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 Thread (79 posts)
tfox2k1  8/19/08 8:43:16 AM

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Advanced Member

Joined: 5/10/08
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The same people constantly asking for a sandbox must never have played one.    I was in SWG at the start.   Unless you were a trade skill person there was NOTHING to do except explore large barren tracts of land.  Trust me the main reason SWG failed was the lack of content.

 

If you want a sand box MMO, go play Second Life, its nothing but a sandbox.    If you want an open land MMORPG then go to LOTRO or WoW.  

 

Do you people crying for a sandbox MMO even know what the term sandbox means?

 

 

 
obii  8/19/08 8:58:53 AM

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Where we played as children?

 

But I still wait for a more immersing game with more playstyle options like UO had.

 

 
PapaLazarou  8/19/08 9:04:51 AM

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Posts: 518

Maybe if they put content in SWG instead of fixing Jedi and making the NGE and CU all the time then it could have been good by now!

 
Lesrach  8/19/08 9:12:30 AM

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I started to play SWG year after launch and even without content I loved its skillbased system, crafting, how you could customise your character with clothing, armor and jewelry and the feel of the open world. I just loved it.

If I and a certain group of players would like to have a sandbox game why on earth would you like to prevent us from having one? More we have different style of MMORPGs better it is imo.

I sure hope Darkfall, Mortal Online and Earth Rise will see the daylight.

 
Deneb  8/19/08 9:29:11 AM

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Joined: 8/14/08
Posts: 38

To the OP,

'sandbox' in the context of MMORPGs means a world built by the players and ruled by the players. It rewards creativity and offers a lot of diversity. Second life might be a sandbox game but there is no way to kill mighty goblins or huge scary ogres in it... so why do you want me to play this? Sandbox doesn't mean real life simulation. I have to say it's not for everyone though. If you want the game to tell you where to go next and what to do now, you don't want a sandbox.

 
Wicoa  8/19/08 9:34:34 AM

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Joined: 1/08/07
Posts: 171

Originally posted by Deneb

To the OP,

'sandbox' in the context of MMORPGs means a world built by the players and ruled by the players. It rewards creativity and offers a lot of diversity. Second life might be a sandbox game but there is no way to kill mighty goblins or huge scary ogres in it... so why do you want me to play this? Sandbox doesn't mean real life simulation. I have to say it's not for everyone though. If you want the game to tell you where to go next and what to do now, you don't want a sandbox.

 

Op just got owned

gillvane1  8/19/08 9:46:53 AM

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Novice Member

Joined: 3/15/05
Posts: 1508

Google "MMORPGMaker" if you want to make your own MMORPG.

Originally posted by Deneb

To the OP,

'sandbox' in the context of MMORPGs means a world built by the players and ruled by the players. It rewards creativity and offers a lot of diversity. Second life might be a sandbox game but there is no way to kill mighty goblins or huge scary ogres in it... so why do you want me to play this? Sandbox doesn't mean real life simulation. I have to say it's not for everyone though. If you want the game to tell you where to go next and what to do now, you don't want a sandbox.

 

Well, that's one definition. Other people think it means having skill levels, instead of class levels, or swinging your sword over and over to raise your sword skill.

 
talismen351  8/19/08 9:55:02 AM

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Elite Member

Joined: 11/01/07
Posts: 607

Be nice to people on your way up because you meet them on your way down.

Sandbox is usually a world where players are part of the world. Not just being told by some NPC what to do.

Sandbox you think for yourself n create your character to your liking. Not a pre-cookie-cutter made character where you will be the same as 1000's of other players.

Sandbox crafting and community actually matter and are needed. Not about quest rewards that are the best n everything can be done solo...no need for interaction with others.

So perhaps the masses like to be spoon fed and lead from point a to b or they would be lost, but a great many of us would like to be able to do our own thinking.

redfalcon36 Xfire Miniprofile
Ponico  8/19/08 10:02:39 AM

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Apprentice Member

Joined: 2/01/06
Posts: 358

Can you imagine what I would do if I could do all I can?

- Sun Tsu

Don't get me wrong, I really enjoyed my time in SWG but back then, I remember that the forums were 90%whine and 10% happy. The community demanded the CU and NGE...

The game was full of bugs and some were more then unnacceptable. 

Just to name a few...

- Sitting down in a cantina and warping back 3000 Meters out.
- Bounty Hunter - Hunting your target only to find that he cannot be attacked.
- Legendary drops so powerfull that the GMs will sometimes take them off your hands
- Combat Medics
- Defence Stack
- Pistoleer back in the days lol...
- Smuggler anyone?
- Teras Kasi overpowered for a long time
- Turret Exploits
- Major City Lag
- Carbineers
- Jedi Grind (good way to turn your community into a greed machine)

Now that's just a small list not even on top my head. I think anyone that played alot could have name at least 40 to 50 major flaws in SWG.

So I'm not sure if I really want a sandbox like that again.

However... in my book, what really made SWG so special for most is the guilds and cities. It's  how the interaction went on. You forged alliance with guilds for defense purpose, territory control, resource gathering or simple RP politics. You're not going to do that in a game like WOW... (Uh, let's defend Stormwind together man!!!)

Every class were connected together and the loots were so rare that player crafted items were dominant. Nothing was given to the player on a silver platter. Guilds didn't raided 3 nights a week for a purple item... they did once a week to create Boba Fetts armour. Only to be displayed in their guildhall and posted on the forums.

 

pozag Xfire Miniprofile
Meridion  8/19/08 10:11:48 AM

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