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 Thread (56 posts)
metatronic  6/09/08 8:48:15 PM

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Advanced Member

Joined: 10/15/05
Posts: 196

One thing they really should have done is capped the initial release at level 50, with the amount of zones and stuff they have in game past level 50, they could have held off on making any content for those zones and justt really refined the 1-50 quest experience and doubling the 40-50 grind for xp but having the quest and content to get there without it being a job.. Then added in a few raid zones etc.. But the game in a nutshell is not fun for any class who has to go through that combo crap.. And not every class does which is stupid and really not balanced.. He's pretty much right when he says it takes 5 seconds to get off an attack that has a 3-5 key combo attached to it.. Because not only are you pressing the proper arrow keys, as a melee class you are watching a spell cast bar take 2 seconds to go up.... AS A MELEE!! lol.. Thats absolutely retarded... I don't care, this game is so dumbed down and slow/boring i can't believe one of my good friends is actually planning on raiding in this pos game... Ah well its her time not mine I guess.. I never once tried to convince her the game is not finished and has some major mechanic flaws etc.. I just told her I wasn't resubbing to this pos game .. Its no where near fun after level 20 and the initial "fresh new mmo" feeling has wore off..

I think my biggest gripe was all the exploiting to max level in 3-5 days... Then to have people go on their official forums and say the grind is easy cause they max level in a week... I don't know how they did it but I've played a lot of mmo's and played this one just like any other, and never was able to breach past lvl 53 in 3 serious weeks I gave this game...  Its uninstalled  now so i could honestly care less about this game.

 
Seeker728  6/09/08 9:04:24 PM

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Novice Member

Joined: 11/13/04
Posts: 83

Askatan-

 

Thanks for taking the time to type all of that, it was very informative and exactly what I needed to know to make a decision regarding AoC.  I typically avoid jumping on a new MMO until the first month or so has passed, there's always that 'open beta' element that expierence has taught me to just let it run its course and then lurk in a forum like this one for a while, I can then find enough info to make a decision.  Your post was very comprehensive and touched upon all the areas I was wondering about. 

I'm not the type to search for a "e-job", but I have little tolerance for games not being fully functional on what I consider basics (i.e. classes, skills, etc).  It looks like AoC will take a year or so to be fully realized, maybe less, which is too bad, I had hoped Funcom would've been more thorough as I was rather looking forward to it.  Guess what a friend of mine speculatd about AoC is bearing truth "Any MMO that tries to also be a console MMO is going to be a waste of everyone's time until the Devs have at least a year's worth of live play under their belts to figure out wtf they're doing."

Money and Sin are a lot alike, the more you got the more you want and you can never have too much.

strongaxe  6/09/08 11:07:49 PM

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Apprentice Member

Joined: 9/16/06
Posts: 138

Waiting for Darkfall.

Originally posted by Shard101

 

Originally posted by Askatan

 

Originally posted by AmazingAvery

 I think all the zones are different and varied, not sure at what your getting there.

As for falling down cliffs and the points you brought up about two classes... not game breaking for me.

You never said what level you got to?  still 26 quest at lvl 54 to do here on one character, never ever ran out of quests.

the world looks very good and the nature is very well done, but the trees and plants, textures and overall zone design is way too similar.

 

I accept this for a few weeks, but I have seen most of the zones in game, and if I compare that to what other, much cheaper looking games do with their more limited options graphic wise, AoC looks like one giant EQ2 or WoW area.

I see what they could have done, with this engine and what other games do with theirs.

hell, even guild wars look 10 times more diverse.

 

and if you don'T do quests a lot, you wont run out soon, sure.... basically everyone in my guild over level 55 has never had anything but few grey quests and tons of grind. and they still leveled quickly. but then what?

where to go? what to do? it's all the same.

 

 

and I mean, look at your sig. you are a fanboi. what on earth would be gamebreaking for you?

I was serious when I said that some classes have almost all feats broken or designed to have no effect.

attributes like strength and dexterity have no effect. this has been proven without a doubt.

skills like skulking, endurance and one or 2 others have zero effect as well. you sneak as fast with skulking 0 as you do with skulking 300.

this has been proven as well.

 

nothing would be gamebreaking for you.


LOL someone got ROLLED!

 

 

 

I agree

That was indeed a verbal smack down.  Avery knows its true though..........I could have told you a year before the game came out that he would love it and have no problems with it lol.

