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7Fold 6/17/08 6:06:14 AM
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Apprentice Member
Joined: 4/16/04
Achiever 40.00%, Explorer 13.33%, Killer 100.00%, Socializer 46.67% |
I agree with the OP as well. Although trammel didnt kill it, it did hurt it. AOS expansion finished it off though when they changed it Diablo. Trammel did hurt UO, I think they know that to. By adding exactly double the land space is going to alienate people enough. They could have just made some trammel servers with a swtich or something and left a few pvp servers. I think most people would have liked this approach better than what it present. Another thing is each and every game that has come out after EQ with the exception of a handful of games have all had the same formula. Pick a class, kill 10, 20, 1000000 rats etc..... then go on big group raids to get shiney stuff. And while I dont enjoy this type of gameplay it seems a lot more people do considering the sheer amount of players in WOW and games like it. I miss old UO, I have played on some free servers since its demise but it just dont capture the magic it once did. The truth is, it is very dated. They could come out with a new UO type of game that has its ruleset etc.... But I wouldnt hold my breath considering the success of EQ, WOW And all the WOW Clones.
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TheChronic 6/17/08 6:20:38 AM
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Apprentice Member
Joined: 5/21/07
You must be either retarded or a fanboi. |
Originally posted by Nickwtf I agree with every sentence of the op. thanks for sharing.
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| "You must be either retarded or a fanboi..." |
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Banok 6/17/08 10:20:18 AM
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Novice Member
Joined: 6/11/08
7H15 15 4 4L7 |
AoC is not the cause of de-evolution of mmorpg. WoW is. AoC is like WoW but at least trys to re-evolve it somewhat. its bringing back in FFA pvp, criminal system, and player looting, mounted combat. all things from UO, so AoC is alot more like UO than WoW. this thread should be called from UO to WoW. |
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| Dear Game Developers, Nerf Rock. Regards, Scissors. |
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Sophist 6/17/08 11:46:04 AM
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Novice Member
Joined: 4/30/06
I am To BE! |
Originally posted by 7Fold Sorry I disagree and I played at launch. still have my 8 yr old account just not active. It helped a lot more then it hurt the population was already in a sharp decline and that was the original reason for Tram. If they had never added tram trust me UO would have only made it a few years like most today. The devide was the thing that kept UO alive and yes it is still alive I know people who still play under the same tag I ran under with them. They have just had to expand to other severs to find the action is all.Now they just run 2 or three servers and move to wherever the action is. Not to mention look on a big server and there is still more people than there are in games like AO/DaoC/most freebee's /L2. and I'm sure I could think of more. Personally I think it is a combination of fault and let me explain why. developers see people screeming for more content and they try to keep up. While doing so people are bored and hanging around ala Wow style waiting for more "content" to run through. /\ That is why games suck now!! no more complicated then that Period. Now that being said here is where I agree that games have devolved like OP said and what can be done. Ala UO style and I don't mean everything I'm sure it would work in all pve aspects as well as pvp. But the devs need to get of the podium and start making interaction with the world not be a damn story book teller and sit in mommas rocking chair and spoon feed up the entertainment. That is the major change imo. Make a world that is interesting and has "it all" and let US the players create the stories. Now this applies in both pve and pvp in the sense that yes the noobie care bear can sit over there in his nice little safe zone and never come mess with my big bad nasty fangs. Or he can change his mind after playing for 2 yrs and say the hell with it im going to try it. now that also means that STIFF penalties need to involved he needs to be scared to come mess with my fangs if he thinks he will loose and the lose will cost him he will wait until hes rdy. (even though 99%of they time they never can be "rdy") But even then all that encompassed into the proper frame can and would work and everyone would be happy im sure we have just not seen it yet. I'm not one but care bears do have a place in MMO's as well as pvp'er and they should make it so in some way they support each other. If a world like this is created with content and interaction and I'm sure a ton more that my mind is thinking of but I to hungry to write that would be a decent game I think. You need to own property you need to have things in the world that make it real.(books like someone said in UO) ) I ogged into uo to help a bud with something not to long ago and found a book created and a story written and left on a bookshelf in a tavern out in the middle of nowhere that was dated 2006 as an entry. THAT is emersion. And even though most pvp'ers would say that could care less about those things the pve'ers do and both combined make a world . not one or the other. If one or the other was ok everyone would be happy right now and we would be playing that game instead of coming here to talk about the devolution of games.
My 50 bucks worth! |
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| "The most important thing is to have the design support the players in setting their own goals in both cooperative and competitive interaction with one another." - Ironore - |
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Rasputin 6/17/08 2:45:27 PM
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Advanced Member
Joined: 7/07/03 |
Originally posted by Sophist It helped a lot more then it hurt the population was already in a sharp decline and that was the original reason for Tram. If they had never added tram trust me UO would have only made it a few years like most today. ... ...
My 50 bucks worth!
http://www.mercenaries.ws/Subscriptions-mod.gif (see original at www.mmogchart.com). UO:R == Trammel. Can you point to ANYWHERE on the graph pre-trammel, that saw a decline? Your 50 bucks are worthless. Think a while for yourself instead of parrotting defensive dev propaganda defending their decisions. EQ happened to UO, not any phantom "population decline". UO devs were envious of EQ's success, and analyzed that Trammel would be the answer. When Trammel hit, UO had 180k subscribers, 6 months later UO topped off forever at around 220k. One might ask if Trammel really WAS a good solution. One might even ask what they were trying to solve. Why fix a problem that is not there? |
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Rymdkejsaren 6/17/08 2:54:04 PM
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Novice Member
Joined: 10/28/05
Pancakes. |
/signed This was a petition for someone to make an mmo that develops the original concept of UO right? Instead of what we have today which is a brown sea of clones, and a few daring exceptions (<3 EVE). At least the horizon has some interesting things to bring... too early to tell but Earthrise, Mortal Online and my favourite; Darkfall Online (shut up haters, the day will come!) are all looking back to the original days of UO for inspiration. My hope is that at least one of them succeeds in creating an experience like original UO. Developers today want to create an experience that doesn't scare anyone off, and if they could financially motivate to send someone along with each game copy that holds your hand while you play, they would do it. To the future, and what it brings! |
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Sophist 6/17/08 3:06:05 PM
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Novice Member
Joined: 4/30/06
I am To BE! |
Originally posted by Rasputin
http://www.mercenaries.ws/Subscriptions-mod.gif (see original at www.mmogchart.com). UO:R == Trammel. Can you point to ANYWHERE on the graph pre-trammel, that saw a decline? Your 50 bucks are worthless. Think a while for yourself instead of parrotting defensive dev propaganda defending their decisions. EQ happened to UO, not any phantom "population decline". UO devs were envious of EQ's success, and analyzed that Trammel would be the answer. When Trammel hit, UO had 180k subscribers, 6 months later UO topped off forever a | |