made death harsh enough THEN and only then would it make levelling seem a little more like a skill and not just someone putting in time.If you die enough you would actually lose levels.Games have created a huge grind,that is why peeps scoff at dying they feel too much effort is lost,but in reality it was no effort but merely time involved.If game developers could make a brilliant game design where you would also have a huge death penalty,then they could relieve the GRIND effect in games.Make there MOBS flexible so they don't always do the exact same things and react in the exact same way.I mean c'mon going into an epic fight where you do nothing but line up 10 players to constantly stun the mob is anything but skillfull,it's more predictable and not even fun IMO. So ya i agree bring on the fear of playing.I still to this day remember playing an expansion pack for quake[the NIN soundtrack one] and i was literally on the edge of my seat playing because the mobs would jump outa no where and were deadly in a fast fashion and the sound track added to the fear ,that it had me sweating while i played.This game left me extremely satisfied after playing it. |
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| http://www.youtube.com/watch?v=ZADWqa7EMf4&feature=PlayList&p=9174551DF1131A6F&index=11&playnext=12&playnext_from=PL |
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Arclan 5/27/08 7:31:01 PM
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Novice Member
Joined: 1/29/07 |
Ok WoW is a unique animal, primarily because of the Blizzard Brand name and it's proliferance in Asia. Aside from that, the MMOs which came out using that same easy-quest formula have been utter failures. Vanguard, PoBS, AoC (give it a few weeks). All three of these games follow the same easy, hand-holding formula of WoW. No one disputes that Vanguard and POBS were failures; and a lot of people are ALREADY calling AoC a failure and it JUST came out. So, your idea that everyone loves such easy gameplay does not show true. What DOES show true is that a lot of people (mostly kids and Asians) love WoW. |
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| Arclan Cirel |
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wjrasmussen 5/27/08 7:42:16 PM
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Elite Member
Joined: 4/16/05 |
Originally posted by pencilrick What about a video game would ever cause me to fear? Doesn't make sense. |
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lkavadas 5/27/08 8:01:54 PM
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Hard Core Member
Joined: 12/17/06
E&B, SWG, EVE, AO, TR, EU, GW, PS, RV, CoX |
Probably the fear of losing some type of progress. I agree with the OP, enough with the carebear death penalties. I honestly can't think of one MMO which has actually made me fear death and I can think of several in which allowing my toon to be killed simply aided in speeding up travel. That's pathetic game design. |
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gestalt11 5/27/08 8:38:01 PM
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Elite Member
Joined: 5/17/06 |
The only reason some people want to be punished so badly with terrible death penalties is because rewards are so out of control that they mean almost nothing anymore other than a means to addict people via OCD colleciton behavior.
Its well known that well controlled positive reinforcements work better than negative reinforcements. That people's postive responses have been deadened by over-indulgance to such an extent that they actually yearn to be punished should say something to people.
If all you do is run on a treadmill all day for carrot after carrot, then it no longer seems like you are rewarded just grinding over and over. |
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Ascension08 5/27/08 8:46:16 PM
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