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 Thread (69 posts)
huxflux2004  7/01/08 3:13:14 PM

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I see it part of my duty as a gamer to let others know whats going on in the MMO industry.

 

Praise the lord

 
Mataribot  7/01/08 3:38:21 PM

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Sigh...  The 700 000 <insert anything you want here> is meaningless without a working definition of <insert anything you want here>.  Pure and simple, It's just a number.  If you want to believe that this number represents the number of active subscriptions, then go ahead.

 
Ender4  7/01/08 3:47:23 PM

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Bardisvatta never goes over 500 players even at prime time on weekends and sometimes on weekday mornings it is under 100.

The EA US servers seem to hover between 1500-2500 during prime time though I've seen one report of 3000 on one.  The servers they added after EA sit in the 500-1500 range prime time. 

Bane which is the cultural PvP server was sitting at 800 prime time last night.

I don't know what those numbers really mean for overall numbers.  One poster was tracking one server and said it was down about 30% over the last 2 weeks.  I sort of tracked doomsayer and it is down about 15% in the last two weeks.

If you track via xfire the average playtime has been going down 10-15% per week since release.  Part of that is obviously people not playing as much but part of it is also people quitting.  The game pretty obviously isn't growing right now, getting a handle on how much it is shrinking is pretty hard.

Also of note is they said over 550K had purchased the game the first week which means around 150K have purchased it over the last 5 weeks.  That doesn't really sound like very much for a brand new mmorpg but I don't really know if that is just normal or not.

 
Wakygreek  7/01/08 4:09:46 PM

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Patience is a virtue, reason a necessity

Originally posted by AOCtester

Funcom has stated that 700.000 accounts have been created like said here.

http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1305&table=CONTENT&item=1004

Now - lets look at those numbers more closely and see what we find out.

Acording to Funcom we have 700.000 accounts. 

We have 49 servers AOC servers world wide

We have the statement from Funcom that 3500 to 5000 

 http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2328&table=CONTENT

(at peak times) can be on the servers at same time.  That is by the way pretty accurate since ppl have beein reporting (1500 ppl online in fully searched servers  - showing medium load)

Now... Lets predict all the 49 servers (including French, Spanish and German servers) are full at the same time.   Max load = 5000 ppl

5000 x 49 = 245 000.  Thats what ?  455 000 short ?

Infact - IF those official numbers from Funcom are correct we should be seeing around 15 k ppl max on each server.  And like said before - ppl have already showd 1500 ppl showing medium load on servers.

So if 700.000 sold boxes is true - then we can assume that less than half of those accounts are playing and that would still leave us 100.000 players short of the maximum load of the all servers.  

So again - Its all PR and nothing else. 


 

they can have 700,000 active accounts that is entirely possible.  They may not be able to support all 700,000 accounts playing at the same time...then again people usually play at different times and days during the week due to school and work.  Plus there are such things as Hardware updates that can increase the amount a server can hold, or even new servers with the same names that hold more as well. My point is your post is purely speculation and unless you work for them you will never truel know what is truth and what is plain old

Ender4  7/01/08 4:44:59 PM

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Originally posted by Wakygreek
Originally posted by AOCtester

Funcom has stated that 700.000 accounts have been created like said here.

http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&func_id=1305&table=CONTENT&item=1004

Now - lets look at those numbers more closely and see what we find out.

Acording to Funcom we have 700.000 accounts. 

We have 49 servers AOC servers world wide

We have the statement from Funcom that 3500 to 5000 

 http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2328&table=CONTENT

(at peak times) can be on the servers at same time.  That is by the way pretty accurate since ppl have beein reporting (1500 ppl online in fully searched servers  - showing medium load)

Now... Lets predict all the 49 servers (including French, Spanish and German servers) are full at the same time.   Max load = 5000 ppl

5000 x 49 = 245 000.  Thats what ?  455 000 short ?

Infact - IF those official numbers from Funcom are correct we should be seeing around 15 k ppl max on each server.  And like said before - ppl have already showd 1500 ppl showing medium load on servers.

So if 700.000 sold boxes is true - then we can assume that less than half of those accounts are playing and that would still leave us 100.000 players short of the maximum load of the all servers.  

So again - Its all PR and nothing else. 


 

they can have 700,000 active accounts that is entirely possible.  They may not be able to support all 700,000 accounts playing at the same time...then again people usually play at different times and days during the week due to school and work.  Plus there are such things as Hardware updates that can increase the amount a server can hold, or even new servers with the same names that hold more as well. My point is your post is purely speculation and unless you work for them you will never truel know what is truth and what is plain old

They don't have 700k subscriptions, that would mean not a single player quit the game since release.  They have 700K - all the people who quit.  That probably leaves them in the 350K-500K range.
 

 
chryses  7/01/08 4:51:05 PM

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Originally posted by Cymdai

Well, the problem with the equation is the way you're going about doing the math.

Saying there are 5,000 players on at peak time, and 2,000 at off times, and then another 2-3,000 in between there = 10,000ish players.

You can't assume the same 5,000 people are playing all day, day-in and day-out.

 

 

Yup its basic logic and one I am glad to see someone bring up quite early.   I just wish before people posted threads like this they actually thought about their statement. 

 

 
jgankum  7/01/08 4:55:21 PM

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Originally posted by Noktaris
You know...seeing your nonstop threads bashing Conan is getting rather old. I mean I can understand not liking the game...I'm bored to hell with it,and rather tired of their nerf patches. But whats the deal with you,do you really feel the need to post multiple times a day bashing a game you obviously dislike?
Word of Advice...let it go and move along to something you actually enjoy playing.

Speak for yourself. I enjoy reading his/her threads.

 
Shane-O  7/01/08 5:01:41 PM

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Because no other company uses PR....

 
Moretrinkets  7/01/08 7:06:50 PM

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haven't checked this website for some time and the nerd rage still alive

 

by this time gamers should know what's the state of the MMO industry. Who cares about PR? Not the gamers. We want quality games and devs know it. Do they care? We know they don't.

 

Next

 

 

 
Souldrainer  7/01/08 9:14:18 PM

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Beware the cult of purity
Infectious imbecility
I''ve made my choice...

Originally posted by huxflux2004
Originally posted by Souldrainer
Originally posted by huxflux2004
Originally posted by Souldrainer

First of all, the numbers posted by the OP are not definitive.  Yes, PR will ALWAYS report the highest numbers that the IRS will allow.  That is their job, for ever game to ever exist.  Do you honestly think WOW's 10 million figure had no inflation at all?  Remember that asian farmer accounts and multi-boxers count too.

Secondly, WOW can make as many servers as it wants.  I don't see how this affects AoC.  Actually, I don't even see how it affects WOW's sales.  There is a demand among some competitive players for new servers because they compete to level 1-70 first on a new server, and have been demanding a new server to do this on for about 6 months.

That said, the OP is not really making any relevant points.  AoC is just doing PR like every game out there does.  What are they supposed to say "Our game is not overtaking the world, and thus, is a huge letdown?"  Ever see a game company talk down on their game or let on that their numbers are lower than they are?  I'd like to see it, just once.  If they did, the game would fall flat on its face inside of 10 seconds.T

Game companies stretching their numbers as high as they can legally do?  /yawn... Business as always.

 

And what is that magic number that the IRS allows? So a game can not be more successful than the IRS allows? And wtf is the IRS anyways?

Internal Revenue Service, duh.  It's not a magic number, again duh.  They tax the U.S. earnings according to numbers reported.  I