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Stradden 6/30/08 11:14:46 AM
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Managing Editor
Joined: 7/08/05 |
In Part Two of his interview with Adam Gershowitz from EA Mythic on the subject of career design, Managing Editor Jon Wood discusses the issues of balance and how the company plans to keep 24 different careers running smoothly an faily against one another.
Read the whole interview here. |
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| Cheers, |
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SagaBoy 6/30/08 1:27:16 PM
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Advanced Member
Joined: 9/03/06
It's pointless to listen to someone who will not listen to you |
Firstly, let me state outright that I'm actually a big fan of this game. That said these interviews, both part 1 and 2 didn't really do much for me. I suppose that if I really had to give a one line opinion, I'd state that "this seems to be similar to everything else." I'm not saying it's a bad thing. Perhaps it may be that I've even missed the mark all together, but as excited as I am about this game - this didn't really make me any more or less giddy about having it. To the writer's credit I did find myself questioning....myself many times as to whether or not these differences were actually "revolutionary." All and all a good interview, but one I feel doesn't really tell the average WAR fan something he/she doesn't already know. (That too is an opinion people put the flame starters down!) For the clueless passer-by this should be extremely informative. |
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Hazmal 6/30/08 2:00:26 PM
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Hard Core Member
Joined: 1/30/08
Moderation should be done in moderation. Communists. |
While good information, it is mostly things that have been said before; but mostly splintered. It is a good collection of various things already said, and as said previously a good article to read if you have just started researching the game/classes. Interviews are always good though, keep them coming! |
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Ozmodan 6/30/08 2:07:13 PM
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Hard Core Member
Joined: 2/27/07 |
The big challenge for Mythic is to avoid the classes that achieve fotm status. Because they always over react and nerf the daylights out of such classes. Hopefully they have learned from their mistakes in DAoC and put out an excellent game. Of course it does not hurt that Funcom missed the boat on their design. People are chaffing at the bit for any decent new MMO. I expect War to do really well.
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Gorilla 6/30/08 2:52:47 PM
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Advanced Member
Joined: 6/07/04 |
At least it sounds as if Mythic are still one of those rare companies that actually design there games core mechanics rather than implement a bunch of neat ideas and try (usually with limited success) to sort it all out after release. |
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Khrymson 6/30/08 3:10:54 PM
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Apprentice Member
Joined: 5/21/08 |
Having the game balanced around the RvR 1st and PvE second is interesting! Hopefully WAR will be exceptionally balanced from launch onward and there will be minimal nerfs and changes! |
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TookyG 6/30/08 4:03:58 PM
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Warhammer Online Correspondent
Joined: 4/19/04
"...you mean three philippino women." |
Glad to know that PvP balance comes before PvE and that they're balancing monsters against players not the other way around. It's also great that they're not trying to make all classes equal. It's futile. All classes have their strengths and weaknesses. |
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wjrasmussen 6/30/08 4:05:06 PM
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Elite Member
Joined: 4/16/05 |
Originally posted by Gorilla
In this day and age, I really hope most game developers would do that. |
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Zanthorn 6/30/08 4:42:54 PM
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Novice Member
Joined: 3/27/08
Why must we as gamers bring real life into the games we play? |
Thanks Stradden, for part 2. It may not be new info to most of us,but I believe it is giving us a good look into the way the game is going to play out. At least to me. |
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elocke 6/30/08 5:43:09 PM
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Hard Core Member
Joined: 6/15/04 |
While I liked the first part of t | |