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LordRelic 6/25/08 10:04:05 PM
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Apprentice Member
Joined: 10/11/04 |
Originally posted by Aragon100
If you closely read everything there is to read about Darkfall youll understand they restarted just about from scratch summer 2003. The ambition level have been raised not just once but many times. They wanna make the game as good as they possibly can. 2005 they raised the bar for the game. Its one of the reasons they didnt go for beta that year. Here is the old world map Razorwax had as a goal - http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg And here is the world map of todays Darkfall - the Aventurine map - http://www.bkbhq.com/index.php?pageid=dfmap Do you see the differences? New world map is way bigger and it has to be created from scratch which started in summer 2003 when the game just about restarted from scratch. This discussion is stupid. Developers says im right and youre wrong. Who have more insight in the game, you nay-sayers or the Developers of the game?
That does not dispute the fact that the game has been in development sence 2001... when you start drawing concept art, even if its 4 people the game is in development. Weather they restart from scratch the game has the same name, same features, its the same game that was started in 2001 |
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Polarization 6/26/08 6:24:34 AM
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Hard Core Member
Joined: 1/06/05
This is the way the Darkfall ends Not with a beta but a whimper. |
Darkfall has been in the planning stage since 1995. Darkfall Interview [link]
Darkfall started development in July 2000 [link] [link] Jonric: Please introduce Razorwax AS. When and how did the company get started? Claus Grovdal: 'Razorwax was founded in July 2000 by Kjetil, Ricki and me.' 'Razorwax started developing Darkfall the same day we got our offices up and running.'
Darkfall was announced as being in development in August 2001, 1 year and 1 month after it started development. Oslo, Norway - Aug. 03, 2001: Oslo Norway based games developer Razorwax announces Darkfall, a Massively Multiplayer Online RPG (MMORPG). |
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Polarization 6/26/08 6:28:54 AM
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Hard Core Member
Joined: 1/06/05
This is the way the Darkfall ends Not with a beta but a whimper. |
I found indisputable proof that Darkfall was not restarted from scratch when Razorwax merged with Aventurine. http://uk.pc.ign.com/articles/380/380319p1.html December 13, 2002 Razorwax has signed a publishing deal for Darkfall with a Greek publisher. We have moved Razorwax from cold and snowy Oslo, Norway to warm and sunny Athens, Greece. This move was done for various reasons, most importantly to be closer to our publisher, but the climate doesn't hurt either :) Signing a publishing deal has made us able to hire more (and much needed) developers. We now have a team of 14 extremely talented people working fulltime on Darkfall. Three more will be hired shortly. An official press release will be issued after the holidays with more information. In the meantime, you should discuss this amazing news with us on our boards! :) -Claus http://rpgvault.ign.com/articles/429/429700p3.html July 22, 2003 'We have the financial strength to make our game and publish it worldwide, and we're about to enter beta testing.' Impossible for Darkfall to be about to enter beta testing if it had been restarted from scratch only 7 months before. 30 Sep 2003 http://www.warcry.com/news/view/10030
'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.' Again impossible for Darkfall to be in "tech beta" and to "be able to deliver an advanced beta build for playtesting before long" if it had been restarted from scratch only 9 months before. Either the developers are lying or Darkfall was not restarted from scratch when Razorwax merged with Aventurine in December 2002. |
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readme 6/26/08 8:13:25 AM
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Novice Member
Joined: 9/03/06 |
i guess many of you know the sphere/irth incident but isnt this whole darkfall- blabla remind you of sth.?! we the users dont get the inside information about a company until its over... btw: for those who dont know what i mean: www.ganked.com holds the full story (check the wiki page of irth for more info and similarity) in terms of DF... ill will wait like everyone. |
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Polarization 6/26/08 1:16:55 PM
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Hard Core Member
Joined: 1/06/05
This is the way the Darkfall ends Not with a beta but a whimper. |
Razorwax was founded the 4th of July 2000 in Oslo, Norway by Kjetil Helland, Ricki Sickenger and Claus Grovdal. Their mission statement was to create ?amazingly addictive online games.? It cant get any clearer then the developers own words from the actual Darkfall Website from march 2003. http://web.archive.org/web/20030423005853/www.darkfallonline.com/team/team.shtml |
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gotha 6/26/08 5:20:23 PM
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Apprentice Member
Joined: 10/13/05 |
Good document history of Aventurine and Darkfall
http://www.warcry.com/articles/view/editorials/3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin |
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Keeper2000 6/26/08 11:20:03 PM
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Elite Member
Joined: 9/11/06 |
Originally posted by gotha I wonder if Surly is clubing a baby seal.
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Souldrainer 6/30/08 1:55:37 PM
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Advanced Member
Joined: 5/21/06
Beware the cult of purity |
Originally posted by Aragon100
Then why was beta being announced in 2003 and 2004?
I decided to quote alfaroverall from Darkfall main website on this. Easier then to dig through it all again. [QUOTE] alfaroverall - Let's have some clarification, shall we?
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