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 Thread (23 posts)
Stradden  7/28/08 10:19:12 AM

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Managing Editor

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The folks at Firesky have been pretty quiet up until now about their upcoming MMORPG Stargate Worlds. At Comic Con San Diego though, MMORPG.com Managing Editor Jon Wood had the opportunity to try the combat system out for himself and he files this report.

At this year's Comic Con San Diego, no MMORPG had more exposure to the convention center-filling crowd than the upcoming MMORPG from Firesky, Stargate Worlds.

Whether it was the well-situated and busy booth, the water bottles or the sides of busses, it was difficult to come away from the convention without knowing that the first video game based in the Stargate universe (and an MMO no less) would launch in 2009.

Advertising aside, Firesky still had quite an impact at the show, demoing gameplay for the first time to members of the press in a hotel conference room near the convention center. MMORPG.com was there and along with some great video interviews that you will be able to see here at the site over the next week, we also got some hands-on time with the pre-alpha game to get a feel for the game's combat.

Read the whole thing here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

boinged  7/28/08 10:29:02 AM

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Sounds a bit like Tabula Rasa with the shield in TR being replaced by focus, cover affects damage and mobs circle you.

The combat is very fun in TR though and most MMOs borrow from each other.

 
Lobotomist  7/28/08 11:19:22 AM

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I got so much
trouble on my mind
Refuse to lose.

Blatant robbery of Tabula rasa combat

Which is good

Kryogenic  7/28/08 11:33:06 AM

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Tam Arte Quam Marte

I liked TR's combat. The only thing that bothered me about it, is the same thing that bothers me about DDO. I absolutely can't stand switching back and forth between different weapons in the middle of a fight just because some developers thought it would be a good way to add strategy to combat.

It doesn't add strategy, it just adds tedium. DDO is horrible about this. I always hated the fact that you had to switch weapons to fight slimes, then switch weapons to fight rust monsters or whatever they're called. I hate that type of combat. It does nothing but promote inventory clutter and takes up spaces on the hotkey bars.

I hope the next generation of MMOs gets away from having 10-20% of the screen cluttered with hotkey bars and various other clutter.

As far as SGW is concerned I hope that it's not like TR. You can say, "TR's combat is strategic because you can use cover", but cover never seemed to make that much of a difference in that game.

I could be wrong, but I just don't see any MMORPG combat system being as fun and engaging as a strategic FPS with a good cover system, i.e. Gears of War or Rainbow Six Vegas.

Stargate is a popular IP and I would hate to see it flop around like a fish out of water because the developers decided to go with a MMORPG/FPS hybrid combat system. It hasn't worked for any other MMORPGs.


Xandramas  7/28/08 11:49:51 AM

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To the previous poster, read what your sig says. My note on the matter is. With shared xp in an area whats going to keep leechers from just following you around stealing xp while you do the work?

 
Thasri  7/28/08 11:53:13 AM

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OMGZ

This video explains a little better of the combat system and the UI, hope this helps.

http://www.tentonhammer.com/node/39080

 

 
daeandor  7/28/08 12:17:24 PM

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TR is weak in comparison based on this description.  TR's combat and cover system was mediocre at best, hopefully SGW takes the combat from TR and makes it fantastic.  Considering this was pre-alpha he was playing, I still have my hopes up for SGW.

 
Kryogenic  7/28/08 12:40:40 PM

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Tam Arte Quam Marte

Originally posted by Thasri

This video explains a little better of the combat system and the UI, hope this helps.

http://www.tentonhammer.com/node/39080

 


 

That video not only cleared up a few of my concerns with the game, but it actually got me pretty hyped up to play the game.

The mini-games look awesome, the UI is fully customizable. The game looks great.

The only downside to me is that the combat seemed slow, but that was also alpha footage of the tutorial combat. Are there any vids out that showcase melee combat?

If they include a halfway decent way to interact socially in the game I'll be totally sold.

Will there be player housing, cities, or anything like that?

 


Kryogenic  7/28/08 12:57:32 PM

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Tam Arte Quam Marte

Originally posted by Xandramas

To the previous poster, read what your sig says. My note on the matter is. With shared xp in an area whats going to keep leechers from just following you around stealing xp while you do the work?


 

                                                                   

"I think playing video games is work. Some one might steal from me... I'm going home".

                                                               


Darth_Pete  7/28/08 12:59:23 PM

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