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sm0kingk1lls 7/21/08 1:10:57 PM
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Apprentice Member
Joined: 10/23/07 |
CCP maintain a state of censoring as much negative press about the game as they possibly can so this article is designed to give you a true appraisal of what eve is actually like. EVE does have a lot of points of merit such as sandbox gameplay, single instance and unique training methods but today we look at some popular topics and you get at least my opinion to weigh against the fanboi "eve can do no wrong" and the 2 week old "he killed my ship this game sux" PVP: EVE's pvp has been much heralded and one of the attractions to many of the more hardcore gamers is that the smart will succeed at the expense of the stupid., however things have changed. One of the most critical changes was the extent to which $:isk trading is allowed. Most new players these days take advantage of CCP's official buy your way in game system. Several of the biggest ships in game were bought by people for tens of thousands of dollars rather than actually putting ingame effort into getting them. While you cant (and if you do its envy) blame these people for doing it, you have to ask if thats the kind of game you want to play, would you play pool with someone who can just pay to have balls potted on their turn? There are essentially two forms of pvp in eve. The first involves finding weaker targets than yourself to kill for ego or financial reasons. The second involves bringing enough friends to outnumber someone of equal strength. The sad result is there is very little skill in pvp. Yes there is ship fitting and yours may be a great a setup but the application is that you can fly a junk ship and still win fights because your either going to attack someone who isn't pvp ready (read has an npc ship aka belt/suicide ganking) or your going to outnumber your enemy so heavily as long as your ship isn't trying to mine while it should be fighting your sides going to win, not to mention that the performance of the game in big fights is so bad that it often boils down to who's lucky enough to not keep jumping across the screen lagged out and actually able to fire there weapons at all. In eve's current form the only skill in pvp is at alliance leadership level (read knowing when to fight and when to run) so as you can see quite a shallow experience especially for you who will 99.9% not ever be involved in this. This lead eve's smartest and finest to invest heavily in meta gaming (see google) most large active alliances have members who access your out of game communication sources (forums etc) without authorization, you can think of it as hacking but technically its not apparently. even to the extent where ts/vent servers get DNS attacks to stop you playing when your fighting an enemy. This means your going to be used as a disposable asset to someone else's game. If you join one of the bigger entities in eve you will be fed endless propaganda about how great you are by being a part of this great entity but the truth is your there as long as your helping make the leaders of said organization very rich. EVE is founded on the efforts of the little guy run off with by the leadership as soon as things get tough. Many mortgages were paid for by this game as leaders syphoned of assets and ebayed them. So why not start your own outfit? Because you will never ever get a foothold. EVE relies on numbers not skill. There are four power blocs in eve. BOB, Goonswarm, red alliance, and the northern nap bloc. All of these groups have been in the game since very early in its inception, they change names/composition occasionally as an alliance closes and some directors take all the assets for themselves and reform under a new name but no new entity has ever formed and become a contender in the game. Goonswarm were a late entry but they were not founded in the game they were an exclusive community that joined the game together. Trying to contend with these entities would require finances you will never achieve. These guys were around when you could jump through gates to magically double your cargo, win isk printing machines (read exclusive crafting rights), set a skill training just before DT and log in to see it completed, farm NPC's that spawned to often. EVE has long since been tightened up but your opposition made insane amounts of progress in game you will never get the chance to as CCP while even aware of the old exploits follow a line of stop it happening again and keep it quiet. Moreover they use this huge headstart to keep you from ever catching up. Skillpoints is not the grind in eve, in game currency is and its protected as much as possible to keep you out. So some will say well just ignore the big alliance stuff if its really that bad. And here we go back to the first style of pvp. If your not attacking big alliances your left with 'noobs' and 'carebears' to fulfill your gaming experience. A real challenge. Some very skilled pvp'ers have tried to be entities which fight purely for the pleasure of the experience and improving their prowess at it such as a group called outbreak. They eventually hit the block where they could do nothing but turn up to huge laggy fights and compete to see who could actually load there screen to play first. Needless to say they all got bored of it and in any noticeable capacity don't exist any longer. There's just a few reason why its not all its touted to be and we haven't even looked at such things like having to wait 3 hrs to get a 20m fight, the failure of factional warfare, shooting inanimate objects. But as you can see if things are this bad your probably going to want to spend more time with the PVE content and if that's the case EVE is not the game to play. |
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Majinash 7/21/08 1:19:41 PM
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Advanced Member
Joined: 4/11/08 |
well it seems pretty biased to me as someone who... doesn't like PvP. What MMO doesn't favor numbers? I'm sorry its not twitch combat but I enjoy the little PvP I engage in. I've spent time in deep 0.0 with an alliance that hadn't been around for a long time. of course that was about 2 years ago, but we had a lot of fun in 0.0 and owned some space.
