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kobie 7/17/08 10:04:26 PM
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Apprentice Member
Joined: 7/17/08 |
Originally posted by swgtester1
i give nge another 4 months before it shuts down. i knew hoth wasn't going to go in the game and i bet they won't even put gu5 in now. i just hope they shutdown the nge in the next few weeks i want to go to vegas and laugh at the fanbois and fanbots at fanfest. and now i can say to $OE "this wouldn't have happen if you didn't take pre-cu from us!" we won. LOL You've been saying that for three years, buckaroo. That said, I'm really looking forward to seeing what Bioware is going to come up with to separate this game from the run-of-the-mill MMOs. EDIT: It was the "fanbois and fanbots" that "took pre-CU away from you"? WOW. Talk about misplaced aggression. |
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MikeMB 7/17/08 10:37:32 PM
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Novice Member
Joined: 2/05/06 |
Originally posted by severius Yeah.... Lets see what I remember from UO... I don't remember EA opening any "Pre-Trammel" servers for UO after Trammel came out. There was Siege Perilous but that was opened long before Trammel came out. And it was made to be a "hard" server namely only allowing one toon per-account on that server (UO allowed for 5 and later on 6 per-account) also taking away the Recall spell for insta travel. And no one has every really come out and say "why" Ultima Online 2 was thrown in the trash, and then later on why Ultima X a game that was also going to be an MMO was thrown out as well. EA claims that they didn't want to hurt UO with UO2. However almost a week after UO2 went away EA started to work on Sims-Online. And not only that shutting down UO2 was a stupid move in the long run, UO2 was on PC Gamers "Most wanted games list" for a few months, even beating out Shadowbane (as back then many believed Shadowbane was the next big thing) a few times. Also lets just add in that they could have gotten sued big time by Todd "I made Spawn" Mcfarlane, as he did the Monster/NPC Art for UO2. And had lines of Comicbooks and Action Figures for UO2. Oh and lets not forget that EA also got the UO Vets into hissy fits not once, but two damn times. The first time with Trammel, and most of those upset where Players who liked the open PvP World. The other time was with Age of Shadows that changed the WHOLE Combat and Item System. And yes that upset people, I knew many people who spent a ton of gold on a Runic Weapon, or a high end Magic Weapon. Age of Shadows made many of those somewhat worthless overnight. Many people hated the new Combat system... And most UO Vets will tell you EA did all of that for the money. As for KOTOR Online, the first KOTOR was a level based game that used the D20 rules set that you can find in Dungeons and Dragons Third Edition. I think this is mostly due to the fact that the Star Wars Pen and Paper RPG was also made by WoC who also makes D&D. It did use the Skills and Feats system that is in D&D, but it wasn't "skill based" in the form that many of you want. As for the crew behind this game, they have come out and said a few times that they want to go with the WoW gameplay rather then the Pre-CU. Infact Gordon Walton who most likely is helming this game gave a good speech last year on making MMO's in the Post-WoW World here's a link. www.gamasutra.com/php-bin/news_index.php Alot of that doesn't sound like what the SWG Vets want. Then again Gordon is also known for mass bannings of more of the "well known" griefer errrr I mean Player Killer Guilds on UO... And lets not forget one big thing that none of you are looking at, KOTOR has been one of the bigger Xbox titles. BioWare has been a very big supporter of the Xbox for the longest amount of time. This game will more then likely show up on the 360, well the 360 and Games for Windows more then likely. And EA is somewhat in bed with Microsoft now, I know some of the new heads over at Microsoft's Games and Xbox stuff are Ex-EA Higher Up's, and Peter Moore is over at EA. The point I'm getting at is, this isn't going to be a Pre-CU like game. You are right it will be very story driven, but it's going to be Level Based, and more then likely Combat will be somewhat like Mass Effect only with more Melee Combat. |
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Ginaz 7/18/08 1:12:56 AM
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Elite Member
Joined: 4/01/07 |
Originally posted by kobie LOL You've been saying that for three years, buckaroo. That said, I'm really looking forward to seeing what Bioware is going to come up with to separate this game from the run-of-the-mill MMOs. EDIT: It was the "fanbois and fanbots" that "took pre-CU away from you"? WOW. Talk about misplaced aggression. If you read what he wrote "and now I can say to $OE this wouldn't have happened if you didn't take pre-cu from us!" he's actually directing his nerd rage towards soe with that. |
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swgtester1 7/18/08 2:17:15 AM
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Advanced Member
Joined: 6/30/08
me and 250k of my friends can''t be wrong BRING BACK PRE-CU SWG AND FIX MMOS |
