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 Thread (158 posts)
jzuska  8/19/08 5:31:48 PM

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10 man Arthas? No thanks.

OMG Legendary Bow! Rogue Weapon!

Originally posted by Bopper
Originally posted by Lance08

When I install the game will the features listed on the box be playable???


 

Lol. I think I know which game you are referring to :P

FAILCOM? or are you referring to Plainsrunning :)

Yep, I am hard presed to find something they have flat out lied about. the classes that were removed and the cities as well have never been seen. Not even in early beta. It's a fun game. EA/Mything listens to us.


user0996  8/19/08 5:39:28 PM

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Herodes - Any classes with fair crowdcontrol?

All the classes have some sort of CC, but keep in mind, much like all other dots and debuffs, CC is short termed and very light.  None of this CC 1 target and kill the other before a response BS.  Think 3-5 sec snare, root, stuns, etc, but you don't have 15 of them, only a couple.


Trainwreckx - Is the reward you get from influence the same as the rewards dropped from the PQ?
No, drops are drops, influence rewards are totally seperate and you get them from a vendor/quest NPC of sorts.

 
Gnemoi  8/19/08 5:50:09 PM

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How is the item system?:

1) Stats wise, do the items have lots of different and interesting stats? If you have LOTRO items at the bottom with very few +stats like for instance +vitality and +dexterity, say 1 and D2+Titan Quest items as 10 with lots of different stats on each item in general: how would you rate WAR item stats on this scale from 1-10?

2) How does the items interface look, I mean, how good are the items pictured and how is the lore about them? In NWN the items in the 2D interface(bags) looked like crap (aka jelly men) - hopefully they are better designed and better "lore looking"?

3) Are some items soulbound as in WoW?

And a last question:

I've been planning to lvl a wow warrior for pvp, but I'd better like to make a similar char in WAR. I like the abilities the warrior get in WoW, like charge, intercept, shield bash, execute and so on, and my question is: do WAR have similar abilities for warriors to make them just as quick and hardhitting on the battlefield? Please describe them if they have anything similar to specifically charge and intercept.

Thanks for answering :)

Arndur  8/19/08 5:53:10 PM

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Keep it clean

Ok my question got skipped over.

How are swordmasters with board and sheild? I cant get a sheild atm and just have a 1h so i cant really test it atm.

Prepare to drop

prepare for the future

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PTED  8/19/08 6:01:36 PM

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Joined: 5/31/04
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There is no such thing as innocence,
Only degrees of guilt.


Originally posted by Gnemoi
How is the item system?:

1) Stats wise, do the items have lots of different and interesting stats? If you have LOTRO items at the bottom with very few +stats like for instance +vitality and +dexterity, say 1 and D2+Titan Quest items as 10 with lots of different stats on each item in general: how would you rate WAR item stats on this scale from 1-10?

2) How does the items interface look, I mean, how good are the items pictured and how is the lore about them? In NWN the items in the 2D interface(bags) looked like crap (aka jelly men) - hopefully they are better designed and better "lore looking"?

3) Are some items soulbound as in WoW?

And a last question:

I've been planning to lvl a wow warrior for pvp, but I'd better like to make a similar char in WAR. I like the abilities the warrior get in WoW, like charge, intercept, shield bash, execute and so on, and my question is: do WAR have similar abilities for warriors to make them just as quick and hardhitting on the battlefield? Please describe them if they have anything similar to specifically charge and intercept.

Thanks for answering :)



1) As far as RvR gear goes, they give 1 or 2 stats (and a lot of it) along with a fairly decent amount of resistances.

2) The icons look pretty good, obviously they haven't added all of them in yet as all helmates currently look like a dwarven mask. These are obviously place holders though, as adding in the extra icons isn't needed to beta test.

3) Yes. Items that you buy from an RvR vendor are automatically bound to your character, and certain items you find are bound when you first put them on.

Extra Q) I haven't seen any class, at all with an ability such as this. So far I've really only played a swordmaster and I can say that you really do not need charge / intercept at all. As your enemy loses health, their movement speed is decreased and also, all melee careers have a skill called "throw," basically, it throws an axe at the enemy and damages them. The thing is though, if they are low on health and are turned away from you, it does around 15-20x it's normal damage, which pretty much finishes them off.

There are more than enough slow down skills / snare morales to make sure no-one escapes you with low health. Also it should be noted that, as a melee career you can effectively run and "cast" so you dont need to stand still when you attack.

 
Bopper  8/19/08 6:01:49 PM

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There is no real life, only AFK ;)

Originally posted by miagisan

each tier has a multitude of pubic quests. They are objective real time scenarios. You join them just by walking into the area. When you enter the PQ area, the system will tell you what part they are in. Then you complete the tasks given..such as chopping down trees, getting beer kegs, killing qugs, etc. Once each phase is completed (3 phases per pq) you progress until the "boss" fight. You can do these quests as many times as you like..and they count towards rvr points and your ToK story progress. Then after it is done, you roll for loot based on amount of dmg,healing/participation points you have. Then it adds this number to the roll, so everyone has a chance of getting the loot (top 3 get loot usually), but those who worked harder have a better chance.

 

Also you can get rewards from accumlating influence points regardless. Follow your ToK....and you can get up to 3 rewards per public quest, based on how many influence points you accumulated


 

"each tier has a multitude of pubic quests"

I assume you go around chopping off the finest pubis of the enemies and give them to Borat in exchange for cash? :D

 
user0996  8/19/08 6:01:54 PM

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1) Decent quality items (read: Drops, some PQ, and PVP gear) will have 2-3 stats on them and resistance, ap regen, etc.  There's not a whole lot of itemization in currently, but it's setup for it.
 

2) The interface is smooth and clean.  Honestly, reminds me alot of a cross between WoW and EQ2.  It's not overly cluttered and you can customize it.  Still, I'll get a custom UI at release.

3) Yes, some items are.  BOP, BOE, but not as bad as WOW but it is there.

4) Tanks are vicious.  You never know what type you're going against, 2h vs 1h/shield is all you get to go off of and they can put out some serious hurting.  I checked out the swordmaster mostly and they are quite flexible.  It's not a matter of a few really big hits, it's a TON of little ones, dots, and a few decent sized crits.  It's very easy to underestimate one in the first 3-5 seconds only to look up and have 3-5 things ticking on you, you're snared, and still getting pounded on.  Now throw in hold the line and guard and the flexibility just gets even worse.  All in all, Tanks are my #2 choice for killer classes in scenarios or large scale PVP/sieges.  In reguards to upping damage, that's what tactics are for.  +25% damage -20% defense and hate generation is all in 1 tactic, fairly low level too.

 

 
Neanderthal  8/19/08 6:03:18 PM

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Thanks for the replies to my questions.  It seems like they did put some thought into the public quest reward system so, uh, +1 Neanderthal faction for them for that.  I'm sure that'll be the highlight of their day.

 
PTED  8/19/08 6:04:03 PM

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There is no such thing as innocence,
Only degrees of guilt.


Originally posted by Arndur
Ok my question got skipped over.
How are swordmasters with board and sheild? I cant get a sheild atm and just have a 1h so i cant really test it atm.

Sword and Board is pretty useless if you ask me. They dont add extra armor, they just give you the ability to block melee attacks. I prefer the damage from the 2 hander, and it usually adds better stats than having a shield.

 
user0996  8/19/08 6:05:01 PM