The PvP is deep and interesting, with meaning. I don't mean that you are "wrong" as this is your opinion, I just disagree with most of what you say. |
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randomt 7/21/08 1:19:57 PM
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Advanced Member
Joined: 3/27/05 |
There is some skill involved in how you fly your ship, taking advantage of angles and max range and whatnot.. And there is lots of strategy involved.. But yea, it's not an intense player skill based game.. If we had the same game, but with manual flight/aim.. now that would be extremely fun. Maybe BP.. JG:EVO is going to be more wow-like than eve-like unfortunately, from what the info they have about it says. |
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damian7 7/21/08 4:09:22 PM
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Hard Core Member
Joined: 4/20/06
WTS - a clue. cheap. I do not support stupidity or weakness. Sorry. |
Originally posted by Majinash
please elaborate. |
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Eschiava 7/21/08 4:35:21 PM
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Hard Core Member
Joined: 3/30/06 |
I can make a comment on the meaningfulness of PvP in EVE. EVE is one of very few games where winning PvP actually changes the game. In some games you win PvP and you get honor points or bragging rights. In EVE (as well as in Lineage 2, maybe one or 2 others) winning PvP brings about a change in ownership of a system. This refers to PvP at its hightest level of course, but I will argue that ALL PvP potentially contributes to these system altering PvP events. Perhaps deep and meaningful are too subjective to have any meaning beyond the individual, but changing the landscape of a game, that is an awesome thing, IMO. |
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Majinash 7/21/08 4:48:51 PM
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Advanced Member
Joined: 4/11/08 |
Originally posted by damian7
please elaborate.
Ahh you've highlighted one of my mistakes. "I think the PvP is deep and interesting, with meaning" is what I meant. I think it is deep because it isn't a progression of power. in most games you get bigger higher damage equipment, higher armor gear and you win. in EVE its about smaller ships and bigger ships filling different roles. a little blaster frig can't match the sheer power of a battle ship, but they can tackle, and destroyers deal with those. I don't want to call it rock paper scissors because rock doesn't beat scissors, it just webs/jams scissors while something else beats it into submission.
I think its interesting because I can fill many of these different roles without re-rolling. I love blaster frigs, I love moving fast, but I also love big slow missile boats. I even enjoy EWar though less than the other parts. there are many different things I can do on a day to day basis just within PvP. In WoW All I could do was heal people, and die quickly. my priests didn't get better runspeed, warriors didn't have a reduced chance to hit me because I die quickly, they just bashed my face in unless my team had them perma-snared, which is just plain unbalanced for them.
And meaning? well I think there is meaning to it because all the rest of the game is effected by it. PvP losses drive the market more than any other factor (losses to rats happen, but don't cause nearly as much damage). the shape of the EVE universe changes based on PvP. Lineage2 is effected a good deal by PvP wins and losses over castles, but not nearly as much as EVE is in 0.0, and even low sec space to a lesser extent.
I don't know of many other games that have PVP so deeply embedded into how the game works like EVE does, how it drives everything. |
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shinobi234 7/21/08 7:39:09 PM
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Novice Member
Joined: 9/09/07
bye XD |
Originally posted by sm0kingk1lls well most people do market trading and other stuff in eve its not just about pvp eve has lots of things to do besides pvp you dead wrong about eve is about pvp i see other people trading and making money mining selling ships making money in many different ways eve has mix of everythin |
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etaonnextban 7/21/08 7:45:47 PM
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