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gronbek  6/03/08 11:43:46 AM

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Novice Member

Joined: 5/18/08
Posts: 3

Originally posted by rsreston

 

Originally posted by Gkarn

If they would update their graphics like Anarchy Online is doing. That will bring them some new and old subs.


What?? The game is beautiful! Games only revamp their graphics after some 6-7 years - IMO. It takes a huge effort to redo all the textures. AO was pretty ugly (even Everquest looked much better than AO in comparison).

 

Now why isn't CoX a huge success? Some ppl have pointed some strong points, and I'd like to comment on them:

- PvP doesn't happen everywhere: you have to go someplace to spar with your friend - that sucks.

- Missions are repetitive but not because of the maps (which could be more diverse) - it's because of the objectives: kill all enemies, find N things, kill all enemies inside the base - doesn't change much from that. If only we had more ways to solve missions (like D&DO has...)...

- It's not soloable after lvl 20-25 (except if you're playing with a Mastermind). If you solo, you'll take forever to get to max. So you must play at all times in a group - that sucks.

But the game is improving and it seems that the move from Cryptic to NCSoft was a blessing, as many improvements have been done to the game - and the future ones seem exciting as well.

 


You dont know what you are talking about when you say that it's not soloable after lvl 25. This is probably the most solo friendly MMO game out there. You can set the difficulty level to suit your skill. I soloed a brute to 50 in 145 hours. Please dont spread false information!

 
rsreston  6/03/08 12:38:32 PM

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Joined: 11/26/06
Posts: 160

DOS 6.22 - fuzzy memories...

Originally posted by gronbek
Originally posted by rsreston
Originally posted by Gkarn

If they would update their graphics like Anarchy Online is doing. That will bring them some new and old subs.


What?? The game is beautiful! Games only revamp their graphics after some 6-7 years - IMO. It takes a huge effort to redo all the textures. AO was pretty ugly (even Everquest looked much better than AO in comparison).

 Now why isn't CoX a huge success? Some ppl have pointed some strong points, and I'd like to comment on them:

- PvP doesn't happen everywhere: you have to go someplace to spar with your friend - that sucks.

- Missions are repetitive but not because of the maps (which could be more diverse) - it's because of the objectives: kill all enemies, find N things, kill all enemies inside the base - doesn't change much from that. If only we had more ways to solve missions (like D&DO has...)...

- It's not soloable after lvl 20-25 (except if you're playing with a Mastermind). If you solo, you'll take forever to get to max. So you must play at all times in a group - that sucks.

But the game is improving and it seems that the move from Cryptic to NCSoft was a blessing, as many improvements have been done to the game - and the future ones seem exciting as well.

You dont know what you are talking about when you say that it's not soloable after lvl 25. This is probably the most solo friendly MMO game out there. You can set the difficulty level to suit your skill. I soloed a brute to 50 in 145 hours. Please dont spread false information!


huahuahua

You SOLOED a Brute in 145h??

huahuahua

Get a life!

Tried: MxO, FFXI, TR, D&DO, EQ1, Archlord
Played: CoX, GW, DR, AO, SWG, EQ2
Playing: WoW-BC
To be played: AC, DAoC, EVE, PotBS, Vanguard, Ryzom

Writh  6/03/08 1:03:53 PM

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Joined: 1/23/08
Posts: 49

I agree that mission diversity both in maps and objectives is what the game needs. Often times when I'm doing bank missions ,stop the robbery mostly, I find myself saying, "Why can't the main body of the game be like this. By this I mean to include if you stick around and do stuff after the bank job, like save the jewelry store stop a fire. Hell, why are there no missions that involve chasing down a criminal driving in a car, stop him before he reaches his destination. Also the way mission contacts are handled didn't feel right for a super hero setting.

The lack of super feeling also comes from the fact that you never face off against mundane criminals and crimes/emergencies. Hell you can go and stop a purse snatching and feel like you are super till the purse-snatcher turns around and spits fire at you. Being a super hero isn't generally about being the underdog either. If I have super strength and I punch a normal guy it should feel like it, not just sound like it. Instead you hit "thug" with your super punch and he doesn't go flying, yeah his health drops a little or you one shot him because he is gray but come on. I can rip up peices of the ground from under my feet but I can't punch a gang member and knock him clear across the street? I can shoot ice from my hands but I need a water tank pack to put out a fire, and rather slowly at that.

Granted if they added Mundane crime it more then likely couldn't be a way to level up but hell you could make it contribute to your hero reputation and with enough reputation lead to interesting and hidden story arcs. Make the NPCs react to your presence even. Even offer some kinda buffs or powers based on your rep. They could take those titles you get as you level up, make them require "rep" and then based on what title you wear it gives you a buff or a new power as long as you have it.

 

 
Mahlo  6/03/08 1:35:08 PM

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Advanced Member

Joined: 10/15/06
Posts: 334

Nostalgia is bad.

Speaking as somebody who tried the game last year and quit after about a week, I have to agree with the comments about the lack of variety in missions and environment. It's popular nowadays to talk down graphics, saying that it's gameplay that matters, but in an MMO I am going to spend a lot of time in that environment. I want it to be a rich experience. CoX was anything but that to me. It was grim. In fact, it felt like a freebie game. It has those kind of production values. I also found it fairly quiet, which didn't help. I'm not sure the fact that it's niche is that relevant. The fantasy market is saturated. I read comics myself, not only superhero stuff, but I do read those. So CoX should appeal to me. During the character creation process I thought I was going to love it. But it didn't take me long to realise that it wasn't a place I wanted to spend much time. In fact, I'm not being contrary when I say that I'm surprised it does as well as it does and that it is only because it has niche appeal that it does so. Many comic readers play it. There are numerous fantasy MMOs out there of better quality. So if it was fantasy I doubt it would do so well.
 
