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 Thread (67 posts)
LordRelic  6/25/08 10:04:05 PM

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Originally posted by Aragon100
Originally posted by mike470


 

Thank you Theo, just feel like adding a bit here.

No one restarts EVERYTHING.  You can't say they jsut went and burned all of the papers, that stated how everything worked.  That they burned all of the notes about PvP, crafting etc. 

If they had done that, then they would NOT continue to say "beta is near-2003"  "beta is near! -2004"

It just makes no sense.


 

If you closely read everything there is to read about Darkfall youll understand they restarted just about from scratch summer 2003. The ambition level have been raised not just once but many times. They wanna make the game as good as they possibly can.

2005 they raised the bar for the game. Its one of the reasons they didnt go for beta that year.

Here is the old world map Razorwax had as a goal -

http://web.archive.org/web/20020407054828/darkfallonline.com/features/world/dfmap1_1.jpg

And here is the world map of todays Darkfall - the Aventurine map -

http://www.bkbhq.com/index.php?pageid=dfmap

Do you see the differences? New world map is way bigger and it has to be created from scratch which started in summer 2003 when the game just about restarted from scratch.

This discussion is stupid. Developers says im right and youre wrong. Who have more insight in the game, you nay-sayers or the Developers of the game?

 

 

That does not dispute the fact that the game has been in development sence 2001... when you start drawing  concept art, even if its 4 people the game is in development. Weather  they restart from scratch the game has the same name, same features, its the same game that was started in 2001

 
Polarization  6/26/08 6:24:34 AM

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This is the way the Darkfall ends

Not with a beta but a whimper.

Darkfall has been in the planning stage since 1995.

Darkfall Interview [link]
August 29, 2001


Jonric: Let's talk more directly about Darkfall. When did the idea for the game initially arise, and when did you actually start working on it?

Claus Grovdal: I started planning Darkfall about six years ago, after I was tired of MUDs.

Darkfall started development in July 2000 [link] [link]

Jonric: Please introduce Razorwax AS. When and how did the company get started?

Claus Grovdal: 'Razorwax was founded in July 2000 by Kjetil, Ricki and me.'

'Razorwax started developing Darkfall the same day we got our offices up and running.'

04/07-00 : Moved into our new offices in Sagveien 11, Oslo

 

Darkfall was announced as being in development in August 2001, 1 year and 1 month after it started development.

Oslo, Norway - Aug. 03, 2001: Oslo Norway based games developer Razorwax announces Darkfall, a Massively Multiplayer Online RPG (MMORPG).

 
Polarization  6/26/08 6:28:54 AM

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This is the way the Darkfall ends

Not with a beta but a whimper.

I found indisputable proof that Darkfall was not restarted from scratch when Razorwax merged with Aventurine.

http://uk.pc.ign.com/articles/380/380319p1.html

December 13, 2002

Razorwax has signed a publishing deal for Darkfall with a Greek publisher. We have moved Razorwax from cold and snowy Oslo, Norway to warm and sunny Athens, Greece. This move was done for various reasons, most importantly to be closer to our publisher, but the climate doesn't hurt either :)

Signing a publishing deal has made us able to hire more (and much needed) developers. We now have a team of 14 extremely talented people working fulltime on Darkfall. Three more will be hired shortly.

An official press release will be issued after the holidays with more information.

In the meantime, you should discuss this amazing news with us on our boards! :)

-Claus

'We have the financial strength to make our game and publish it worldwide, and we're about to enter beta testing.'

Impossible for Darkfall to be about to enter beta testing if it had been restarted from scratch only 7 months before.

30 Sep 2003

http://www.warcry.com/news/view/10030

 

'We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.'

Again impossible for Darkfall to be in "tech beta" and to "be able to deliver an advanced beta build for playtesting before long" if it had been restarted from scratch only 9 months before.

Either the developers are lying or Darkfall was not restarted from scratch when Razorwax merged with Aventurine in December 2002.

 
readme  6/26/08 8:13:25 AM

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i guess many of you know the sphere/irth incident but isnt this whole darkfall- blabla remind you of sth.?!

we the users dont get the inside information about a company until its over...

btw: for those who dont know what i mean: www.ganked.com holds the full story

(check the wiki page of irth for more info and similarity)

in terms of DF... ill will wait like everyone.

