| Thread (46 posts) | ||
|---|---|---|
|
Lidane 6/14/08 7:40:27 PM
|
||
|
Apprentice Member
Joined: 1/08/07 |
Originally posted by Liss
The best MMO's offer enough content for both playstyles. Take Lord of the Rings Online, for example. There are tons of quests in the game, and while many of them can be done solo, or with a small group of friends, there are times where a full group is required in order to get anything accomplished. Dungeons like the Great Barrow and Garth Agarwen simply can't be soloed. It's impossible. In order to play through them and finish their quest lines, you need a full group of people working together. Period. Even certain quests outside of dungeons (Retake Weathertop comes to mind here) will require a full group, either because of the sheer amount of mobs you'll encounter, or the fact that you will face very powerful mobs at the end that require that full group to fight well together in order to finish the quest. But the game offers options. People can work at their own pace either solo or with friends on the smaller quests, then get into full groups for the more involved quest lines. That's ideal. And in a game like LOTR Online, it's part of the game's culture. Players are often looking for groups for the larger quests and for dungeon crawls, with pickup groups being formed constantly. Yes, MMO's involve lots of other players, but forcing your players to group 100% of the time in order to get anything accomplished isn't a wise game model anymore. It's much smarter to give people choices. Give them content that they can work at on their own or with one or two friends, and give them content with better gear that they can only get with a full group, then let them make their own decisions accordingly. But you can't force the issue of grouping. That doesn't work anymore. |
|
| |
||
|
Liss 6/14/08 9:25:08 PM
|
||
|
Apprentice Member
Joined: 12/24/07 |
Originally posted by Lidane
The best MMO's offer enough content for both playstyles. Take Lord of the Rings Online, for example. There are tons of quests in the game, and while many of them can be done solo, or with a small group of friends, there are times where a full group is required in order to get anything accomplished. Dungeons like the Great Barrow and Garth Agarwen simply can't be soloed. It's impossible. In order to play through them and finish their quest lines, you need a full group of people working together. Period. Even certain quests outside of dungeons (Retake Weathertop comes to mind here) will require a full group, either because of the sheer amount of mobs you'll encounter, or the fact that you will face very powerful mobs at the end that require that full group to fight well together in order to finish the quest. But the game offers options. People can work at their own pace either solo or with friends on the smaller quests, then get into full groups for the more involved quest lines. That's ideal. And in a game like LOTR Online, it's part of the game's culture. Players are often looking for groups for the larger quests and for dungeon crawls, with pickup groups being formed constantly. Yes, MMO's involve lots of other players, but forcing your players to group 100% of the time in order to get anything accomplished isn't a wise game model anymore. It's much smarter to give people choices. Give them content that they can work at on their own or with one or two friends, and give them content with better gear that they can only get with a full group, then let them make their own decisions accordingly. But you can't force the issue of grouping. That doesn't work anymore.
I agree. Its good to give people choices and it sounds like LOTRO is doing well at that. The problem i have is a game that can be soloed practically the whole way through. I dont promote the forcing of grouping but i do like the idea of encouraging it. I dont think it should be an easy option (or option at all for that matter) to solo an entire MMO. |
|
| |
||
|
tfox2k1 6/16/08 7:25:37 AM
|
||
|
Hard Core Member
Joined: 5/10/08 |
The problem with FORCING people to group is the time involved. Consider the countless times you would spend an hour or more getting a group together only to have your healer tell you, sorry my mom is forcing me to go to dinner.
Then you end up waiting around hours more for another healer or you log out in disgust. Guildwars addressed this nicely by allowing you to gain NPC group members. They were not as good as a player group member, exception being an NPC healer who was frequently better than a player healer. Then you could proceed on doing group content with NPCs filling group slots as needed.
LOTRO also addresses this nicely, but giving you sufficient quests to either group or solo your may through the game. Some of the group quests would give better rewards than the solo quests, but you always have the option to solo and then tackle the group quests when you're able to find a group.
EQ has always required a group. People in EQ will tell you that you can solo it. Well you can also swim from America to Europe, doesn't mean its enjoyable or sane.
|
|
| |
||
|
Heltern 6/16/08 1:19:27 PM
|
||
|
Novice Member
Joined: 12/21/05 |
Not worth playing or remaking, it was bad from the beginning. |
|
| There are too many free alternatives that offer more than meaningless and endless level grinds to make EQ relevant anymore. Plus, the new breed of MMO like AoC and the upcoming Warhammer Age of Reckoning remove any value left in the antiquated EQ model. Make it free permanently or close up shop. EQ just isn't worth paying for. |
||
|
safwd 6/17/08 3:21:35 AM
|
||
|
Apprentice Member
Joined: 4/23/06
"Game Experience May
|
Originally posted by tfox2k1
|
|
| |
||
|
safwd 6/17/08 3:28:12 AM
|
||
|
Apprentice Member
Joined: 4/23/06
"Game Experience May
|
Originally posted by Heltern
Yes, because the new format of speed quest grinding is SOOOOO Much more fun the regular old exp grinding. The difference in grind between EQ and the new games is that in EQ i went out and killed 100 Orcs, in the new games some NPC tells me to go out and kill 100 Orcs. |
|
| |
||
|
Liss 6/17/08 9:31:01 PM
|
||
|
Apprentice Member
Joined: 12/24/07 |
safwd, I smiled the entire time i was reading your posts. Thank you for such an enjoyable read. You keep my beliefs alive that there are actually other people out there that can appreciate an MMO that requires grouping to succeed and flourish. Thank you. |
|
| |
||
|
safwd 6/18/08 2:17:50 AM
|
||
|
Apprentice Member
Joined: 4/23/06
"Game Experience May
|
Originally posted by Liss
You are not alone my friend. There are plenty of us out there that want a EQ style game again. Im not too sure we will ever get what we want but there is a player base for that type of game. We can hope. |
|
| |
||
|
Yeebo 6/18/08 5:38:41 AM
|
||
|
Elite Member
Joined: 3/20/05 |
If forced grouping and grinding camps floats your boat, you might check out FFXI. Only one class in the game can solo w | |