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markyturnip  7/28/08 10:41:43 AM

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Advanced Member

Joined: 11/03/05
Posts: 528

I believe that there are 2 ways to make pvp much more meaningful, wide ranging and entertaining in AoC, which needn't reinvent the wheel.

a) a bounty system, which has been discussed plenty. I am assuming this is difficult to implement, because it is such an obviously fun thing to have in a game, so conanesque, and yet is still not in game.

b) a permanent king of the hill system.

The way I envisage it - every zone would have a 'hill'. It could be a fort, a real hill, a valley, an arena, a town square, a prominent building - many possibilities. The only proviso is that hill must be a sufficient distance from rez points to make it a bit of a trek to come back after you are dead.

On that hill is a flag. You or your group must grab the flag and hold it, within the boundary of that hill. As long as you hold it, you accrue pvp points. If you die, you drop the flag and end up at a rez point a fair distance away.

The pvp points could be normal pvp xp, or something else - points that enable you to buy things from a vendor in that zone, perhaps, or a more general pvp shop somewhere. There should be some meaningful gear on offer, but my preference would be for items that are really cool (for bragging rights) but not incredibly powerful. Visual tokens of your kingship. Anyhow, the rewards could vary.

One might also imagine a system whereby NPCs in the zone spout random bits of dialogue, which would inform players in the zone of the king of the hill. "Hey, x has set up residence in the tower, and is inviting challengers' or some such. I feel it would bring life to zones across the game.