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 Thread (30 posts)
Polarization  6/27/08 5:10:54 AM

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Hard Core Member

Joined: 1/06/05
Posts: 882

This is the way the Darkfall ends

Not with a beta but a whimper.

 

According to Tasos in his last 2 updates the community can expect soon :- 

"a few interviews to various mainstream media"

"a comprehensive video sometime in the next few weeks","using actual Darkfall gameplay footage"

"a couple of magazine interviews"

"a couple of online interviews"

"a couple of updates that are forthcoming"

"a Q&A journal"

"some specialized updates for the core Darkfall community

"some community members here in early-mid July"

 
Draccan  6/27/08 5:16:56 AM

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Advanced Member

Joined: 8/12/07
Posts: 548

SWG pre cu/nge wanted!

Originally posted by Polarization

 

 

According to Tasos in his last 2 updates the community can expect soon :- 

"a few interviews to various mainstream media"

"a comprehensive video sometime in the next few weeks","using actual Darkfall gameplay footage"

"a couple of magazine interviews"

"a couple of online interviews"

"a couple of updates that are forthcoming"

"a Q&A journal"

"some specialized updates for the core Darkfall community

"some community members here in early-mid July"

 

 

I wouldn't hold my breath for it, to be honest..

I doubt really much this will ever see the light of the day!

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huxflux2004  6/27/08 5:19:08 AM

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Novice Member

Joined: 8/20/04
Posts: 576

Well if they do all that, then I am going to believe in Darkfall. These things would guarantee that there actually is a game after all.

But, however much I wish the game came up to the expectations, I cannot see us getting anything more than another D&L. If we get anything at all.

 
Friction2u  6/27/08 5:32:50 AM

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Apprentice Member

Joined: 8/31/07
Posts: 311

Yay! Quote!

 



Originally posted by Polarization

 


According to Tasos in his last 2 updates the community can expect soon :-
"a few interviews to various mainstream media"
"a comprehensive video sometime in the next few weeks","using actual Darkfall gameplay footage"
"a couple of magazine interviews"
"a couple of online interviews"
"a couple of updates that are forthcoming"
"a Q&A journal"
"some specialized updates for the core Darkfall community
"some community members here in early-mid July"

 


 


Magazines are another kind of mainstream media, you know :rolleyes:

*sigh*

Before people start to mis-quote Tasos here is what he said.

 



Things are going well with the game testing and with the publishing activities. There are no serious problems to speak of, and we’re on schedule with our milestones.

A couple of things that have us excited: The Darkfall world has been up in its entirety and seeing it all together we have to say that it’s a truly massive world, it’s larger than some countries. You can spend many hours just running through it, and there are so many amazing locations to explore.
There's a focus on optimizing our massive battles capability; we want them to run as smoothly as possible with as many players as possible. We’ve been simulating massive battles and sieges with more than two hundred characters and getting a good 30-60 fps on average machines so far. Under normal loads we typically get over 150 fps and there are still several optimizations to be made so we expect these figures to improve quite a bit.
A little on what’s going on here other than development and business:
We've started collecting in-game footage for a video update which is taking a while being low in the immediate priorities list, but moving along. There have been a couple of magazine interviews; we’ll let you know which ones when they come out. There are a couple of requests for online interviews which we’re doing as well.
We made a Darkfall presentation at a local college with a videogame development program while there to recruit some junior QA personnel. Kjetil and I went there and we were happy to meet a lot of friendly and capable people. We were very pleased with the reception and the reaction to the game.
We’re expecting some community members here in early-mid July, people who will be passing through or vacationing in Greece. These are people we’ve never met before that sent us emails on the occasion of their visit. We hope to be in a position to receive them properly; we really can’t plan that far ahead at this stage but we’ll do our best. Over the years we’ve received several visitors that just popped by, a recent one being Asp from the Lords of Death who wrote a piece about Darkfall
and another being Bakatron who also wrote about his visit.
There are a couple of updates that are forthcoming, and we’ll try for a Q&A a journal, or something along those lines for next week.

 

 


 


forums.darkfallonline.com/showthread.php


 

This is not an update as much as it is checking in with the community. Just to inform you about the sparse updates: they’re due to an urgent health problem that landed me in the hospital for a week and I’m still trying to catch up with work.