Writh  6/03/08 2:19:19 PM

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Advanced Member

Joined: 1/23/08
Posts: 49

I don't agree with you on the graphics note, visually I think the game is fine, it is better then WoW and it is older as well. The niche market thing works both in its favor and against it. It will always have that group because it is the only Super Hero MMO but at the same time you get those people that just say "Eh, super heroes are lame." The reality of the situation, I feel, will reveal itself with the release of Champions online

 
gronbek  6/04/08 2:01:11 PM

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Joined: 5/18/08
Posts: 3

Originally posted by rsreston

 

Originally posted by gronbek
Originally posted by rsreston
Originally posted by Gkarn

If they would update their graphics like Anarchy Online is doing. That will bring them some new and old subs.


What?? The game is beautiful! Games only revamp their graphics after some 6-7 years - IMO. It takes a huge effort to redo all the textures. AO was pretty ugly (even Everquest looked much better than AO in comparison).

 Now why isn't CoX a huge success? Some ppl have pointed some strong points, and I'd like to comment on them:

- PvP doesn't happen everywhere: you have to go someplace to spar with your friend - that sucks.

- Missions are repetitive but not because of the maps (which could be more diverse) - it's because of the objectives: kill all enemies, find N things, kill all enemies inside the base - doesn't change much from that. If only we had more ways to solve missions (like D&DO has...)...

- It's not soloable after lvl 20-25 (except if you're playing with a Mastermind). If you solo, you'll take forever to get to max. So you must play at all times in a group - that sucks.

But the game is improving and it seems that the move from Cryptic to NCSoft was a blessing, as many improvements have been done to the game - and the future ones seem exciting as well.

You dont know what you are talking about when you say that it's not soloable after lvl 25. This is probably the most solo friendly MMO game out there. You can set the difficulty level to suit your skill. I soloed a brute to 50 in 145 hours. Please dont spread false information!


huahuahua

 

You SOLOED a Brute in 145h??

huahuahua

Get a life!


You still don't know what you are talking about

 
themilton  6/05/08 12:10:29 PM

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Advanced Member

Joined: 5/05/07
Posts: 166

Originally posted by Writh

The lack of super feeling also comes from the fact that you never face off against mundane criminals and crimes/emergencies. Hell you can go and stop a purse snatching and feel like you are super till the purse-snatcher turns around and spits fire at you. Being a super hero isn't generally about being the underdog either. If I have super strength and I punch a normal guy it should feel like it, not just sound like it. Instead you hit "thug" with your super punch and he doesn't go flying, yeah his health drops a little or you one shot him because he is gray but come on. I can rip up peices of the ground from under my feet but I can't punch a gang member and knock him clear across the street? I can shoot ice from my hands but I need a water tank pack to put out a fire, and rather slowly at that.

Granted if they added Mundane crime it more then likely couldn't be a way to level up but hell you could make it contribute to your hero reputation and with enough reputation lead to interesting and hidden story arcs. Make the NPCs react to your presence even. Even offer some kinda buffs or powers based on your rep. They could take those titles you get as you level up, make them require "rep" and then based on what title you wear it gives you a buff or a new power as long as you have it. 


That's actually not a bad idea. It would be great for lower-level toons. While there's really no reason Superman doesn't stop purse snatchers, he usually has "bigger" things to worry about, kwim? Have the little guys stop the snatchers. Maybe offer free reputation change after so many purses recovered. Or have some random NPC set you off on a patrol mish to stop a purse snatching ring. "Thank you so much, Hero! You know, I've been hearing rumors of a ring of purse snatchers in this area. I bet Detective Bob would have more information."

Villains could go around snatching purses or beating up protestors (don't tell me you haven't been tempted). Eventually an NPC reports you and a squadron of Longbow comes after you. You either have to defeat them or evade them for a certain length of time before they give up.

 

Now where's that suggestion forum???

The less you expect, the more you'll be surprised. Hopefully, pleasantly so.

Hoplites  6/06/08 10:09:35 AM

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Joined: 6/08/06
Posts: 235

There are two reasons why the game isn't super big.

1.  Instanced misson maps lack variety and feel of immersion

There was a time when everyone would fight crime on the streets until leveling in the mission maps became the best XP/hour.  In a way it kind of hurt the feel of zones seeing so many heroes together in a city of heroes was an ecstatic feeling to me.  But everyone was in their instances instead and street sweeping kind of went of way despite later changes.   The zones I feel offer depth and I why I enjoy my hero/villain fighting in them compared to a small instanced map even to this day (Not to mention more flexibility in being able to use your travel powers).

2. No feeling of superiority over anyone else.

It is kind of ironic that a lot of gamers complain about others having better gear and wish for equality.  And yet that is exactly (almost)  the CoX series offers.  Your level 50 is pretty much the same as my level 50 except for the different power sets and powers selections from those power sets.  The additions of loots in a way offers differintiation between players but for the most part they all can function.  This is the greatest strength and weakness at the same time of the game.

I am suprised people consider this game a niche game considering it is usually over the 100k mark in subs on average.  To me that is not a niche game but it definatley has room for growth. 

 

 

 

 
themilton  6/06/08 12:19:58 PM