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 Thread (117 posts)
kivech  6/11/08 3:30:42 PM

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To the OP:

Yep you are definately fruitcake, and yep, I completely agree with you.

Then again, I'm a loony too. 

Bring back the DAoC era!

 
eowdaoc  6/12/08 9:47:33 AM

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Originally posted by kivech

To the OP:

Yep you are definately fruitcake, and yep, I completely agree with you.

Then again, I'm a loony too. 

Bring back the DAoC era!


I hate to bump from the second page but...

 

TRUE!

_________________________
I'm eow.

TdogSkal  6/12/08 10:58:09 AM

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Do not fear death, Death will come a knocking anytime it wants.

Originally posted by TheGreyMan
Originally posted by Pappy13

 

Originally posted by declaredemer

A quest should be "meaningful" because it impacts your character, lore, and the world in some way.


I just don't understand how you are going to make a quest that everyone can do that impacts the lore or the world in some way.  You have to remember you're not living in a seperate little instance of the world anymore.  You are living in the same world that thousands of other players are living in.  If the world is changed for you, it's changed for those thousand other folks at the same time. 

 

What happens when someone completes a quest and the lore or the world is impacted?  Now what?  No one can do that quest again?  Or are you gonna "reset" the lore or the world so that someone else can complete the quest again?  If you do that, was the world really impacted in the first place?  I don't understand how you can do this.  You can't make a million quests that can each be done by 1 person and then never again and if you make a quest that can be completed over and over, is anything really changing?

Please explain how this can be done, because I don't see how it can be done in an MMO.


why would anyone want an mmo very story based. where is the freedom

http://www.citadelofsorcery.com/ - This game is trying the Story based MMO with alot of Freedom.

Waiting on CoS and Darkfall

Hexxeity  6/12/08 11:00:18 AM

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Originally posted by TdogSkal

 

Originally posted by TheGreyMan
Originally posted by Pappy13

 

Originally posted by declaredemer

A quest should be "meaningful" because it impacts your character, lore, and the world in some way.


I just don't understand how you are going to make a quest that everyone can do that impacts the lore or the world in some way.  You have to remember you're not living in a seperate little instance of the world anymore.  You are living in the same world that thousands of other players are living in.  If the world is changed for you, it's changed for those thousand other folks at the same time. 

 

What happens when someone completes a quest and the lore or the world is impacted?  Now what?  No one can do that quest again?  Or are you gonna "reset" the lore or the world so that someone else can complete the quest again?  If you do that, was the world really impacted in the first place?  I don't understand how you can do this.  You can't make a million quests that can each be done by 1 person and then never again and if you make a quest that can be completed over and over, is anything really changing?

Please explain how this can be done, because I don't see how it can be done in an MMO.


why would anyone want an mmo very story based. where is the freedom

 

http://www.citadelofsorcery.com/ - This game is trying the Story based MMO with alot of Freedom.

Citadel of Sorcery is an MMO in the same way that Guild Wars is -- that is to say, not at all.

 
TdogSkal  6/12/08 11:20:14 AM

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Do not fear death, Death will come a knocking anytime it wants.

CoS is just as much a MMO as AoC is a MMO.  It is not even close to Guild Wars. 

 

Waiting on CoS and Darkfall

snowytechna  6/12/08 11:30:41 AM

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Originally posted by TdogSkal

CoS is just as much a MMO as AoC is a MMO.  It is not even close to Guild Wars. 

 

AOC is a MMO?
Certainly doesnt look like to me.....

 
Hexxeity  6/12/08 11:36:44 AM

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Originally posted by TdogSkal

CoS is just as much a MMO as AoC is a MMO.  It is not even close to Guild Wars. 

 

In CoS, ALL the action takes place in the Reflected World, which is nothing more than a gigantic instance.  You will never see another player who is not part of your team while you are in the Reflected World.

They call it "massive" because you can socialize and team up with other players in the city areas, just like in GW.

 
Hexxeity  6/12/08 11:47:44 AM

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Originally posted by Pappy13  

In PUG's, yes, but who said anything about PUG's?  I'm not under the impression that you HAVE to run instances with PUG's.  I almost NEVER do that because it's very frustrating because at least 1/2 the group has no clue what they are doing and the other half that do end up having to save their skin by healing them and pulling aggro off them (the role of the healers and the tank).

If you get in a guild and play with some folks who know what they are doing, it totally blows the theory out of the water.  It's not hard to find a decent guild, all you have to do is look for players that seem to know what they are doing and find out what guild they are in and ask to join.  Now if you have no clue what you are doing, then yes that does make it a bit tough since you don't know what to look for.  But I'm sorry, ignorance is no excuse.  Play a little bit solo and do without a healer or tank, rely only on yourself.  Is it impossible?  No, it simply requires that you do things like learn how to mitigate damage, learn how to stun or trap or somehow disable the mob long enough for you to bandage.  Keep a supply of pots with you and drink them in those few occasions where nothing else will work.

The facts are that there are a lot of people that NEED to be in a group with a healer/tank because they simply aren't good enough to do without them.  But even those people can be taught to play without relying on a healer/tank.  And of course you don't ALWAYS have to go without one or the other or both, but it's nice to not HAVE to rely on them.

And yes I understand that as you get close to the cap, things change a bit and you do pretty much have to have a healer and a tank, but 80% of the way to cap can be done without them and then once you reach cap, it's actually quite easy to find healers and tanks for the most part because they ARE in demand then.

Sorry it's taken me so long to get back to this, but here goes ...

You may not be talking about PUGs, but my comments were about the overall lack of group-friendliness in WoW, and PUGs are definitely a big factor in the group-friendliness of a game, for casual players.

So yes, ignorance IS an excuse.  If the majority of the player base thinks a thing is true, then it is absolutely true when I'm trying to find a group.

It's all well and good to try to educate people otherwise, but if you never see those people again, it doesn't amount to a hill of beans.

I do see where you are coming from -- it's a place where you have a group of friends you know and trust and can rely on for groups where everyone understands everything about the game.

A lot of us don't have those luxuries, but like to group anyway.  A lot of us have to rely on PUGs, and hope that the game provides enough incentives to entice other CASUAL players to team up.  If the game is group-friendly, PUGs are fun.  If it is not, all the casuals learn to hate grouping, and the problem gets worse.

 
TdogSkal  6/12/08 12:00:41 PM

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Originally posted by Hexxeity

 

Originally posted by TdogSkal

CoS is just as much a MMO as AoC is a MMO.  It is not even close to Guild Wars. 

 

In CoS, ALL the action takes place in the Reflected World, which is nothing more than a gigantic instance.  You will never see another player who is not part of your team while you are in the Reflected World.

 

They call it "massive" because you can socialize and team up with other players in the city areas, just like in GW.

Well your wrong because you will see others in the Reflected World.  Not just your group memebers.... The Reflected world is basicly everything outside of the Citadel.  

Go post and ask on the CoS forums on MMORPG.com.  

Waiting on CoS and Darkfall

Hexxeity  6/12/08 12:44:20 PM