Our main contact has left Warcry so we’ll see what we’ll be doing with the Journal there. We will be giving out a few interviews to various mainstream media and we will try to keep some specialized updates for the core Darkfall community. We’re looking at releasing a comprehensive video sometime in the next few weeks. We’re doing this ourselves and our first priority is working on the game, so we can’t just slap something together in a couple of days. We also won’t hire a production company to make a Darkfall-inspired cartoon for us, so we’ll be using actual Darkfall gameplay footage like we always do.

I don’t have the time to continue last week’s Q&A but I’ll address some specific concerns stemming from it:

I never said that public beta would be two weeks. I said several weeks. Public beta will be as long as it needs to be. We hope and we’re working hard so that it won’t need to be very long. The clan beta will likely be a stage of public beta. The announcement of launch within the year is an official company commitment and it’s not a guestimate. We’re making strides with publishing in the direction where we maintain full creative control on the game.

The universal banking system we’re implementing in Darkfall is because we found it was very tedious not having it. Universal banks have become an industry standard for a reason. We've found that their existence does wonders for the fun factor as opposed to their absence. Darkfall is challenging in every way, you don’t need it to be tedious. We’ll balance universal banks to work as well as possible and we’ll continue balancing them if we have to.

As for caravans, firstly, we never confirmed that they were in the game. They were never in the original design; they weren’t announced as a feature, they were just brought up and have been promoted by some community members. We have looked at them as a possible cool feature but to be honest, I can't say they're that cool in practice. As things stand you can form a caravan using mounts, ships etc. With them you can move large quantities of goods, fairly fast, rather than running small loads back and forth over and over. The world is huge and the distances to travel are great and there will be a need for transport of large amounts of resources such as those intended for city building.

You do have the freedom of forming caravans. You also have the option of universal banks. When we make design decisions like these, we’re thinking of the majority of players and we speak from experience. Few players would initially enjoy the absence of universal banks, but even they would get tired of the wasted time commitment.

Finally, these raised undead armies, armies of dead players, and armies of NPCs etc. we keep reading on the boards: What’s this NPC fascination about? Why not raise a player army instead? Every bot takes up resources players could be using and Darkfall is a massive multiplayer game. Even if it’s all the rage in MMOs lately we want to further the multiplayer real-time aspect with Darkfall rather than go the other direction. There is no progress in having to introduce single player features such as more NPCs to a MMORPG.

As for underscores, numbers, etc. in names it's just the way it works right now. If you don't like them, sure we'll take them out until you petition them back in when you run out of naming options. : )

There's no ETA for the next update, but we'll do our best on that.

Thanks for reading



forums.darkfallonline.com/showthread.php

 

Polarization  6/27/08 5:35:37 AM

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Hard Core Member

Joined: 1/06/05
Posts: 882

This is the way the Darkfall ends

Not with a beta but a whimper.

Originally posted by Draccan

 

I wouldn't hold my breath for it, to be honest..

My face is already turning blue!

I doubt really much this will ever see the light of the day!

Are you seriously suggesting Tasos might be guilty of telling porky pies?. (my lip is quivering and a single tear is forming in my eye)


 

 
Polarization  6/27/08 5:43:57 AM

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Hard Core Member

Joined: 1/06/05
Posts: 882

This is the way the Darkfall ends

Not with a beta but a whimper.

Originally posted by Friction2u

 Magazines are another kind of mainstream media, you know :rolleyes:

*sigh*

But there not the only kind, you know :rolleyes:

*sigh*

Before people start to mis-quote Tasos here is what he said.

Please demonstrate where i have misquoted Tasos, they are all quote's from his last 2 updates.


 

 
sayitwithme  6/27/08 7:32:04 AM

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Novice Member

Joined: 6/24/08
Posts: 35

Promises suck

 
sayitwithme  6/27/08 8:11:44 AM

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Novice Member

Joined: 6/24/08
Posts: 35

Originally posted by bloodyleach

BTW my MMORPG that I made all by myself in my basement is almost ready for release. It is featured in some magazines, I will tell you which ones when they come out. Some people you don't know stopped by and said my game looks awesome and stuff and they wrote blogs about it. I was a feature lecturer at a local college to talk about the awesomeness of my game.


 

 
mike470  6/27/08 10:57:12 AM

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General Correspondent

Joined: 2/11/08
Posts: 2319

"We cannot change the cards we are dealt, just how we play the hand" - Randy Pausch

Originally posted by Polarization
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