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nblitz 6/16/08 7:14:33 AM
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Novice Member
Joined: 2/16/08
Waiting for: Aion, WAR |
It may seem we're heading for rock-bottom but we have to. There is only one way to go after you hit rock-bottom. |
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tfox2k1 6/16/08 7:15:45 AM
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Hard Core Member
Joined: 5/10/08 |
The problem with MMOs are not necessarily the developers, rather the community. UO if you recall, I was there, was controlled by hordes of gankers. You couldn't safely set foot outside of a town without dying.
I recall spending all morning mining, only to have two guys come up to me, kill me and take all of my hours of work away. I remember a high level mage (strangely enough ran into him in EQ years later) who asked if I wanted some spells. I of course said yes, brought a friend along, he proceeded to kill both of us and take our house key. We lost everything.
The problem with UO was that someone who could spend 12+ hours a day in the game ruled the game. There were no punishments and no controls to prevent outright murder. A few people who had more time to spend in UO ended up ruining the experience for countless others. I'm quite sure it was fun for those taking, but those being killed ended up terminating their accounts and developers do not like that.
Secondly a focus on graphics has created issues with MMOs. Graphics trump game play for many players and developers feed this frenzy with pretty colors. Unfortunately this leads to instances and such in order to add more pretty colors but not increase lag.
So we as an MMO community have received what we asked for. Controlled worlds and pretty graphics. Don't blame the developers, blame yourselves.
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obii 6/16/08 8:06:39 AM
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Advanced Member
Joined: 7/17/04 |
Actually the thing about UO player justice is a big problem no game has yet managed to solve. I think DAoC was the first one with a work around that opposing players could not talk with each other, so avoiding smack talking. This is an accepted feature these days in pvp games and I doubt it will leave soon.
Problem with Trammel was that the conversion was crap too. They expected at most 50% to move and were surprised when more than 80% moved. (I still claim for years that UO is not a pvp alone but also belongs to crafters and other social types)
I still agree with the poster that all following mmorpgs tried to be more games than their first counterparts which tried to be worlds. And I hope that some developers decide to go more for a world feeling where customers stay longer than just games feeling where people leave for the next better looking one. |
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Tatum 6/16/08 8:08:25 AM
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Advanced Member
Joined: 7/27/07 |
Originally posted by Zorndorf
Blatant WOW fanboi spam...at it's best. |
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Thillian 6/16/08 8:17:15 AM
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Advanced Member
Joined: 5/31/06
"Don''t you NEVER turn your back on a fuckin'' clown when he''s talkin'' to you" |
Great reading. Agree with everything OP wrote about. |
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| REALITY CHECK |
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Jhughesy 6/16/08 9:35:32 AM
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Advanced Member
Joined: 9/08/02 |
I too have been waiting on that UO replacement. I looked at UO but they still have that Trammel nonsence which totally ruined it for me. Pre-Trammel was great. I happily enjoy Eve until something that is released to capture my imagination that isn't a backwards step in the evolution of MMORPG. |
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ladyattis 6/16/08 9:53:05 AM
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Hard Core Member
Joined: 10/22/04
mov ax, FUN |
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Flyte27 6/16/08 10:21:46 AM
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Elite Member
Joined: 12/13/05 |
A lot of people are pointing to needing PvP in a sandbox like UO. You don't really need to have all out PvP to have an expansive world that allows you to advance in many different ways. Right now character building is very limited in games in that you go out and kill things. There should be other ways to advance a character then through combat IMO. Quests could be so much more then they are. Right now we are steal dealing with the same static quests from the early MMOs, but with a more advance system to make things easier. The devs have yet to experiment with ways to make quests and mob spawning more dynamic in nature so that camping can be removed and quests are not always the same for everyone. Overall big games seem to be stuck in the same mold for the most part. No one is trying anything new that hasn't been done before. AoC has tried a new combat system, but I don't find it any better then autoattack and click on ability when you need it. It just seems to bring you back to the days of spam clicking. |
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tfox2k1 6/16/08 10:58:19 AM
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Hard Core Member
Joined: 5/10/08 |
PVP ruins an otherwise good MMO. Developers need to create virtual worlds that challenge the player, stop relying upon the players to challenge themselves.
PVP in a level or gear based MMO will never be skill based, therefore not fair to the players. That will lead to the player base leaving. Since time is the factor that decides all fights, many players who have less time will leave the MMO. Eventually those with more time will get bored with having no 'newbs' to get easy kills from and they too will leave. The solution is to build an MMO that is challenging due to AI. I envision a 6-12 person raid that is actually like a real D&D experience of old. Where its unpredictable, NOT scripted encounters. All ran by the gaming engine. Where player skill in their character will be rewarded. Where innovative player tactics will be rewarded. Where having the exact class makeup in a group isn't required. This is the future of the MMO genre if its to survive. PVP in LOTRO, Guild Wars, and Eve Online, are the best ways of handling PVP in an MMO. In fact, LOTRO not known for its PVP, is one of the best. You're given an opportunity to be a monster at level 50 once you make level 10. This creates an instant enemy but avoids the issues regarding time spent leveling or gearing up breaking fairness.
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lkavadas 6/16/08 12:18:39 PM
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Advanced Member
Joined: 12/17/06
E&B, SWG, EVE, AO, TR, EU, GW, PS, RV |
The notion that no MMO can ever measure up to your "first love" is bullshit. I played two MMORPGs before I got into SWG and SWG is the only one I actually miss and want back. So I guess my third love was the best. The pure and simple truth is that if I think a game sucks I won't play it. Every MMO since SWG has sucked. The only one which has come even remotely close is EVE but after Jump to Lightspeed I laugh at | |