 

 

Edit* I agree almost 100% with the OP, so much potential, yet such a empty game.

 
Unfinished  6/10/08 12:43:58 AM

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Elite Member

Joined: 4/22/06
Posts: 176

AoC = Antithesis of Content

 
dirtknap69  6/10/08 6:42:26 AM

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Apprentice Member

Joined: 2/07/08
Posts: 260

he's 100% right about it being a beta game. some people are happy to pay FC for a beta game while they spend the next 6 months fixing it, i'm not.

 

 

 
AmazingAvery  6/10/08 12:02:31 PM

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Age of Conan Correspondent

Joined: 1/16/07
Posts: 3430

Doubt is a pain too lonely to know that faith is his brother.

No offence I'll put my review in when I've experienced everything not on alot of issues that were with beta and not with the game now, not to mention a review on half a game is not a review. As for size of zones, imo Age of conans biggest are bigger than guild wars biggest by quite a margin. Im sorry but a desert zone to somewhere like conalls valley to wild lands to FOTD are pretty different from each other.

 


RIP Laura - We shall not forget you.

Askatan  6/11/08 7:42:46 AM

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Advanced Member

Joined: 8/15/04
Posts: 289

Originally posted by Seeker728

Askatan-

 

Thanks for taking the time to type all of that, it was very informative and exactly what I needed to know to make a decision regarding AoC.  I typically avoid jumping on a new MMO until the first month or so has passed, there's always that 'open beta' element that expierence has taught me to just let it run its course and then lurk in a forum like this one for a while, I can then find enough info to make a decision.  Your post was very comprehensive and touched upon all the areas I was wondering about. 

I'm not the type to search for a "e-job", but I have little tolerance for games not being fully functional on what I consider basics (i.e. classes, skills, etc).  It looks like AoC will take a year or so to be fully realized, maybe less, which is too bad, I had hoped Funcom would've been more thorough as I was rather looking forward to it.  Guess what a friend of mine speculatd about AoC is bearing truth "Any MMO that tries to also be a console MMO is going to be a waste of everyone's time until the Devs have at least a year's worth of live play under their belts to figure out wtf they're doing."

thanks!

I am always happy if I could help someone.

I also hope that AoC will, at some point be what they promised it to be...

however, they want to release it on consoles as well, and they are famous for button combos and shallow gameplay, so I think it will never be fixed, because it is no mistake it is so dumbed down.

it is part of the design...

 
Askatan  6/11/08 8:38:15 AM

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Advanced Member

Joined: 8/15/04
Posts: 289

Originally posted by Unfinished

AoC = Antithesis of Content

lol    nice one

 

 
Seeker728  6/11/08 3:00:08 PM

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Novice Member

Joined: 11/13/04
Posts: 83

Originally posted by Askatan

 

 

thanks!

I am always happy if I could help someone.

I also hope that AoC will, at some point be what they promised it to be...

however, they want to release it on consoles as well, and they are famous for button combos and shallow gameplay, so I think it will never be fixed, because it is no mistake it is so dumbed down.

it is part of the design...


I have to agree with you there, I had managed to overlook that detail until just earlier this week when a friend of mine mentioned it in our IM conversation.  Not to disrespect console players in this, but it has been my expierence that when a PC game is designed around the limitations of a console game's controller, the game suffers for it on the PC.  I too hope that AoC will mature rapidly to where all the flaws you mentioned are addressed quickly and decisively, but trying to make the game tap the console market as well is going to be a downside for me. 

Money and Sin are a lot alike, the more you got the more you want and you can never have too much.

Zhauric  6/11/08 4:06:32 PM

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Advanced Member

Joined: 7/02/07
Posts: 62

Originally posted by Askatan

 

Originally posted by AmazingAvery

 I think all the zones are different and varied, not sure at what your getting there.

As for falling down cliffs and the points you brought up about two classes... not game breaking for me.

You never said what level you got to?  still 26 quest at lvl 54 to do here on one character, never ever ran out of quests.

the world looks very good and the nature is very well done, but the trees and plants, textures and overall zone design is way too similar.

 

I accept this for a few weeks, but I have seen most of the zones in game, and if I compare that to what other, much cheaper looking games do with their more limited options graphic wise, AoC looks like one giant EQ2 or WoW area.

I see what they could have done, with this engine and what other games do with theirs.

hell, even guild wars look 10 times more diverse.

 

and if you don'T do quests a lot, you wont run out soon, sure.... ba