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xantos12 6/05/08 9:50:28 PM
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Novice Member
Joined: 4/13/08 |
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Tridel Games LLC.- Untitled- Plan- Contest/Retail- We are using this technology to form a mod to recieve a license etc. Upon acheiving this license Tridel Games LLC may use a consulting company such as IP TANK to launch our product retail using investors. Profit Based Payment- Currently, Tridel Games is keeping track of contribtions added via our FTP server and forum to compensate these contributors and teammembers upon future profits resulting of this project. Technology- Needs- Animators- Currently we have 2 active animator. This is a highly respected position at Tridel Games and appropiate compensation will be distributed upon expectant profits. Texturers- Tridel Games retains a handful of texturers but is always ready to expand. Texturers are needed to model existing models. Modelers- Tridel Games has a large number of modelers of which the majority are professionals. Programmers- Tridel Games has two programmers but can always use more programmers. Level/Character Modler/Mapper- Tridel Games are seeking Level and Charecter Modelers to perform these two large roles. Tridel Games currently has 1 of these but is always seeking active teammembers expertised here. Tridel Games LLC (Full Time Staff)- Justin Owens-(aka Xantos12) Mr. Owens is currently a seasoned veteran of many initial MMO's and a veteran Beta Tester. Mr. Owens is attending his International Bachalaurete Program. Mr. Owens also holds a seat on the National Council of National Security and Intellegence. Virtual Worlds are a hobby of Mr. Owens. John Carter- (aka Blu42) Mr. Carter is veteran of Business Administration. Currently he holds a senior position in his company in Southern Florida. Mr. Carter handles the business end of Tridel Games' assets and future. Cody Owens- (aka Noktus) Currently Mr. Owens is attending college at the University of North Carolina and planning on entering the field of Virtual Modeling and Programming. Mr. Owens is the brother of Mr. Justin Owens and brought together the idea of a company where everyone feels like a team player and accomplishes goals working along with others and senior staff. Mr. Owens handles the Public Relations and Human Resources at Tridel Games aswell as contributing graphical wise. James Chilton- (aka Volcol) Mr. Chilton is currently a student at the DeVry Insitiute of Technology. DeVry is a nationally acclamed school for emerging personnel in this industry. Mr. Chilton is our Lead Artist who keeps our artists working in a content and stress free work zone with goals based on a flexable time schedule. David Scott- (aka Avi) Mr. Scott is Tridel Games' Chief Sound Engineer responsible at this time for all audio streams in our project. As a new teammember he is working close with others to bring a truly immersive experience including cutscenes at some point to this project. Mr. Scott is a guitar player and plans on including riffs in dramatic scenes to fit the mood and lighting aswell as a wide range of composed music. Mr. Scott is a industry veteran of over 25 years in his field. Joseph Whalen- (aka Machonny) Mr. Whalen is a accomplished 3d artist and web designer commited to working with the contributors aswell as other full teammembers. He is a accomplished static modelers using Google Sketchup and 3D Max. Eric d'Estinne- (aka Eres) Mr. Estinne is currentlya French student in Orleans working on his Graduate Degree and is a veteran of such projects as World War 2 Online. He is our French team lead which is set to become active after their exams this summer. Mr. Estinne is our Organizational and Game Designer for our project. Matt Baker- (aka Nastygas) Mr. Baker is a veteran of flight simulators and a consultant for Tridel Games. His job will become need based during our next project. Alan Wilson-(aka Wilsonam) Mr. Wilson is current Vice President of Tripwire Interactive and consults for Tridel Games. Tripwire emerged doing what Tridel Games is doing and Mr. Wilson has taken a keen intrest in our future to warrant his advice and invaulable expertise for Tridel Games. Jon Pierre- (aka JP) Jon is a professional sound engineer based in Los Angelas. Jon is very talented and can implementa wide range of themes and a unique auditory experience to our project that we believe can becomea decisive factor. Brent Jorgensan- Mr. Jorgensan is a talented Unreal programmer who has worked with the program in many professional applications. Brent is also a acomplished 3d artist and animator. and texturer. Tridel looks forward to a great work experience with Mr. Jorgensan. Deanne McRae- Mrs. McRae is our newest addition to our concept artist position and will be creating mission related concept art. Thomas Kinkendell- Programmer, Texturer, and animator for Tridel Games LLC. Head texturer at Tridel. Mohammed Rasmy - ProgrammerSKILLS ? Operating Systems: Microsoft Windows Family, MS-DOS, SuSE Linux, Debian GNU/Linux, Red Hat Enterprise Linux, Symbian ? Computer Languages: C/C++/STL, Cg, Assembly (x86, MMX, SSE, 3DNow!), Visual C++/MFC, Python, Java (J2ME/J2SE), Basic, Visual Basic, Prolog, HTML/XHTML, CSS, JavaScript, PHP, SQL ? APIs and Libraries: OpenGL, OpenAL, Win32, DirectX, MPI, PVM, OpenMP, Qt, Expat, Symbian/S60, ReplicaNet, JOGL, PhysX ? Game Engines: Source (Valve Corporation), Torque/TGB (GarageGames), Unreal Engine 3 (Epic Games), C4 (Terathon) ? Source Control: Team Foundation Server (TFS), Subversion (SVN), Perforce ? Databases: MySQL, Microsoft Access, Microsoft SQL Server, Oracle ? Tools: 3D Studio Max, Dreamweaver, Microsoft Visual Studio, KDevelop, Dev-C++, NetBeans, Eclipse, Apache Ant, Game Maker, gSOAP, Qt Designer, Carbide.vs EXPERIENCE ? Starting 22/10/2007: Consultant/Software Engineer at Vidiator. ? 2/7/2007-30/10/2007: Lead Programmer at Faramix Enterprises: - Member of the team working on the demo for the game "END", using C++, Source engine, and SVN. - Experimented with UE3 engine for a possible port of the game "END", using C++ and Perforce. ? Starting 11/2/2007: Instructor for the following course at viCampus: - Introduction to C++ for Game Programmers ? 15/1/2006-1/6/2007: Software Engineer at Seattle-based Picostation: - Responsible for the complete development of PicoBlogger 1.0, an application for moblogging, under the Motorola line of Linux-based mobile phones, using C++ and Qt. - Member of the team working on PicoBlogger 4.0 (formerly known as Picostation Video 1.0) for Symbian-based phones, and responsible for the complete development of PicoPlayer 1.0, using C++, Symbian/S60, and TFS. ? 2005-2008: Software Engineer at NexusWare: - Developed a highly customizable and robust 2D Dynamic Soft Shadow and Lighting system, which was implemented in TGB, allowing for shadows and lights in the engine, using C++, OpenGL, TGB, and SVN. - Developed a 3D application featuring first person camera movement inside a house model and placement of different pieces of furniture (chair, table, couch, etc.) at specific locations, using C++, OpenGL, and Win32 APIs. - Developed the UI and AI components for a 3D Tank Battle game, using C++ and DirectX. - Developed a banking application with a database backend, using Visual C++/MFC, Win32 API, and MySQL. - Developed two games, "The Last Sorcerer" and "Maze Trouble", both published by Xing International. More information can be found on the website. - Developed a 3D application featuring collision detection and 3D model deformation in response to applied pressure at specific points, using C++, OpenGL and Win32 APIs. - Designed and developed NexusEngine v1.0 and currently working on the next version of the engine. More information can be found on the website. ? 2003-2004: Spent one year at AFMIC (Armed Forces Main Information Center); developing software modules using C++, PHP, and MySQL. PUBLISHED TITLES ? The Last Sorcerer: Powered by NexusEngine v1.0 and published by Xing International. ? Maze Trouble: Powered by Game Maker v5.3 and published by Xing International. More information about these games can be found here. EDUCATION ? B.Sc. in Computer Science - Faculty of Computer Science and Information Systems, Ain-Shams University [1999-2003]. ? Currently pursuing a M.Sc. in Computer Science at the AUC (American University in Cairo). PROJECTS ? NexusEngine (Work In Progress), using C/C++, Win32, OpenGL, OpenAL and DirectX APIs. Several demos and games were built using version 1.0 of the engine and version 2.0 is currently in development. ? 3D software package, using Visual C++/MFC and OpenGL. ? Image processing and manipulation tool, using Visual C++/MFC. ? 2D Space Shooter, using C and Fastgraph Library. LANGUAGES ? English - Fluent ? French - Fair ? Arabic - Native Current our Website is under construction but Tridel Games Forum is at- Bazsosbeta.proboards58.com Blog- Tridelgamesllcmodifaction.blogspirit.com Contacts- Mr. Justin Owens (xantos12@yahoo.com) Work- Tridel Games LLC is a Stress Free Workplace with dynamic goals based on elastic deadlines. Tridel Game LLC respectfully requests only positive and interested users comment. Tridel Games- We Work Smarter, Not Harder Additional Info: The mod we are creating is about the experience of a German Lieutenant in the 2nd Panzer Division fighting through the battles of Operation Barbarossa on the Eastern Front during WWII. Since we are just beyond the intial planning stage, we do not have a ton of work to show for. However, we have done some initial modelling for ideas ingame. What we're trying to do is distance ourselves form the more multiplayer-based "Red Orchestra", which is aiding us and won the previous contest. |
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xantos12 6/14/08 6:04:09 PM
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Novice Member
Joined: 4/13/08 |
Could use some help! |
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