 
Polarization  6/26/08 1:16:55 PM

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This is the way the Darkfall ends

Not with a beta but a whimper.

 

Razorwax was founded the 4th of July 2000 in Oslo, Norway by Kjetil Helland, Ricki Sickenger and Claus Grovdal. Their mission statement was to create ?amazingly addictive online games.?

After working in secrecy on their technology and the design of their first game, Darkfall was officially announced in August 2001.

Razorwax signed with Greek publisher and developer Aventurine SA in November 2002, and moved development from a cold and dank basement in Oslo, Norway to bright and modern offices in sunny Athens, Greece.

Aventurine and Razorwax now employ more than 20 people working hard on finishing the groundbreaking MMORPG - Darkfall.

It cant get any clearer then the developers own words from the actual Darkfall Website from march 2003.

http://web.archive.org/web/20030423005853/www.darkfallonline.com/team/team.shtml

 
gotha  6/26/08 5:20:23 PM

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Good document history of Aventurine and Darkfall

 

http://www.warcry.com/articles/view/editorials/3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin

 
Keeper2000  6/26/08 11:20:03 PM

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Originally posted by gotha

Good document history of Aventurine and Darkfall

 

http://www.warcry.com/articles/view/editorials/3222-Surly-s-Column-State-of-the-Game-Darkfall-Razorwax-and-Aventurin

I wonder if Surly is clubing a baby seal.

 

 
Souldrainer  6/30/08 1:55:37 PM

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Beware the cult of purity
Infectious imbecility
I''ve made my choice...

Originally posted by Aragon100
Originally posted by mike470
Originally posted by Krogan

 


Originally posted by Souldrainer
IGN Article

in 2001, we became aware of a Norwegian-based development team bearing an unusual name, Razorwax. It consisted of only a few people, not nearly the number some observers might have expected given the nature of the project they announced that August
... So the "game" has been in "development" for 7 years now. I don't trust the fanboy wiki page. I do trust IGN though, and they heard about the game straight from the devs in August of 2001.

 

It's getting close to the point where people will get the chance to playtest the game. If they aren't looking at Darkfall now, they'll probably wish they had been. :)


-- November 2005

 

So, why the hell isn't the "game" playable by anybody 3 years later? "Soon" is a vague term, but it's not THAT vague.

Answer: The company that started off making vaporware credit card scams is still making vaporware credit card scams. They have made CC scams since day 1, and have never actually released a working game. I dunno' what it's going to take for people to finally shut the door on these asshats, but they are frauds and have always been. There is no Darkfall. Move on.
 


 

lol you are such a pathetic fool. In 2001 Razorwax was formed by 4 norweigan guys in a basement, in 2003 they were offered a chance to go big and move to Greece starting over from scratch with Darkfall in a much more ambitious project. 2004 was mostly spend setting up office and recruiting the current 24 members of the team.


 

Then why was beta being announced in 2003 and 2004?


 

I decided to quote alfaroverall from Darkfall main website on this. Easier then to dig through it all again.

[QUOTE]

alfaroverall - Let's have some clarification, shall we?


2002: Plan to have beta in the very near future. This occurred before the existence of Aventurine, or even the idea of Aventurine, and so really you can't put this against them. You can say that forming Aventurine was a bad idea in the first place (though I doubt many would) but you can't really put this against them.
2003: Same thing, also pre-Aventurine.
2004: Claims about beta that you probably could put against them; I haven't read very many of these quotes so I'm not very well-suited to judge here.
2005: Beta signups are posted, with no real claims that beta would actually be soon. How exactly can you put this against them? Your own assumptions got the best of you.
2006: IIRC there was nothing here.
2007: There was an "internal target date" announced of Summer 07. The only thing you can put against them here is announcing their internal target in the first place.
2008: The first truly "official" statement that release by the end of the year.

So yeah...in effect, they've really only made one mistake that you can actually legitimately put against them, out of all this bunch.

Since this most recent claim is "official", however, combined with all the past "Soon" statements, if this particular deadline is not met, the game will most likely fail. Even I, a fairly extreme fanboi, would probably not make it through 2010 waiting for this game. I'd probably stick 'round these parts until they close down the forum anyway, but I would no longer be anticipating Darkfall's release.

[/QUOTE]