Originally posted by MikeMB Yeah.... Lets see what I remember from UO... I don't remember EA opening any "Pre-Trammel" servers for UO after Trammel came out. There was Siege Perilous but that was opened long before Trammel came out. And it was made to be a "hard" server namely only allowing one toon per-account on that server (UO allowed for 5 and later on 6 per-account) also taking away the Recall spell for insta travel. And no one has every really come out and say "why" Ultima Online 2 was thrown in the trash, and then later on why Ultima X a game that was also going to be an MMO was thrown out as well. EA claims that they didn't want to hurt UO with UO2. However almost a week after UO2 went away EA started to work on Sims-Online. And not only that shutting down UO2 was a stupid move in the long run, UO2 was on PC Gamers "Most wanted games list" for a few months, even beating out Shadowbane (as back then many believed Shadowbane was the next big thing) a few times. Also lets just add in that they could have gotten sued big time by Todd "I made Spawn" Mcfarlane, as he did the Monster/NPC Art for UO2. And had lines of Comicbooks and Action Figures for UO2. Oh and lets not forget that EA also got the UO Vets into hissy fits not once, but two damn times. The first time with Trammel, and most of those upset where Players who liked the open PvP World. The other time was with Age of Shadows that changed the WHOLE Combat and Item System. And yes that upset people, I knew many people who spent a ton of gold on a Runic Weapon, or a high end Magic Weapon. Age of Shadows made many of those somewhat worthless overnight. Many people hated the new Combat system... And most UO Vets will tell you EA did all of that for the money. As for KOTOR Online, the first KOTOR was a level based game that used the D20 rules set that you can find in Dungeons and Dragons Third Edition. I think this is mostly due to the fact that the Star Wars Pen and Paper RPG was also made by WoC who also makes D&D. It did use the Skills and Feats system that is in D&D, but it wasn't "skill based" in the form that many of you want. As for the crew behind this game, they have come out and said a few times that they want to go with the WoW gameplay rather then the Pre-CU. Infact Gordon Walton who most likely is helming this game gave a good speech last year on making MMO's in the Post-WoW World here's a link. www.gamasutra.com/php-bin/news_index.php Alot of that doesn't sound like what the SWG Vets want. Then again Gordon is also known for mass bannings of more of the "well known" griefer errrr I mean Player Killer Guilds on UO... And lets not forget one big thing that none of you are looking at, KOTOR has been one of the bigger Xbox titles. BioWare has been a very big supporter of the Xbox for the longest amount of time. This game will more then likely show up on the 360, well the 360 and Games for Windows more then likely. And EA is somewhat in bed with Microsoft now, I know some of the new heads over at Microsoft's Games and Xbox stuff are Ex-EA Higher Up's, and Peter Moore is over at EA. The point I'm getting at is, this isn't going to be a Pre-CU like game. You are right it will be very story driven, but it's going to be Level Based, and more then likely Combat will be somewhat like Mass Effect only with more Melee Combat.
up up with the pre-cu down down with you fanbot |
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thamighty213 7/18/08 3:08:22 AM
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Advanced Member
Joined: 9/17/06 |
Originally posted by Ginaz did you pull that development time from your ass?????
It didnt even go to design discussion until December 2005, the Hero engine which it is being built on wasnt licenced until mid 2006 and then streambase in apr 2007, The former SWG devs that are working on it wernt hired until 2006 and a actual deal with lucasarts probably after just a design brief and a prototype world example wasnt struck till Oct 07.
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Kylrathin 7/18/08 1:37:51 PM
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Novice Member
Joined: 3/23/06 |
Originally posted by thamighty213 did you pull that development time from your ass?????
It didnt even go to design discussion until December 2005, the Hero engine which it is being built on wasnt licenced until mid 2006 and then streambase in apr 2007, The former SWG devs that are working on it wernt hired until 2006 and a actual deal with lucasarts probably after just a design brief and a prototype world example wasnt struck till Oct 07.
No. www.gamespot.com/news/6172473.html
Quoting from the Gamespot article, which references Information Week: "Now, a little more is known about the BioWare MMORPG. The most recent issue of Information Week contains an article examining some of the technology behind the project, which will reportedly use enterprise software from StreamBase Systems. In the course of the article, BioWare technical director Bill Dalton revealed that the MMORPG is currently slated to ship in 2009."
IW article, so you don't hurt your fingers clicking everywhere: www.informationweek.com/news/internet/showArticle.jhtml And the segment from THAT article, parentheses added by me so you don't hurt your eyes looking for it: "BioWare has not announced the name or described the nature of its online game, but (Bill) Dalton (technical director of Bioware) said it will be launched in 2009." It may not be accurate, but Ginaz didn't "pull it from" his/her "ass". |
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Bob_Blawblaw 7/18/08 1:44:37 PM
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