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Advanced Member
Joined: 8/07/06
Posts: 1180
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Originally posted by bverji
Originally posted by Gutboy
And in case you did not know who he is, here is the "about" on his blog:
rubenfield.com
I’m Dan Rubenfield. I make video games. I’ve been a game designer for around 12 years and have worked on things like Ultima Online, Deus Ex, Star Wars Galaxies, Home, DC Online, and a bunch of other stuff throughout the ages.
I’m currently living in Cambridge, UK and in the process of moving to Helsinki, Finland.
I live with my wife and 3 cats.
LOL I read this. I tell you people's level of self denil just floors me. He starts off saying basically don't blame me I just make what I'm told to and then the next paragraph he says I was told to reimagine the whole game. He recognises that NEG was a huge screw up, but seems to think nothing was done wrong. What a loser.
I find it humorous that pretty much everyone involved in inflicting the NGE on us seems to think the concepts and design were good. The NGE, as conceived and implemented, even if it was completely bug free, is a horrible core game. Even after two and a half years, with more effort than was put into fixing the original version, the current version of SWG is a bad game. If the NGE version of the game was as good as its creators seem to think it is, it would be doing better than the original version of the game, even with the still angry former players posting on forums and chatting about it in other MMOs.
The fact is, SWG is currently not a fun game, and it will never be a fun game because it is built on a horribly conceived and implemented core game. The changes that comprised the NGE are the reason the game is not, nor ever will be, fun.
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