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JK-Kanosi 6/13/08 8:16:00 PM
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Elite Member
Joined: 12/15/06 |
Originally posted by Arclan
I don't consider instancing a bad thing, if done moderately. For example, WoW only uses instances for the portion of the dungeon that posesses the big boss. I can agree with this use, because fighting over spawns and spawn camping can be annoying. AoC not only has instancing, they also have zones. They instance things that aren't typically instanced by MMORPGs, such as adventuring areas. They also have NPC's to talk to, who port you over to the next zone in some areas. I think this is a bit overboard for a MMORPG. To each their own though. It really all depends on your tolerance level of instances. I'll welcome any feedback you want to give once you spend some time in Vanguard again, whether it be positive or negative. Potential players deserve to hear the bad with the good, regardless if current players like myself actually enjoy the game overall. |
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| MMORPG's w/ Max level characters: DAoC & SWG Currently Playing: WoW |
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Saggra 6/13/08 11:39:33 PM
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Novice Member
Joined: 1/04/08 |
Originally posted by sepher Lil touchy ain't you? The thread's subject is Vanguard's "underrated feature". I haven't argued that chunking or zoning as a whole is a terrible thing, as I recognize it as necessary in every MMO. The only thing I'm arguing is that seamless immersion as a feature doesn't exist, because there are giant, frequent seams all over. The only thing opinionated is whether or not a person believes they're frequent, but their existence is a fact. Like i said big deal i pause for about 2 seconds than i seamlessly crossover to the next chunk . Now if i had to stop on the other side of the chunkline and let the game load and do a slow 360 to load everything than i would agree with you that it would feel like zoning without a loading screen Now when i use a riftway and i appear where am going instantly , but if i try and move as soon as i appear am going to lag and hitch. No i have to sit there for 30 seconds and do a slow 360 and let things load, than i can do what i want without lagging and hitching to me thats zoning without a loading screen. Crossing the normal chunklines in vanguard is no where near zoning without a loading screen. |
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Stellos 6/14/08 10:06:53 AM
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Hard Core Member
Joined: 9/15/06 |
I agree. VSoH has a great seamless world in the sense that it is beautiful and huge. However the game has taken so many negative critisims that even with the great world it is still a turn off to play. VSoH is starting to get better in terms of the Internet community and should highly consider releasing a 14 day trial or something to boost subs. |
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laresloci 6/14/08 10:20:20 AM
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Advanced Member
Joined: 4/24/08 |
Originally posted by Stellos
I agree, I am not going to play anymore of these MMO's unless I get a 10-14 day trial. I've had it with these software companies. If cable/stat companies give out set top boxes and one month free subs just to hook you, about time MMO's seen the writing on the wall. Everyone is competing for your entertainment time and dollar. Mine is precious. I don't know about anybody else. |
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Arthineas 6/14/08 10:27:11 AM
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Advanced Member
Joined: 6/01/08 |
Originally posted by laresloci
I agree, I am not going to play anymore of these MMO's unless I get a 10-14 day trial. I've had it with these software companies. If cable/stat companies give out set top boxes and one month free subs just to hook you, about time MMO's seen the writing on the wall. Everyone is competing for your entertainment time and dollar. Mine is precious. I don't know about anybody else. I remember reading that they are going to do a trial in the near future. I think that they are just working on all the bells and whistles so that Vanguard will really impress those that try it. I would say that they are doing a great job so far. Hats off to SOE for improving Vanguard. |
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MaxisDB 6/14/08 10:48:59 AM
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Novice Member
Joined: 7/06/04 |
Originally posted by JK-Kanosi
I used to think instancing a dungeon was a horrible thing, but then I came for EQ1 where there were zones, but everyone was in the same one, not their own personal instance. After playing many of the newer MMO's I have kinda changed my opinion and think instancing is ok, if done on a limited basis. I love the feel of Vanguard's open world, and open dungeons. It makes me think back to how I wish EQ1 was, the zoning was something I didn't care for. I think they could use a small amount of instanced encounters, but not completely instanced dungeons. Now to the person I quoted, I think you are slightly mistaken, WoW does not just instance the portion of the dungeon that posessed the "big boss", they instance the "whole" dungeon for the group. But I like your way of thinking, if they could devise a way to let people have the openess of Vanguards dungeons and the instanced encounters for the "big boss" at the end, I think it'd be a perfect match. As always it's just my opinion, so feel free to disagree. |
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gatheris 6/14/08 11:13:23 AM
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Hard Core Member
Joined: 9/09/06 |
Originally posted by Ugarit i find this post interesting as this is usually stuff people mention when they are huffing for VG what i'm learning from VG after playing for a couple weeks nonintanced housing - ok, please tell me what your house is good for other than a money sink? a good storage area? a place to sell stuff like in EQ2? boats - you don't actually need them to get anywhere so what is the point? diplomacy seems to be a waste of a good concept - completely useless from what i can tell and learned from others crafting - the biggest sore point - seems to be pointless but haven't gotten very far with it yet but from what i understand drops are better graphics pretty much suck unless you have a high level AOC quality computer system (my card has been able to handle everything thrown at very well until VG - ATI 1900XT but the CPU is a bit on the slow side compared to new ones) - haven't tried all the tricks yet but will be attempting to the next time i play and the chunking is horrible!
and probably the worse thing is the understandably tiny team of devs working on the game - took almost 2 weeks to fix a game breaking bug introduced by the last update (well, just one of the bugs introduced but the one i cared about)
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Ugarit 6/16/08 12:33:11 PM
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Novice Member
Joined: 8/29/07 |
Vanguard is a MMO RPG. Not a stupid hack n slash, not a diablo like. that's why we need boats, houses, guild houses etc. |
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Wootson 6/16/08 12:51:02 PM
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